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RenderManager.ts 24KB

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  1. import {
  2. Color,
  3. FloatType,
  4. HalfFloatType,
  5. IUniform,
  6. NoBlending,
  7. NoColorSpace,
  8. NormalBlending,
  9. NoToneMapping,
  10. PCFShadowMap,
  11. Texture,
  12. Vector2,
  13. Vector4,
  14. WebGLRenderer,
  15. WebGLRenderTarget,
  16. WebGLRenderTargetOptions,
  17. } from 'three'
  18. import {EffectComposer2, IPassID, IPipelinePass, sortPasses} from '../postprocessing'
  19. import {IRenderTarget} from './RenderTarget'
  20. import {RenderTargetManager} from './RenderTargetManager'
  21. import {IShaderPropertiesUpdater} from '../materials'
  22. import {
  23. IRenderManager,
  24. IRenderManagerEvent,
  25. IRenderManagerEventTypes,
  26. type IRenderManagerOptions,
  27. IRenderManagerUpdateEvent,
  28. IScene,
  29. IWebGLRenderer,
  30. upgradeWebGLRenderer,
  31. } from '../core'
  32. import {
  33. base64ToArrayBuffer,
  34. canvasFlipY,
  35. Class,
  36. getOrCall,
  37. onChange2,
  38. serializable,
  39. serialize,
  40. ValOrArr,
  41. } from 'ts-browser-helpers'
  42. import {uiButton, uiConfig, uiFolderContainer, uiMonitor, uiSlider, uiToggle} from 'uiconfig.js'
  43. import {generateUUID, textureDataToImageData} from '../three'
  44. import {BlobExt, EXRExporter2} from '../assetmanager'
  45. import {RendererBlitOptions} from '../core/IRenderer'
  46. @serializable('RenderManager')
  47. @uiFolderContainer('Render Manager')
  48. export class RenderManager extends RenderTargetManager<IRenderManagerEvent, IRenderManagerEventTypes> implements IShaderPropertiesUpdater, IRenderManager {
  49. private readonly _isWebGL2: boolean
  50. private readonly _composer: EffectComposer2
  51. private readonly _context: WebGLRenderingContext
  52. @uiMonitor('Render Size')
  53. private readonly _renderSize = new Vector2(512, 512) // this is updated automatically.
  54. protected readonly _renderer: IWebGLRenderer<this>
  55. private _renderScale = 1.
  56. @uiConfig(undefined, {label: 'Passes'})
  57. private _passes: IPipelinePass[] = []
  58. private _pipeline: IPassID[] = []
  59. private _passesNeedsUpdate = true
  60. private _frameCount = 0
  61. private _lastTime = 0
  62. private _totalFrameCount = 0
  63. public static readonly POWER_PREFERENCE: 'high-performance' | 'low-power' | 'default' = 'high-performance'
  64. get renderer() {return this._renderer}
  65. /**
  66. * Use total frame count, if this is set to true, then frameCount won't be reset when the viewer is set to dirty.
  67. * Which will generate different random numbers for each frame during postprocessing steps. With TAA set properly, this will give a smoother result.
  68. */
  69. @uiToggle() @serialize() stableNoise = false
  70. public frameWaitTime = 0 // time to wait before next frame // used by canvas recorder //todo/
  71. protected _dirty = true
  72. /**
  73. * Set autoBuildPipeline = false to be able to set the pipeline manually.
  74. */
  75. @onChange2(RenderManager.prototype.rebuildPipeline)
  76. public autoBuildPipeline = true
  77. @uiButton('Rebuild Pipeline')
  78. rebuildPipeline(setDirty = true): void {
  79. this._passesNeedsUpdate = true
  80. if (setDirty) this._updated({change: 'rebuild'})
  81. }
  82. /**
  83. * Regenerates the render pipeline by resolving dependencies and sorting the passes.
  84. * This is called automatically when the passes are changed.
