threepipe
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  1. # ThreePipe
  2. A new way to work with three.js, 3D models and rendering on the web.
  3. [ThreePipe](https://threepipe.org/) —
  4. [Github](https://github.com/repalash/threepipe) —
  5. [Examples](https://threepipe.org/examples/) —
  6. [API Reference](https://threepipe.org/docs/) —
  7. [WebGi](https://webgi.dev/)
  8. [![NPM Package](https://img.shields.io/npm/v/threepipe.svg)](https://www.npmjs.com/package/threepipe)
  9. [![Discord Server](https://img.shields.io/discord/956788102473584660?label=Discord&logo=discord)](https://discord.gg/apzU8rUWxY)
  10. [![License: Apache 2.0](https://img.shields.io/badge/License-Apache%202.0-green.svg)](https://opensource.org/license/apache-2-0/)
  11. [![Twitter](https://img.shields.io/twitter/url/https/twitter.com/repalash.svg?style=social&label=Follow%20%40repalash)](https://twitter.com/repalash)
  12. ThreePipe is a modern 3D framework built on top of [three.js](https://threejs.org/), written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.
  13. Key features include:
  14. - Simple, intuitive API for creating 3D model viewers/configurators/editors on web pages, with many built-in presets for common workflows and use-cases.
  15. - Companion [editor](https://threepipe.org/examples/tweakpane-editor/) to create, edit and configure 3D scenes in the browser.
  16. - Modular architecture that allows you to easily extend the viewer, scene objects, materials, shaders, rendering, post-processing and serialization with custom functionality.
  17. - Plugin system along with a rich library of built-in plugins that allows you to easily add new features to the viewer.
  18. - [uiconfig](https://github.com/repalash/uiconfig.js) compatibility to automatically generate configuration UIs in the browser.
  19. - Modular rendering pipeline with built-in deferred rendering, post-processing, RGBM HDR rendering, etc.
  20. - Material extension framework to modify/inject/build custom shader code into existing materials at runtime from plugins.
  21. - Extendable asset import, export and management pipeline with built-in support for gltf, glb, obj+mtl, fbx, materials(pmat/bmat), json, zip, png, jpeg, svg, webp, ktx2, ply, 3dm and many more.
  22. - Automatic serialization of all viewer and plugin settings in GLB(with custom extensions) and JSON formats.
  23. - Automatic disposal of all three.js resources with built-in reference management.
  24. - Realtime Realistic Rendering with screen-space post-processing effects from [webgi](https://webgi.dev/).
  25. Checkout the documentation and guides on the [threepipe website](https://threepipe.org) for more details.
  26. ## Examples
  27. Code samples and demos covering various usecases and test are present in the [examples](./examples/) folder.
  28. Try them: https://threepipe.org/examples/
  29. View the source code by pressing the code button on the top left of the example page.
  30. To make changes and run the example, click on the CodePen button on the top right of the source code.
  31. ## Getting Started
  32. Checkout the full [Getting Started Guide](https://threepipe.org/guide/getting-started.html) on [threepipe.org](https://threepipe.org)
  33. ### Local Setup
  34. To create a new project locally
  35. ```npm create threepipe@latest```
  36. And follow the instructions to create a new project.
  37. ### HTML/JS Quickstart (CDN)
  38. ```html
  39. <canvas id="three-canvas" style="width: 800px; height: 600px;"></canvas>
  40. <script type="module">
  41. import {ThreeViewer, DepthBufferPlugin} from 'https://unpkg.com/threepipe@latest/dist/index.mjs'
  42. const viewer = new ThreeViewer({canvas: document.getElementById('three-canvas')})
  43. // Add some plugins
  44. viewer.addPluginSync(new DepthBufferPlugin())
  45. // Load an environment map
  46. const envPromise = viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr')
  47. const modelPromise = viewer.load('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
  48. autoCenter: true,
  49. autoScale: true,
  50. })
  51. Promise.all([envPromise, modelPromise]).then(([env, model]) => {
  52. console.log('Loaded', model, env, viewer)
  53. })
  54. </script>
  55. ```
  56. Check it in action: https://threepipe.org/examples/#html-js-sample/
  57. Check out the details about the [ThreeViewer API](https://threepipe.org/guide/viewer-api.html) and more [plugins](https://threepipe.org/guide/core-plugins.html).
