---
prev:
    text: 'Loading Files'
    link: './loading-files'

next:
    text: 'Render Pipeline'
    link: './render-pipeline'
---

# Exporting files

Threepipe has support for exporting various asset type with AssetManager, as well as support to export viewer and plugin configuration, arbitrary objects etc. using the [serialization](./serialization) system.

[viewer.export()](https://threepipe.org/docs/classes/ThreeViewer.html#export) is a high-level wrapper for exporting scene objects, materials, textures, render targets, viewer/scene configuration and plugin configurations.

AssetManager internally uses [AssetExporter](https://threepipe.org/docs/classes/AssetExporter.html) to export files.
AssetExporter includes some basic exporters for glb, exr, textures,
and materials and a system to register exporters for different file types with plugins or custom exporters.

## Exporting 3D models

Export the root scene as glb
```typescript
const blob = await viewer.exportScene({
  viewerConfig: true, // default = true. export all viewer and plugin configuration. if false only the model root object is exported.
})
// download the file
downloadBlob(blob, 'scene.glb')
```

Export a single object from the scene as glb
```typescript
const object = viewer.scene.getObjectByName('objectName');
const glb: Blob = await viewer.export(object, {
  exportExt: 'glb', // default = glb for models
  embedUrlImages: true, // default = false. embed images in glb even when url is available.
})
// download the file
downloadBlob(glb, 'object.glb')
```

Check the example [glb-export](https://threepipe.org/examples/#glb-export/) to see a demo.

## Exporting Materials

Export a material
```typescript
const material = viewer.assetManager.materialManager.findMaterialsByName('materialName')[0];
// or 
// const material = viewer.scene.getObjectByName('objectName').material;
const blob = await viewer.export(material)
// download the file
downloadBlob(blob, 'material.' + blob.ext)
```

Check the example [pmat-material-export](https://threepipe.org/examples/#pmat-material-export/) to see a demo.

## Exporting Canvas Images

Canvas Screenshot/snapshot can be exported as png, jpeg or webp(if supported by the browser)
```typescript
const blob = await viewer.getScreenshotBlob({mimeType: 'image/' + type, quality: 0.85})
// or to get data url:
// const dataUrl = await viewer.getScreenshotDataUrl({mimeType: 'image/' + type, quality: 0.85})
// download the file
downloadBlob(blob, 'screenshot.' + blob.ext)
```

Check the example [image-snapshot-export](https://threepipe.org/examples/#image-snapshot-export/) to see a demo.

See also: [CanvasSnapshotPlugin](../plugin/CanvasSnapshotPlugin).

## Exporting Viewer Config (vjson)

The viewer configuration can be exported to JSON using `viewer.exportConfig` or `viewer.export(viewer)`. This would export a JSON object with all the viewer, scene and all plugin configuration but no 3D data.

::: tip
Plugins can exclude themselves from being included in vjson by setting property `serializeWithViewer` to `false`
:::

We use the extension `.vjson` to easily identify viewer configuration files and use them as presets/starter scenes.

```typescript
// get a blob directly
const blob = viewer.export(viewer);

// get a json object
const json = viewer.exportConfig();

// get a json object that will later be embedded in a binary file (like glb)
const json2 = viewer.exportConfig(true);
```

## Exporting Plugin

Any plugin that supports serialization(most of them), can be exported independently to JSON using `viewer.export` or `viewer.exportPluginConfig`.

::: note
Don't use `plugin.toJSON` directly, use `viewer.export` instead as that will make sure the resources(like textures) are embedded with proper context.
:::

```typescript
const plugin = viewer.addPluginSync(SSAOPlugin)

const blob = viewer.export(plugin);
downloadBlob(blob, plugin.name + '.' + blob.ext); // json
```
The exported JSON config can then be imported by `viewer.load` or `viewer.importPluginConfig`.

## Exporting Textures

Textures can be exported to JSON using `viewer.export` or `AssetExporter`

```typescript
const texture = await viewer.load('https://example.com/file.jpeg')
const blob = await viewer.export(texture)
downloadBlob(blob, texture.name + '.' + blob.ext)
```

Render target textures can be exported with `viewer.renderManager.exportRenderTarget` or `viewer.export`,
read about [Exporting Render Targets](#exporting-render-targets) below.

TODO: add examples for texture export

Textures and Uint8 Data Textures can be exported as a data url or copied to a new canvas
```typescript
// get a base64 data url
const dataUrl = textureToDataUrl(texture, 4096, false, 'image/png') // texture or data texture, max-size, flipY, mimeType
// or copy to a new canvas
const canvas = textureToCanvas(texture, 4096) // texture or data texture, max-size
```

Data Textures of type Half float and Float can be exported with `viewer.export`
```typescript
const dataTex = await viewer.load('https://example.com/file.hdr')
const blob = await viewer.export(dataTexture, {exportExt: 'exr'})
```
Check the example [hdr-to-exr](https://threepipe.org/examples/#hdr-to-exr/) to see a demo of HDR to EXR conversion.

TODO: add support to export unsigned byte textures as png, jpeg, webp

## Exporting Images/Textures

Exporting Textures as Images with image of types ImageBitmap, HTMLImageElement,
HTMLOrSVGImageElement, CanvasImageSource, HTMLCanvasElement,
OffscreenCanvas can be exported to png data urls with [imageBitmapToBase64](https://repalash.com/ts-browser-helpers/functions/imageBitmapToBase64.html) function.

```typescript
const texture = await viewer.load('https://example.com/file.jpeg')

const dataUrl = await imageBitmapToBase64(texture.image, 'image/png', 0.85);
```

TODO: add support for texture export as images in AssetExporter

## Exporting Render Targets

Unsigned byte render targets can be exported as png, jpeg or webp(if supported by the browser)
```typescript
const depthPlugin = viewer.addPluginSync(DepthBufferPlugin, UnsignedByteType)
// wait for the first render
const blob = await viewer.export(depthPlugin.target!, {exportExt: 'png'})
if (blob) downloadBlob(blob, target.texture.name + '.' + blob.ext)
```

Half float and float render targets can be exported as exr
```typescript
const depthPlugin = viewer.addPluginSync(DepthBufferPlugin, HalfFloatType)
// wait for the first render
const blob = await viewer.export(depthPlugin.target!, {exportExt: 'exr'})
if (blob) downloadBlob(blob, target.texture.name + '.' + blob.ext)
```

::: tip
`exportExt` is determined automatically if not specified.
:::