  85. */
  86. private _refreshPipeline(): IPassID[] {
  87. if (!this.autoBuildPipeline) return this._pipeline
  88. const ps = this._passes
  89. return this._pipeline = sortPasses(ps)
  90. }
  91. private _animationLoop(time: number, frame?:XRFrame) {
  92. const deltaTime = time - this._lastTime
  93. this._lastTime = time
  94. this.frameWaitTime -= deltaTime
  95. if (this.frameWaitTime > 0) return
  96. this.frameWaitTime = 0
  97. this.dispatchEvent({type: 'animationLoop', deltaTime, time, renderer: this._renderer, xrFrame: frame})
  98. }
  99. constructor({canvas, alpha = true, targetOptions}:IRenderManagerOptions) {
  100. super()
  101. this._animationLoop = this._animationLoop.bind(this)
  102. // this._xrPreAnimationLoop = this._xrPreAnimationLoop.bind(this)
  103. this._renderSize = new Vector2(canvas.clientWidth, canvas.clientHeight)
  104. this._renderer = this._initWebGLRenderer(canvas, alpha)
  105. this._context = this._renderer.getContext()
  106. this._isWebGL2 = this._renderer.capabilities.isWebGL2
  107. this.resetShadows()
  108. const composerTarget = this.createTarget<WebGLRenderTarget>(targetOptions, false)
  109. composerTarget.texture.name = 'EffectComposer.rt1'
  110. this._composer = new EffectComposer2(this._renderer, composerTarget)
  111. // if (animationLoop) this.addEventListener('animationLoop', animationLoop) // todo: from viewer
  112. }
  113. protected _initWebGLRenderer(canvas: HTMLCanvasElement, alpha: boolean): IWebGLRenderer<this> {
  114. const renderer = new WebGLRenderer({
  115. canvas,
  116. antialias: false,
  117. alpha,
  118. premultipliedAlpha: false, // todo: see this, maybe use this with rgbm mode.
  119. preserveDrawingBuffer: true,
  120. powerPreference: RenderManager.POWER_PREFERENCE,
  121. })
  122. renderer.useLegacyLights = false
  123. renderer.setAnimationLoop(this._animationLoop)
  124. renderer.onContextLost = (event: WebGLContextEvent) => {
  125. this.dispatchEvent({type: 'contextLost', event})
  126. }
  127. renderer.onContextRestore = () => {
  128. // console.log('restored')
  129. this.dispatchEvent({type: 'contextRestored'})
  130. }
  131. renderer.setSize(this._renderSize.width, this._renderSize.height, false)
  132. renderer.setPixelRatio(this._renderScale)
  133. renderer.toneMapping = NoToneMapping
  134. renderer.toneMappingExposure = 1
  135. renderer.outputColorSpace = NoColorSpace // or SRGBColorSpace
  136. renderer.shadowMap.enabled = true
  137. renderer.shadowMap.type = PCFShadowMap // use? THREE.PCFShadowMap. dont use VSM if need ground: https://github.com/mrdoob/three.js/issues/17473
  138. // renderer.shadowMap.type = BasicShadowMap // use? THREE.PCFShadowMap. dont use VSM if need ground: https://github.com/mrdoob/three.js/issues/17473
  139. renderer.shadowMap.autoUpdate = false
  140. return upgradeWebGLRenderer.call(renderer, this)
  141. }
  142. setSize(width?: number, height?: number, force = false) {
  143. if (!force &&
  144. (width ? Math.abs(width - this._renderSize.width) : 0) +
  145. (height ? Math.abs(height - this._renderSize.height) : 0) < 0.1
  146. ) return
  147. if (width) this._renderSize.width = width
  148. if (height) this._renderSize.height = height
  149. if (!this.webglRenderer.xr.enabled) {
  150. this._renderer.setSize(this._renderSize.width, this._renderSize.height, false)
  151. this._renderer.setPixelRatio(this._renderScale)
  152. }
  153. this._composer.setPixelRatio(this._renderScale, false)
  154. this._composer.setSize(this._renderSize.width, this._renderSize.height)
  155. this.resizeTrackedTargets()
  156. // console.log('setSize', {...this._renderSize}, this._trackedTargets.length)
  157. this.dispatchEvent({type: 'resize'})
  158. this._updated({change: 'size', data: this._renderSize.toArray()})
  159. this.reset()
  160. }
  161. // render(scene: RenderScene): void {
  162. // const camera = scene.activeCamera
  163. // const activeScene = scene.activeScene
  164. // if(!camera) return
  165. // this._renderer.render(scene.threeScene, camera)
  166. // // todo gizmos
  167. // }
  168. render(scene: IScene): void {
  169. if (this._passesNeedsUpdate) {
  170. this._refreshPipeline()
  171. this.refreshPasses()
  172. }
  173. for (const pass of this._passes) {
  174. if (pass.enabled && pass.beforeRender) pass.beforeRender(scene, scene.mainCamera, this)
  175. }
  176. this._composer.render()
  177. this._frameCount += 1
  178. this._totalFrameCount += 1
  179. this._dirty = false
  180. }
  181. onPostFrame = () => {
  182. for (const pass of this._passes) {
  183. if (pass.enabled && pass.onPostFrame) pass.onPostFrame?.(this)
  184. }
  185. }
  186. get needsRender(): boolean {
  187. this._dirty = this._dirty || this._passes.findIndex(value => getOrCall(value.dirty)) >= 0 // todo: check for enabled passes only.