  58. ### React
  59. The best way to use the viewer in react is to wrap it in a custom component.
  60. Here is a sample [react](https://react.dev) component in tsx to render a model with an environment map.
  61. ```tsx
  62. import React from 'react'
  63. function ThreeViewerComponent({src, env}: {src: string, env: string}) {
  64. const canvasRef = React.useRef(null)
  65. React.useEffect(() => {
  66. const viewer = new ThreeViewer({canvas: canvasRef.current})
  67. const envPromise = viewer.setEnvironmentMap(env)
  68. const modelPromise = viewer.load(src)
  69. Promise.all([envPromise, modelPromise]).then(([env, model]) => {
  70. console.log('Loaded', model, env, viewer)
  71. })
  72. return () => {
  73. viewer.dispose()
  74. }
  75. }, [])
  76. return (
  77. <canvas id="three-canvas" style={{width: 800, height: 600}} ref={canvasRef} />
  78. )
  79. }
  80. ```
  81. Check it in action: https://threepipe.org/examples/#react-tsx-sample/
  82. Other examples in js: https://threepipe.org/examples/#react-js-sample/ and jsx: https://threepipe.org/examples/#react-jsx-sample/
  83. ### Vue.js
  84. A sample [vue.js](https://vuejs.org/) component in js to render a model with an environment map.
  85. ```js
  86. const ThreeViewerComponent = {
  87. setup() {
  88. const canvasRef = ref(null);
  89. onMounted(() => {
  90. const viewer = new ThreeViewer({ canvas: canvasRef.value });
  91. const envPromise = viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr');
  92. const modelPromise = viewer.load('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf');
  93. Promise.all([envPromise, modelPromise]).then(([env, model]) => {
  94. console.log('Loaded', model, env, viewer)
  95. })
  96. onBeforeUnmount(() => {
  97. viewer.dispose();
  98. });
  99. });
  100. return { canvasRef };
  101. },
  102. };
  103. ```
  104. Check it in action: https://threepipe.org/examples/#vue-html-sample/
  105. Another example with Vue SFC(Single file component): https://threepipe.org/examples/#vue-sfc-sample/
  106. ### Svelte (4)
  107. A sample [svelte](https://svelte.dev/) component in js to render a model with an environment map.
  108. ```html
  109. <script>
  110. import {onDestroy, onMount} from 'svelte';
  111. import {ThreeViewer} from 'threepipe';
  112. let canvasRef;
  113. let viewer;
  114. onMount(() => {
  115. viewer = new ThreeViewer({canvas: canvasRef});
  116. const envPromise = viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr');
  117. const modelPromise = viewer.load('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf');
  118. Promise.all([envPromise, modelPromise]).then(([env, model]) => {
  119. console.log('Loaded', model, env, viewer)
  120. })
  121. });
  122. onDestroy(() => viewer.dispose())
  123. </script>
  124. <canvas bind:this={canvasRef} id="three-canvas" style="width: 800px; height: 600px"></canvas>
  125. ```
  126. Check it in action: https://threepipe.org/examples/#svelte-sample/
  127. ### NPM/YARN
  128. ### Installation
  129. ```bash
  130. npm install threepipe
  131. ```
  132. ### Loading a 3D Model
  133. First, create a canvas element in your HTML page:
  134. ```html
  135. <canvas id="three-canvas" style="width: 800px; height: 600px;"></canvas>
  136. ```
  137. Then, import the viewer and create a new instance:
  138. ```typescript
  139. import {ThreeViewer, IObject3D} from 'threepipe'
  140. // Create a viewer
  141. const viewer = new ThreeViewer({canvas: document.getElementById('three-canvas') as HTMLCanvasElement})
  142. // Load an environment map
  143. await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr')
  144. // Load a model
  145. const result = await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
  146. autoCenter: true,
  147. autoScale: true,
  148. })
  149. ```
  150. That's it! You should now see a 3D model on your page.
  151. The 3D model can be opened in the [editor](https://threepipe.org/examples/tweakpane-editor/) to view and edit the scene settings, objects, materials, lights, cameras, post-processing, etc. and exported as a GLB file. All settings are automatically serialized and saved in the GLB file, which can be loaded into the viewer. Any plugins used in the editor can be added to the viewer to add the same functionality. The plugin data is automatically loaded(if the plugin is added) when the model is added to the scene.
