threepipe
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README.md 5.7KB

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  1. # ThreePipe
  2. A new way to work with three.js, 3D models and rendering on the web.
  3. [ThreePipe](https://threepipe.org/) —
  4. [Github](https://github.com/repalash/threepipe) —
  5. [Examples](https://threepipe.org/examples/) —
  6. [API Reference](https://threepipe.org/docs/) —
  7. [WebGi](https://webgi.xyz/docs/)
  8. [![NPM Package](https://img.shields.io/npm/v/threepipe.svg)](https://www.npmjs.com/package/threepipe)
  9. [![Discord Server](https://img.shields.io/discord/956788102473584660?label=Discord&logo=discord)](https://discord.gg/apzU8rUWxY)
  10. [![License: Apache 2.0](https://img.shields.io/badge/License-Apache%202.0-green.svg)](https://opensource.org/license/apache-2-0/)
  11. [![Twitter](https://img.shields.io/twitter/url/https/twitter.com/repalash.svg?style=social&label=Follow%20%40repalash)](https://twitter.com/repalash)
  12. ThreePipe is a 3D framework built on top of [three.js](https://threejs.org/) in TypeScript with a focus on quality rendering, modularity and extensibility.
  13. Key features include:
  14. - Simple, intuitive API for creating 3D model viewers/configurators/editors on web pages, with many built-in presets for common workflows and use-cases.
  15. - Companion [editor](TODO) to create, edit and configure 3D scenes in the browser.
  16. - Modular architecture that allows you to easily extend the viewer, scene objects, materials, shaders, rendering, post-processing and serialization with custom functionality.
  17. - Simple plugin system along with a rich library of built-in plugins that allows you to easily add new features to the viewer.
  18. - [uiconfig](https://github.com/repalash/uiconfig.js) compatibility to automatically generate configuration UIs in the browser.
  19. - Modular rendering pipeline with built-in deferred rendering, post-processing, RGBM HDR rendering, etc.
  20. - Material extension framework to modify/inject/build custom shader code into existing materials at runtime from plugins.
  21. - Extendable asset import, export and management pipeline with built-in support for gltf, glb, obj+mtl, fbx, materials(pmat/bmat), json, zip, png, jpeg, svg, webp, ktx2, ply, 3dm and many more.
  22. - Automatic serialization of all viewer and plugin settings in GLB(with custom extensions) and JSON formats.
  23. - Automatic disposal of all three.js resources with built-in reference management.
  24. ## Examples
  25. Code samples and demos covering various usecases and test are present in the [examples](./examples/) folder.
  26. Try them: https://threepipe.org/examples/
  27. ## Getting Started
  28. ### Installation
  29. ```bash
  30. npm install threepipe
  31. ```
  32. ### Loading a 3D Model
  33. First, create a canvas element in your HTML page:
  34. ```html
  35. <canvas id="three-canvas" style="width: 800px; height: 600px;"></canvas>
  36. ```
  37. Then, import the viewer and create a new instance:
  38. ```typescript
  39. import {ThreeViewer, IObject3D} from 'threepipe'
  40. // Create a viewer
  41. const viewer = new ThreeViewer({canvas: document.getElementById('three-canvas') as HTMLCanvasElement})
  42. // Load an environment map
  43. await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr')
  44. // Load a model
  45. const result = await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
  46. autoCenter: true,
  47. autoScale: true,
  48. })
  49. ```
  50. That's it! You should now see a 3D model on your page.
  51. The 3D model can be opened in the [editor](TODO) to view and edit the scene settings, objects, materials, lights, cameras, post-processing, etc. and exported as a GLB file. All settings are automatically serialized and saved in the GLB file, which can be loaded into the viewer. Any plugins used in the editor can be added to the viewer to add the same functionality. The plugin data is automatically loaded(if the plugin is added) when the model is added to the scene.
  52. The viewer initializes with a Scene, Camera, Camera controls(Orbit Controls), several importers, exporters and a default rendering pipeline. Additional functionality can be added with plugins.
  53. Check out the GLTF Load example to see it in action or to check the JS equivalent code: https://threepipe.org/examples/gltf-load/
  54. ## License
  55. The core framework([src](https://github.com/repalash/threepipe/tree/master/src), [dist](https://github.com/repalash/threepipe/tree/master/dist), [examples](https://github.com/repalash/threepipe/tree/master/examples) folders) and any [plugins](https://github.com/repalash/threepipe/tree/master/plugins) without a separate license are under the [Apache 2.0 license](https://github.com/repalash/threepipe/tree/master/LICENSE).
  56. Some plugins(in the [plugins](https://github.com/repalash/threepipe/tree/master/plugins) folder) might have different licenses. Check the individual plugin documentation and the source folder/files for more details.
  57. ## Status
  58. The project is in `alpha` stage and under active development. Many features will be added but the core API will not change significantly in future releases.
  59. Check out [WebGi](https://webgi.xyz/) for an advanced tailor-made solution for e-commerce, jewelry, automobile, apparel, furniture etc.
  60. ## Documentation
  61. Check the list of all functions, classes and types in the [API Reference Docs](https://threepipe.org/docs/).
  62. ## WebGi
  63. Check out WebGi - Premium Photo-realistic 3D rendering framework and tools for web applications and online commerce along with custom modules and rendering solutions for e-commerce, jewelry, automobile, apparel, furniture and other retail applications.
  64. [Homepage](https://webgi.xyz/) &mdash; [Docs](https://webgi.xyz/docs/)
  65. [![Twitter](https://img.shields.io/twitter/url/https/twitter.com/repalash.svg?style=social&label=Follow%20%40pixotronics)](https://twitter.com/pixotronics)
  66. ## Contributing
  67. Contributions to ThreePipe are welcome and encouraged! Feel free to open issues and pull requests on the GitHub repository.