  188. return this._dirty
  189. }
  190. setDirty(reset = false): void {
  191. this._dirty = true
  192. if (reset) this.reset()
  193. // do NOT call _updated from here.
  194. }
  195. reset(): void {
  196. this._frameCount = 0
  197. this._dirty = true
  198. // do NOT call _updated from here.
  199. }
  200. resetShadows(): void {
  201. this._renderer.shadowMap.needsUpdate = true
  202. }
  203. refreshPasses(): void {
  204. if (!this._passesNeedsUpdate) return
  205. this._passesNeedsUpdate = false
  206. const p = []
  207. for (const passId of this._pipeline) {
  208. const a = this._passes.find(value => value.passId === passId)
  209. if (!a) {
  210. console.warn('Unable to find pass: ', passId)
  211. continue
  212. }
  213. p.push(a)
  214. }
  215. [...this._composer.passes].forEach(p1=>this._composer.removePass(p1))
  216. p.forEach(p1=>this._composer.addPass(p1))
  217. this._updated({change: 'passRefresh'})
  218. }
  219. dispose(): void {
  220. super.dispose()
  221. this._renderer.dispose()
  222. }
  223. updateShaderProperties(material: {defines: Record<string, string|number|undefined>, uniforms: {[name: string]: IUniform}}): this {
  224. // if (material.uniforms.currentFrameCount) material.uniforms.currentFrameCount.value = this.frameCount
  225. if (!this.stableNoise) {
  226. if (material.uniforms.frameCount) material.uniforms.frameCount.value = this._totalFrameCount
  227. else console.warn('RenderManager: no uniform: frameCount')
  228. } else {
  229. if (material.uniforms.frameCount) material.uniforms.frameCount.value = this.frameCount
  230. else console.warn('RenderManager: no uniform: frameCount')
  231. }
  232. return this
  233. }
  234. // region Passes
  235. registerPass(pass: IPipelinePass, replaceId = true): void {
  236. if (replaceId) {
  237. for (const pass1 of [...this._passes]) {
  238. if (pass.passId === pass1.passId) this.unregisterPass(pass1)
  239. }
  240. }
  241. this._passes.push(pass)
  242. pass.onRegister?.(this)
  243. this.rebuildPipeline(false)
  244. this._updated({change: 'registerPass', pass})
  245. }
  246. unregisterPass(pass: IPipelinePass): void {
  247. const i = this._passes.indexOf(pass)
  248. if (i >= 0) {
  249. pass.onUnregister?.(this)
  250. this._passes.splice(i, 1)
  251. this.rebuildPipeline(false)
  252. this._updated({change: 'unregisterPass', pass})
  253. }
  254. }
  255. // endregion
  256. // region Getters and Setters
  257. get frameCount(): number {
  258. return this._frameCount
  259. }
  260. get totalFrameCount(): number {
  261. return this._totalFrameCount
  262. }
  263. resetTotalFrameCount(): void {
  264. this._totalFrameCount = 0
  265. }
  266. set pipeline(value: IPassID[]) {
  267. this._pipeline = value
  268. if (this.autoBuildPipeline) {
  269. console.warn('RenderManager: pipeline changed, but autoBuildPipeline is true. This will not have any effect.')