  152. The viewer initializes with a Scene, Camera, Camera controls(Orbit Controls), several importers, exporters and a default rendering pipeline. Additional functionality can be added with plugins.
  153. Check out the glTF Load example to see it in action or to check the JS equivalent code: https://threepipe.org/examples/#gltf-load/
  154. Check out the [Plugins](https://threepipe.org/guide/features.html#plugin-system) section to learn how to add additional functionality to the viewer.
  155. ## License
  156. The core framework([src](https://github.com/repalash/threepipe/tree/master/src), [dist](https://github.com/repalash/threepipe/tree/master/dist), [examples](https://github.com/repalash/threepipe/tree/master/examples) folders) and any [plugins](https://github.com/repalash/threepipe/tree/master/plugins) without a separate license are under the Free [Apache 2.0 license](https://github.com/repalash/threepipe/tree/master/LICENSE).
  157. Some plugins(in the [plugins](https://github.com/repalash/threepipe/tree/master/plugins) folder) might have different licenses. Check the individual plugin documentation and the source folder/files for more details.
  158. ## Status
  159. The project is in `beta` stage and under active development.
  160. Many features will be added but the core API will not change significantly in future releases.
  161. ## Table of Contents
  162. - [ThreePipe](#threepipe)
  163. - [Examples](https://threepipe.org/examples/)
  164. - [Table of Contents](#table-of-contents)
  165. - [Getting Started](#getting-started)
  166. - [HTML/JS Quickstart (CDN)](#htmljs-quickstart-cdn)
  167. - [React](#react)
  168. - [Vue.js](#vuejs)
  169. - [Svelte](#svelte)
  170. - [NPM/YARN Package](#npmyarn)
  171. - [Installation](#installation)
  172. - [Loading a 3D Model](#loading-a-3d-model)
  173. - [License](#license)
  174. - [Status](#status)
  175. - [Documentation (API Reference)](#documentation)
  176. - [Contributing](#contributing)
  177. - [Features](https://threepipe.org/guide/features.html)
  178. - [File Formats](https://threepipe.org/guide/features.html#file-formats)
  179. - [Loading files](https://threepipe.org/guide/features.html#loading-files)
  180. - [Exporting files](https://threepipe.org/guide/features.html#exporting-files)
  181. - [Render Pipeline](https://threepipe.org/guide/features.html#render-pipeline)
  182. - [Material Extension](https://threepipe.org/guide/features.html#material-extension)
  183. - [UI Configuration](https://threepipe.org/guide/features.html#ui-configuration)
  184. - [Serialization](https://threepipe.org/guide/features.html#serialization)
  185. - [Plugin System](https://threepipe.org/guide/features.html#plugin-system)
  186. - [Viewer API](https://threepipe.org/guide/viewer-api.html#viewer-api)
  187. - [ThreeViewer](https://threepipe.org/guide/viewer-api.html#threeviewer)
  188. - [RenderManager](https://threepipe.org/guide/viewer-api.html#rendermanager)
  189. - [RootScene](https://threepipe.org/guide/viewer-api.html#rootscene)
  190. - [ICamera](https://threepipe.org/guide/viewer-api.html#icamera)
  191. - [AssetManager](https://threepipe.org/guide/viewer-api.html#assetmanager)
  192. - [AssetImporter](https://threepipe.org/guide/viewer-api.html#assetimporter)
  193. - [AssetExporter](https://threepipe.org/guide/viewer-api.html#assetexporter)
  194. - [MaterialManager](https://threepipe.org/guide/viewer-api.html#materialmanager)
  195. - [Other classes and interfaces](https://threepipe.org/guide/viewer-api.html#other-classes-and-interfaces)
  196. - [Plugins](https://threepipe.org/guide/core-plugins.html#threepipe-plugins)
  197. - [TonemapPlugin](https://threepipe.org/plugin/TonemapPlugin.html) - Add tonemap to the final screen pass
  198. - [DropzonePlugin](https://threepipe.org/plugin/DropzonePlugin.html) - Drag and drop local files to import and load
  199. - [ProgressivePlugin](https://threepipe.org/plugin/ProgressivePlugin.html) - Post-render pass to blend the last frame with the current frame
  200. - [SSAAPlugin](https://threepipe.org/plugin/SSAAPlugin.html) - Add [Super Sample Anti-Aliasing](https://en.wikipedia.org/wiki/Supersampling) by applying jitter to the camera.
