threepipe
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README.md 23KB

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  1. # ThreePipe
  2. A new way to work with three.js, 3D models and rendering on the web.
  3. [ThreePipe](https://threepipe.org/) —
  4. [Github](https://github.com/repalash/threepipe) —
  5. [Examples](https://threepipe.org/examples/) —
  6. [API Reference](https://threepipe.org/docs/) —
  7. [WebGi](https://webgi.dev/)
  8. [![NPM Package](https://img.shields.io/npm/v/threepipe.svg)](https://www.npmjs.com/package/threepipe)
  9. [![Discord Server](https://img.shields.io/discord/956788102473584660?label=Discord&logo=discord)](https://discord.gg/apzU8rUWxY)
  10. [![License: Apache 2.0](https://img.shields.io/badge/License-Apache%202.0-green.svg)](https://opensource.org/license/apache-2-0/)
  11. [![Twitter](https://img.shields.io/twitter/url/https/twitter.com/repalash.svg?style=social&label=Follow%20%40repalash)](https://twitter.com/repalash)
  12. ThreePipe is a modern 3D framework built on top of [three.js](https://threejs.org/), written in TypeScript, designed to make creating high-quality, modular, and extensible 3D experiences on the web simple and enjoyable.
  13. Key features include:
  14. - Simple, intuitive API for creating 3D model viewers/configurators/editors on web pages, with many built-in presets for common workflows and use-cases.
  15. - Companion [editor](https://threepipe.org/examples/tweakpane-editor/) to create, edit and configure 3D scenes in the browser.
  16. - Modular architecture that allows you to easily extend the viewer, scene objects, materials, shaders, rendering, post-processing and serialization with custom functionality.
  17. - Plugin system along with a rich library of built-in plugins that allows you to easily add new features to the viewer.
  18. - [uiconfig](https://github.com/repalash/uiconfig.js) compatibility to automatically generate configuration UIs in the browser.
  19. - Modular rendering pipeline with built-in deferred rendering, post-processing, RGBM HDR rendering, etc.
  20. - Material extension framework to modify/inject/build custom shader code into existing materials at runtime from plugins.
  21. - Extendable asset import, export and management pipeline with built-in support for gltf, glb, obj+mtl, fbx, materials(pmat/bmat), json, zip, png, jpeg, svg, webp, ktx2, ply, 3dm and many more.
  22. - Automatic serialization of all viewer and plugin settings in GLB(with custom extensions) and JSON formats.
  23. - Built-in undo/redo support for user actions.
  24. - Automatic disposal of all three.js resources with built-in reference management.
  25. - Realtime Realistic Rendering with screen-space post-processing effects from [webgi](https://webgi.dev/).
  26. Checkout the documentation and guides on the [threepipe website](https://threepipe.org) for more details.
  27. ## Examples
  28. Code samples and demos covering various usecases and test are present in the [examples](./examples/) folder.
  29. Try them: https://threepipe.org/examples/
  30. View the source code by pressing the code button on the top left of the example page.
  31. To make changes and run the example, click on the CodePen button on the top right of the source code.
  32. ## Getting Started
  33. Checkout the full [Getting Started Guide](https://threepipe.org/guide/getting-started.html) on [threepipe.org](https://threepipe.org)
  34. ### Local Setup
  35. To create a new project locally
  36. ```npm create threepipe@latest```
  37. And follow the instructions to create a new project.
  38. ### HTML/JS Quickstart (CDN)
  39. ```html
  40. <canvas id="three-canvas" style="width: 800px; height: 600px;"></canvas>
  41. <script type="module">
  42. import {ThreeViewer, DepthBufferPlugin} from 'https://unpkg.com/threepipe@latest/dist/index.mjs'
  43. const viewer = new ThreeViewer({canvas: document.getElementById('three-canvas')})
  44. // Add some plugins
  45. viewer.addPluginSync(new DepthBufferPlugin())
  46. // Load an environment map
  47. const envPromise = viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr')
  48. const modelPromise = viewer.load('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
  49. autoCenter: true,
  50. autoScale: true,
  51. })
  52. Promise.all([envPromise, modelPromise]).then(([env, model]) => {
  53. console.log('Loaded', model, env, viewer)
  54. })
  55. </script>
  56. ```
  57. Check it in action: https://threepipe.org/examples/#html-js-sample/
  58. Check out the details about the [ThreeViewer API](https://threepipe.org/guide/viewer-api.html) and more [plugins](https://threepipe.org/guide/core-plugins.html).