  270. }
  271. this.rebuildPipeline()
  272. }
  273. get pipeline(): IPassID[] {
  274. return this._pipeline
  275. }
  276. get composer(): EffectComposer2 {
  277. return this._composer
  278. }
  279. get passes(): IPipelinePass[] {
  280. return this._passes
  281. }
  282. get isWebGL2(): boolean {
  283. return this._isWebGL2
  284. }
  285. get composerTarget(): IRenderTarget {
  286. return this._composer.renderTarget1
  287. }
  288. get composerTarget2(): IRenderTarget {
  289. return this._composer.renderTarget2
  290. }
  291. get renderSize(): Vector2 {
  292. return this._renderSize
  293. }
  294. @uiSlider('Render Scale', [0.1, 8], 0.05)
  295. get renderScale(): number {
  296. return this._renderScale
  297. }
  298. set renderScale(value: number) {
  299. if (value !== this._renderScale) {
  300. this._renderScale = value
  301. this.setSize(undefined, undefined, true)
  302. }
  303. }
  304. get context(): WebGLRenderingContext {
  305. return this._context
  306. }
  307. get webglRenderer(): WebGLRenderer {
  308. return this._renderer
  309. }
  310. @serialize()
  311. get useLegacyLights(): boolean {
  312. return this._renderer.useLegacyLights
  313. }
  314. set useLegacyLights(v: boolean) {
  315. this._renderer.useLegacyLights = v
  316. this._updated({change: 'useLegacyLights', data: v})
  317. this.resetShadows()
  318. }
  319. get clock() {
  320. return this._composer.clock
  321. }
  322. // endregion
  323. // region Utils
  324. /**
  325. *
  326. * @param destination - destination target, or screen if undefined or null
  327. * @param source - source Texture
  328. * @param viewport - viewport and scissor
  329. * @param material - override material
  330. * @param clear - clear before blit
  331. * @param respectColorSpace - does color space conversion when reading and writing to the target
  332. * @param blending - Note - Set to NormalBlending if transparent is set to false
  333. * @param transparent
  334. */
  335. blit(destination: IRenderTarget|undefined|null, {source, viewport, material, clear = true, respectColorSpace = false, blending = NoBlending, transparent = true}: RendererBlitOptions = {}): void {
  336. const copyPass = !respectColorSpace ? this._composer.copyPass : this._composer.copyPass2
  337. const {renderToScreen, material: oldMaterial, uniforms: oldUniforms, clear: oldClear} = copyPass
  338. if (material) {
  339. copyPass.material = material
  340. }
  341. const oldTransparent = copyPass.material.transparent
  342. const oldViewport = !destination ? this._renderer.getViewport(new Vector4()) : destination.viewport.clone()
  343. const oldScissor = !destination ? this._renderer.getScissor(new Vector4()) : destination.scissor.clone()
  344. const oldScissorTest = !destination ? this._renderer.getScissorTest() : destination.scissorTest
  345. const oldAutoClear = this._renderer.autoClear
  346. const oldTarget = this._renderer.getRenderTarget()
  347. const oldBlending = copyPass.material.blending
  348. if (viewport) {
  349. if (!destination) {
  350. this._renderer.setViewport(viewport)
  351. this._renderer.setScissor(viewport)
  352. this._renderer.setScissorTest(true)
  353. } else {
  354. destination.viewport.copy(viewport)
  355. destination.scissor.copy(viewport)
  356. destination.scissorTest = true
  357. }
  358. }
  359. this._renderer.autoClear = false
  360. copyPass.material.blending = !transparent ? NormalBlending : blending
  361. copyPass.uniforms = copyPass.material.uniforms
  362. copyPass.renderToScreen = false
  363. copyPass.clear = clear
  364. copyPass.material.transparent = transparent
  365. copyPass.material.needsUpdate = true
  366. this._renderer.renderWithModes({
  367. sceneRender: true,
  368. opaqueRender: true,
  369. shadowMapRender: false,
  370. backgroundRender: false,
  371. transparentRender: true,
  372. transmissionRender: false,
  373. }, ()=>{
  374. copyPass.render(this._renderer, <WebGLRenderTarget>destination || null, {texture: source} as any, 0, false)
  375. })
  376. copyPass.renderToScreen = renderToScreen
  377. copyPass.clear = oldClear
  378. copyPass.material = oldMaterial
  379. copyPass.uniforms = oldUniforms
  380. copyPass.material.blending = oldBlending