  201. - [DepthBufferPlugin](https://threepipe.org/plugin/DepthBufferPlugin.html) - Pre-rendering of [depth buffer](https://en.wikipedia.org/wiki/Z-buffering)
  202. - [NormalBufferPlugin](https://threepipe.org/plugin/NormalBufferPlugin.html) - Pre-rendering of normal buffer ([deferred shading](https://en.wikipedia.org/wiki/Deferred_shading))
  203. - [GBufferPlugin](https://threepipe.org/plugin/GBufferPlugin.html) - Pre-rendering of depth-normal and flags buffers in a single pass ([deferred shading](https://en.wikipedia.org/wiki/Deferred_shading))
  204. - [SSAOPlugin](https://threepipe.org/plugin/SSAOPlugin.html) - Add [SSAO(Screen Space Ambient Occlusion)](https://en.wikipedia.org/wiki/Screen_space_ambient_occlusion) for physical materials.
  205. - [CanvasSnapshotPlugin](https://threepipe.org/plugin/CanvasSnapshotPlugin.html) - Add support for taking snapshots of the canvas with anti-aliasing and other options
  206. - [PickingPlugin](https://threepipe.org/plugin/PickingPlugin.html) - Adds support for selecting objects in the viewer with user interactions and selection widgets
  207. - [AssetExporterPlugin](https://threepipe.org/plugin/AssetExporterPlugin.html) - Provides options and methods to export the scene/object GLB or Viewer Configuration JSON
  208. - [LoadingScreenPlugin](https://threepipe.org/plugin/LoadingScreenPlugin.html) - Shows a configurable loading screen overlay over the canvas
  209. - [FullScreenPlugin](https://threepipe.org/plugin/FullScreenPlugin.html) - Adds support for moving the canvas or the container fullscreen mode in browsers
  210. - [InteractionPromptPlugin](https://threepipe.org/plugin/InteractionPromptPlugin.html) - Adds an animated hand icon over canvas to prompt the user to interact
  211. - [TransformControlsPlugin](https://threepipe.org/plugin/TransformControlsPlugin.html) - Adds support for moving, rotating and scaling objects in the viewer with interactive widgets
  212. - [ContactShadowGroundPlugin](https://threepipe.org/plugin/ContactShadowGroundPlugin.html) - Adds a ground plane at runtime with contact shadows
  213. - [GLTFAnimationPlugin](https://threepipe.org/plugin/GLTFAnimationPlugin.html) - Add support for playing and seeking glTF animations
  214. - [PopmotionPlugin](https://threepipe.org/plugin/PopmotionPlugin.html) - Integrates with popmotion.io library for animation/tweening
  215. - [CameraViewPlugin](https://threepipe.org/plugin/CameraViewPlugin.html) - Add support for saving, loading, animating, looping between camera views
  216. - [TransformAnimationPlugin](https://threepipe.org/plugin/TransformAnimationPlugin.html) - Add support for saving, loading, animating, between object transforms
  217. - [RenderTargetPreviewPlugin](https://threepipe.org/plugin/RenderTargetPreviewPlugin.html) - Preview any render target in a UI panel over the canvas
  218. - [GeometryUVPreviewPlugin](https://threepipe.org/plugin/GeometryUVPreviewPlugin.html) - Preview UVs of any geometry in a UI panel over the canvas
  219. - [FrameFadePlugin](https://threepipe.org/plugin/FrameFadePlugin.html) - Post-render pass to smoothly fade to a new rendered frame over time
  220. - [VignettePlugin](https://threepipe.org/plugin/VignettePlugin.html) - Add Vignette effect by patching the final screen pass
  221. - [ChromaticAberrationPlugin](https://threepipe.org/plugin/ChromaticAberrationPlugin.html) - Add [Chromatic Aberration](https://en.wikipedia.org/wiki/Chromatic_aberration) effect by patching the final screen pass
  222. - [FilmicGrainPlugin](https://threepipe.org/plugin/FilmicGrainPlugin.html) - Add [Filmic Grain](https://en.wikipedia.org/wiki/Film_grain) effect by patching the final screen pass