  59. ### React
  60. The best way to use the viewer in react is to wrap it in a custom component.
  61. Here is a sample [react](https://react.dev) component in tsx to render a model with an environment map.
  62. ```tsx
  63. import React from 'react'
  64. function ThreeViewerComponent({src, env}: {src: string, env: string}) {
  65. const canvasRef = React.useRef(null)
  66. React.useEffect(() => {
  67. const viewer = new ThreeViewer({canvas: canvasRef.current})
  68. const envPromise = viewer.setEnvironmentMap(env)
  69. const modelPromise = viewer.load(src)
  70. Promise.all([envPromise, modelPromise]).then(([env, model]) => {
  71. console.log('Loaded', model, env, viewer)
  72. })
  73. return () => {
  74. viewer.dispose()
  75. }
  76. }, [])
  77. return (
  78. <canvas id="three-canvas" style={{width: 800, height: 600}} ref={canvasRef} />
  79. )
  80. }
  81. ```
  82. Check it in action: https://threepipe.org/examples/#react-tsx-sample/
  83. Other examples in js: https://threepipe.org/examples/#react-js-sample/ and jsx: https://threepipe.org/examples/#react-jsx-sample/
  84. ### Vue.js
  85. A sample [vue.js](https://vuejs.org/) component in js to render a model with an environment map.
  86. ```js
  87. const ThreeViewerComponent = {
  88. setup() {
  89. const canvasRef = ref(null);
  90. onMounted(() => {
  91. const viewer = new ThreeViewer({ canvas: canvasRef.value });
  92. const envPromise = viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr');
  93. const modelPromise = viewer.load('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf');
  94. Promise.all([envPromise, modelPromise]).then(([env, model]) => {
  95. console.log('Loaded', model, env, viewer)
  96. })
  97. onBeforeUnmount(() => {
  98. viewer.dispose();
  99. });
  100. });
  101. return { canvasRef };
  102. },
  103. };
  104. ```
  105. Check it in action: https://threepipe.org/examples/#vue-html-sample/
  106. Another example with Vue SFC(Single file component): https://threepipe.org/examples/#vue-sfc-sample/
  107. ### Svelte (4)
  108. A sample [svelte](https://svelte.dev/) component in js to render a model with an environment map.
  109. ```html
  110. <script>
  111. import {onDestroy, onMount} from 'svelte';
  112. import {ThreeViewer} from 'threepipe';
  113. let canvasRef;
  114. let viewer;
  115. onMount(() => {
  116. viewer = new ThreeViewer({canvas: canvasRef});
  117. const envPromise = viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr');
  118. const modelPromise = viewer.load('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf');
  119. Promise.all([envPromise, modelPromise]).then(([env, model]) => {
  120. console.log('Loaded', model, env, viewer)
  121. })
  122. });
  123. onDestroy(() => viewer.dispose())
  124. </script>
  125. <canvas bind:this={canvasRef} id="three-canvas" style="width: 800px; height: 600px"></canvas>
  126. ```
  127. Check it in action: https://threepipe.org/examples/#svelte-sample/
  128. ### NPM/YARN
  129. ### Installation
  130. ```bash
  131. npm install threepipe
  132. ```
  133. ### Loading a 3D Model
  134. First, create a canvas element in your HTML page:
  135. ```html
  136. <canvas id="three-canvas" style="width: 800px; height: 600px;"></canvas>
  137. ```
  138. Then, import the viewer and create a new instance:
  139. ```typescript
  140. import {ThreeViewer, IObject3D} from 'threepipe'
  141. // Create a viewer
  142. const viewer = new ThreeViewer({canvas: document.getElementById('three-canvas') as HTMLCanvasElement})
  143. // Load an environment map
  144. await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr')
  145. // Load a model
  146. const result = await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
  147. autoCenter: true,
  148. autoScale: true,
  149. })