  381. copyPass.material.transparent = oldTransparent
  382. this._renderer.autoClear = oldAutoClear
  383. if (viewport) {
  384. if (!destination) {
  385. this._renderer.setViewport(oldViewport)
  386. this._renderer.setScissor(oldScissor)
  387. this._renderer.setScissorTest(oldScissorTest)
  388. } else {
  389. destination.viewport.copy(oldViewport)
  390. destination.scissor.copy(oldScissor)
  391. destination.scissorTest = oldScissorTest
  392. }
  393. }
  394. this._renderer.setRenderTarget(oldTarget) // todo: active cubeface etc
  395. }
  396. clearColor({r, g, b, a, target, depth = true, stencil = true, viewport}:
  397. {r?: number, g?: number, b?: number, a?: number, target?: IRenderTarget, depth?: boolean, stencil?: boolean, viewport?: Vector4}): void {
  398. const color = this._renderer.getClearColor(new Color())
  399. const alpha = this._renderer.getClearAlpha()
  400. this._renderer.setClearColor(new Color(r ?? color.r, g ?? color.g, b ?? color.b))
  401. this._renderer.setClearAlpha(a ?? alpha)
  402. const lastTarget = this._renderer.getRenderTarget()
  403. const activeCubeFace = this._renderer.getActiveCubeFace()
  404. const activeMipLevel = this._renderer.getActiveMipmapLevel()
  405. const oldViewport = !target ? this._renderer.getViewport(new Vector4()) : target.viewport.clone()
  406. const oldScissor = !target ? this._renderer.getScissor(new Vector4()) : target.scissor.clone()
  407. const oldScissorTest = !target ? this._renderer.getScissorTest() : target.scissorTest
  408. if (viewport) {
  409. if (!target) {
  410. this._renderer.setViewport(viewport)
  411. this._renderer.setScissor(viewport)
  412. this._renderer.setScissorTest(true)
  413. } else {
  414. target.viewport.copy(viewport)
  415. target.scissor.copy(viewport)
  416. target.scissorTest = true
  417. }
  418. }
  419. this._renderer.setRenderTarget((target as WebGLRenderTarget) ?? null)
  420. this._renderer.clear(true, depth, stencil)
  421. if (viewport) {
  422. if (!target) {
  423. this._renderer.setViewport(oldViewport)
  424. this._renderer.setScissor(oldScissor)
  425. this._renderer.setScissorTest(oldScissorTest)
  426. } else {
  427. target.viewport.copy(oldViewport)
  428. target.scissor.copy(oldScissor)
  429. target.scissorTest = oldScissorTest
  430. }
  431. }
  432. this._renderer.setRenderTarget(lastTarget, activeCubeFace, activeMipLevel)
  433. this._renderer.setClearColor(color)
  434. this._renderer.setClearAlpha(alpha)
  435. }
  436. /**
  437. * Converts a render target to a png/jpeg data url string.
  438. * Note: this will clamp the values to [0, 1] and converts to srgb for float and half-float render targets.
  439. * @param target
  440. * @param mimeType
  441. * @param quality
  442. */
  443. renderTargetToDataUrl(target: WebGLRenderTarget, mimeType = 'image/png', quality = 90): string {
  444. const canvas = document.createElement('canvas')
  445. canvas.width = target.width
  446. canvas.height = target.height
  447. const ctx = canvas.getContext('2d')
  448. if (!ctx) throw new Error('Unable to get 2d context')
  449. const imageData = ctx.createImageData(target.width, target.height, {colorSpace: ['display-p3', 'srgb'].includes(target.texture.colorSpace) ? <PredefinedColorSpace>target.texture.colorSpace : undefined})
  450. if (target.texture.type === HalfFloatType || target.texture.type === FloatType) {
  451. const buffer = this.renderTargetToBuffer(target)
  452. textureDataToImageData({data: buffer, width: target.width, height: target.height}, target.texture.colorSpace, imageData) // this handles converting to srgb
  453. } else {
  454. // todo: handle rgbm to srgb conversion?
  455. this._renderer.readRenderTargetPixels(target, 0, 0, target.width, target.height, imageData.data)
  456. }
  457. ctx.putImageData(imageData, 0, 0)
  458. const string = (target.texture.flipY ? canvas : canvasFlipY(canvas)).toDataURL(mimeType, quality) // intentionally inverted ternary
  459. canvas.remove()
  460. return string
  461. }
  462. renderTargetToBuffer(target: WebGLRenderTarget): Uint8Array|Uint16Array|Float32Array {
  463. const buffer =
  464. target.texture.type === HalfFloatType ?
  465. new Uint16Array(target.width * target.height * 4) :
  466. target.texture.type === FloatType ?