  223. - [NoiseBumpMaterialPlugin](https://threepipe.org/plugin/NoiseBumpMaterialPlugin.html) - Sparkle Bump/Noise Bump material extension for PhysicalMaterial
  224. - [CustomBumpMapPlugin](https://threepipe.org/plugin/CustomBumpMapPlugin.html) - Adds multiple bump map support and bicubic filtering material extension for PhysicalMaterial
  225. - [ClearcoatTintPlugin](https://threepipe.org/plugin/ClearcoatTintPlugin.html) - Clearcoat Tint material extension for PhysicalMaterial
  226. - [FragmentClippingExtensionPlugin](https://threepipe.org/plugin/FragmentClippingExtensionPlugin.html) - Fragment/SDF Clipping material extension for PhysicalMaterial
  227. - [ParallaxMappingPlugin](https://threepipe.org/plugin/ParallaxMappingPlugin.html) - Relief Parallax Bump Mapping extension for PhysicalMaterial
  228. - [HDRiGroundPlugin](https://threepipe.org/plugin/HDRiGroundPlugin.html) - Add support for ground projected hdri/skybox to the webgl background shader.
  229. - [VirtualCamerasPlugin](https://threepipe.org/plugin/VirtualCamerasPlugin.html) - Add support for rendering virtual cameras before the main one every frame.
  230. - [EditorViewWidgetPlugin](https://threepipe.org/plugin/EditorViewWidgetPlugin.html) - Adds an interactive `ViewHelper`/`AxisHelper` that syncs with the main camera.
  231. - [Object3DWidgetsPlugin](https://threepipe.org/plugin/Object3DWidgetsPlugin.html) - Automatically create light and camera helpers/gizmos when they are added to the scene.
  232. - [Object3DGeneratorPlugin](https://threepipe.org/plugin/Object3DGeneratorPlugin.html) - Provides an API and UI to create scene objects like lights, cameras, meshes, etc.
  233. - [DeviceOrientationControlsPlugin](https://threepipe.org/plugin/DeviceOrientationControlsPlugin.html) - Adds a `controlsMode` to the `mainCamera` for device orientation controls(gyroscope rotation control).
  234. - [PointerLockControlsPlugin](https://threepipe.org/plugin/PointerLockControlsPlugin.html) - Adds a `controlsMode` to the `mainCamera` for pointer lock controls.
  235. - [ThreeFirstPersonControlsPlugin](https://threepipe.org/plugin/ThreeFirstPersonControlsPlugin.html) - Adds a `controlsMode` to the `mainCamera` for first person controls from threejs.
  236. - [GLTFKHRMaterialVariantsPlugin](https://threepipe.org/plugin/GLTFKHRMaterialVariantsPlugin.html) - Support using for variants from KHR_materials_variants extension in glTF models.
  237. - [Rhino3dmLoadPlugin](https://threepipe.org/plugin/Rhino3dmLoadPlugin.html) - Add support for loading .3dm files ([Rhino 3D](https://www.rhino3d.com/))
  238. - [PLYLoadPlugin](https://threepipe.org/plugin/PLYLoadPlugin.html) - Add support for loading .ply files
  239. - [STLLoadPlugin](https://threepipe.org/plugin/STLLoadPlugin.html) - Add support for loading .stl files ([STL](https://en.wikipedia.org/wiki/STL_(file_format)))
  240. - [KTX2LoadPlugin](https://threepipe.org/plugin/KTX2LoadPlugin.html) - Add support for loading .ktx2 files ([KTX2 - GPU Compressed Textures](https://doc.babylonjs.com/features/featuresDeepDive/materials/using/ktx2Compression))
  241. - [KTXLoadPlugin](https://threepipe.org/plugin/KTXLoadPlugin.html) - Add support for loading .ktx files (Note - use ktx2)
  242. - [USDZLoadPlugin](https://threepipe.org/plugin/USDZLoadPlugin.html) - Add partial support for loading .usdz, .usda files ([USDZ](https://en.wikipedia.org/wiki/Universal_Scene_Description))
  243. - [GLTFMeshOptDecodePlugin](https://threepipe.org/plugin/GLTFMeshOptDecodePlugin.html) - Decode glTF files with [EXT_meshopt_compression](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_meshopt_compression/README.md) extension.