  467. new Float32Array(target.width * target.height * 4) :
  468. new Uint8Array(target.width * target.height * 4)
  469. this._renderer.readRenderTargetPixels(target, 0, 0, target.width, target.height, buffer)
  470. return buffer
  471. }
  472. exportRenderTarget(target: WebGLRenderTarget, mimeType = 'auto'): BlobExt {
  473. const hdrFormats = ['image/x-exr']
  474. let hdr = target.texture.type === HalfFloatType || target.texture.type === FloatType
  475. if (mimeType === 'auto') {
  476. mimeType = hdr ? 'image/x-exr' : 'image/png'
  477. }
  478. if (!hdrFormats.includes(mimeType)) hdr = false
  479. let buffer: ArrayBufferLike
  480. if (!hdr) {
  481. const url = this.renderTargetToDataUrl(target, mimeType === 'auto' ? undefined : mimeType)
  482. buffer = base64ToArrayBuffer(url.split(',')[1])
  483. mimeType = url.split(';')[0].split(':')[1]
  484. } else {
  485. if (mimeType !== 'image/x-exr') {
  486. console.warn('RenderManager: mimeType ', mimeType, ' is not supported for HDR. Using EXR instead')
  487. mimeType = 'image/x-exr'
  488. }
  489. const exporter = new EXRExporter2()
  490. buffer = exporter.parse(this._renderer, target)
  491. }
  492. const b = new Blob([buffer], {type: mimeType}) as BlobExt
  493. b.ext = mimeType === 'image/x-exr' ? 'exr' : mimeType.split('/')[1]
  494. return b
  495. }
  496. // endregion
  497. // region Events Dispatch
  498. private _updated(data?: Partial<IRenderManagerUpdateEvent>) {
  499. this.dispatchEvent({...data, type: 'update'})
  500. }
  501. // endregion
  502. protected _createTargetClass(clazz: Class<WebGLRenderTarget>, size: number[], options: WebGLRenderTargetOptions): IRenderTarget {
  503. const processNewTarget = this._processNewTarget
  504. return new class RenderTarget extends clazz implements IRenderTarget {
  505. isTemporary?: boolean
  506. sizeMultiplier?: number
  507. uuid: string
  508. readonly assetType = 'renderTarget'
  509. name = 'RenderTarget'
  510. // @ts-expect-error because WebGLRenderTarget does not have texture as array
  511. texture: ValOrArr<Texture&{_target: IRenderTarget}>
  512. constructor(public readonly renderManager: IRenderManager, ...ps: any[]) {
  513. super(...ps)
  514. this.uuid = generateUUID()
  515. const ops = ps[ps.length - 1] as WebGLRenderTargetOptions
  516. if (Array.isArray(this.texture)) {
  517. this.texture.forEach(t => {
  518. if (ops.colorSpace !== undefined) t.colorSpace = ops.colorSpace
  519. t._target = this
  520. t.toJSON = () => {
  521. console.warn('Multiple render target texture.toJSON not supported yet.')
  522. return {}
  523. }
  524. })
  525. } else {
  526. this.texture._target = this
  527. this.texture.toJSON = () => ({ // todo use readRenderTargetPixels as data url or data buffer.
  528. isRenderTargetTexture: true,
  529. }) // so that it doesn't get serialized
  530. }
  531. }
  532. setSize(w: number, h: number, depth?: number) {
  533. super.setSize(Math.floor(w), Math.floor(h), depth)
  534. // console.log('setSize', w, h, depth)
  535. return this
  536. }
  537. clone(trackTarget = true): any {
  538. if (this.isTemporary) throw 'Cloning temporary render targets not supported'
  539. if (Array.isArray(this.texture)) throw 'Cloning multiple render targets not supported'
  540. // Note: todo: webgl render target.clone messes up the texture, by not copying isRenderTargetTexture prop and maybe some other stuff. So its better to just create a new one
  541. const cloned = super.clone() as IRenderTarget
  542. const tex = cloned.texture
  543. if (Array.isArray(tex)) tex.forEach(t => t.isRenderTargetTexture = true)
  544. else tex.isRenderTargetTexture = true
  545. return processNewTarget(cloned, this.sizeMultiplier || 1, trackTarget)
  546. }
  547. }(this, ...size, options)
  548. }
  549. /**
  550. * @deprecated use renderScale instead
  551. */
  552. get displayCanvasScaling() {
  553. console.error('displayCanvasScaling is deprecated, use renderScale instead')
  554. return this.renderScale
  555. }
  556. /**
  557. * @deprecated use renderScale instead
  558. */
  559. set displayCanvasScaling(value) {
  560. console.error('displayCanvasScaling is deprecated, use renderScale instead')
  561. this.renderScale = value
  562. }
  563. }