  244. - [SimplifyModifierPlugin](https://threepipe.org/plugin/SimplifyModifierPlugin.html) - Boilerplate for plugin to simplify geometries
  245. - [MeshOptSimplifyModifierPlugin](https://threepipe.org/plugin/MeshOptSimplifyModifierPlugin.html) - Simplify geometries using [meshoptimizer](https://github.com/zeux/meshoptimizer) library
  246. - [Packages](https://threepipe.org/guide/threepipe-packages.html)
  247. - [@threepipe/webgi-plugins](https://webgi.dev) - Web [Global Illumination](https://en.wikipedia.org/wiki/Global_illumination) - Realistic rendering plugin pack (SSR, SSRTAO, HDR Bloom, TAA, Depth of Field, SSGI, etc.)
  248. - [@threepipe/plugin-tweakpane](https://threepipe.org/package/plugin-tweakpane.html) [Tweakpane](https://tweakpane.github.io/docs/) UI Plugin
  249. - [@threepipe/plugin-blueprintjs](https://threepipe.org/package/plugin-blueprintjs.html) [BlueprintJs](https://blueprintjs.com/) UI Plugin
  250. - [@threepipe/plugin-tweakpane-editor](https://threepipe.org/package/plugin-tweakpane-editor.html) - Editor Plugin using Tweakpane for plugin UI
  251. - [@threepipe/plugin-configurator](../package/plugin-configurator) - Provides `MaterialConfiguratorPlugin` and `SwitchNodePlugin` to allow users to select variations
  252. - [@threepipe/plugin-gltf-transform](https://threepipe.org/package/plugin-gltf-transform.html) - Plugin to transform glTF models (draco compression)
  253. - [@threepipe/plugins-extra-importers](https://threepipe.org/package/plugins-extra-importers.html) - Plugin for loading more file types supported by loaders in three.js
  254. - [@threepipe/plugin-blend-importer](https://threepipe.org/package/plugin-blend-importer.html) - Add support for loading .blend file. (Partial/WIP) ([Blender](https://www.blender.org/))
  255. - [@threepipe/plugin-geometry-generator](https://threepipe.org/package/plugin-geometry-generator.html) - Generate parametric geometry types that can be re-generated from UI/API.
  256. - [@threepipe/plugin-gaussian-splatting](https://threepipe.org/package/plugin-gaussian-splatting.html) - [3D Gaussian Splatting](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) plugin for loading and rendering splat files
  257. - [@threepipe/plugin-network](https://threepipe.org/package/plugin-network.html) - Network/Cloud related plugin implementations for Threepipe
  258. - [@threepipe/plugin-svg-renderer](https://threepipe.org/package/plugin-svg-renderer.html) - Add support for exporting a 3d scene as SVG using [three-svg-renderer](https://www.npmjs.com/package/three-svg-renderer)
  259. - [@threepipe/plugin-3d-tiles-renderer](https://threepipe.org/package/plugin-3d-tiles-renderer.html) - Plugins for [3d-tiles-renderer](https://github.com/NASA-AMMOS/3DTilesRendererJS), b3dm, i3dm, cmpt, pnts, dzi, slippy maps importers.
  260. - [@threepipe/plugin-path-tracing](https://threepipe.org/package/plugin-path-tracing.html) - Plugins for [path-tracing](https://en.wikipedia.org/wiki/Path_tracing). Using [three-gpu-pathtracer](https://github.com/gkjohnson/three-gpu-pathtracer)
  261. - [@threepipe/plugin-assimpjs](https://threepipe.org/package/plugin-assimpjs.html) - Plugin and helpers to load and use [assimpjs](https://github.com/kovacsv/assimpjs) (with fbx, other exporters) in the browser.
  262. ## Documentation
  263. Check the list of all functions, classes and types in the [API Reference Docs](https://threepipe.org/docs/).
  264. ## Contributing
  265. Contributions to ThreePipe are welcome and encouraged! Feel free to open issues and pull requests on the GitHub repository.