  150. ```
  151. That's it! You should now see a 3D model on your page.
  152. The 3D model can be opened in the [editor](https://threepipe.org/examples/tweakpane-editor/) to view and edit the scene settings, objects, materials, lights, cameras, post-processing, etc. and exported as a GLB file. All settings are automatically serialized and saved in the GLB file, which can be loaded into the viewer. Any plugins used in the editor can be added to the viewer to add the same functionality. The plugin data is automatically loaded(if the plugin is added) when the model is added to the scene.
  153. The viewer initializes with a Scene, Camera, Camera controls(Orbit Controls), several importers, exporters and a default rendering pipeline. Additional functionality can be added with plugins.
  154. Check out the glTF Load example to see it in action or to check the JS equivalent code: https://threepipe.org/examples/#gltf-load/
  155. Check out the [Plugins](https://threepipe.org/guide/features.html#plugin-system) section to learn how to add additional functionality to the viewer.
  156. ## License
  157. The core framework([src](https://github.com/repalash/threepipe/tree/master/src), [dist](https://github.com/repalash/threepipe/tree/master/dist), [examples](https://github.com/repalash/threepipe/tree/master/examples) folders) and any [plugins](https://github.com/repalash/threepipe/tree/master/plugins) without a separate license are under the Free [Apache 2.0 license](https://github.com/repalash/threepipe/tree/master/LICENSE).
  158. Some plugins(in the [plugins](https://github.com/repalash/threepipe/tree/master/plugins) folder) might have different licenses. Check the individual plugin documentation and the source folder/files for more details.
  159. ## Status
  160. The project is in `beta` stage and under active development.
  161. Many features will be added but the core API will not change significantly in future releases.
  162. ## Table of Contents
  163. - [ThreePipe](#threepipe)
  164. - [Examples](https://threepipe.org/examples/)
  165. - [Table of Contents](#table-of-contents)
  166. - [Getting Started](#getting-started)
  167. - [HTML/JS Quickstart (CDN)](#htmljs-quickstart-cdn)
  168. - [React](#react)
  169. - [Vue.js](#vuejs)
  170. - [Svelte](#svelte)
  171. - [NPM/YARN Package](#npmyarn)
  172. - [Installation](#installation)
  173. - [Loading a 3D Model](#loading-a-3d-model)
  174. - [License](#license)
  175. - [Status](#status)
  176. - [Documentation (API Reference)](#documentation)
  177. - [Contributing](#contributing)
  178. - [Features](https://threepipe.org/guide/features.html)
  179. - [File Formats](https://threepipe.org/guide/features.html#file-formats)
  180. - [Loading files](https://threepipe.org/guide/features.html#loading-files)
  181. - [Exporting files](https://threepipe.org/guide/features.html#exporting-files)
  182. - [Render Pipeline](https://threepipe.org/guide/features.html#render-pipeline)
  183. - [Material Extension](https://threepipe.org/guide/features.html#material-extension)
  184. - [UI Configuration](https://threepipe.org/guide/features.html#ui-configuration)
  185. - [Serialization](https://threepipe.org/guide/features.html#serialization)
  186. - [Plugin System](https://threepipe.org/guide/features.html#plugin-system)
  187. - [Viewer API](https://threepipe.org/guide/viewer-api.html#viewer-api)
  188. - [ThreeViewer](https://threepipe.org/guide/viewer-api.html#threeviewer)
  189. - [RenderManager](https://threepipe.org/guide/viewer-api.html#rendermanager)
  190. - [RootScene](https://threepipe.org/guide/viewer-api.html#rootscene)
  191. - [ICamera](https://threepipe.org/guide/viewer-api.html#icamera)
  192. - [AssetManager](https://threepipe.org/guide/viewer-api.html#assetmanager)
  193. - [AssetImporter](https://threepipe.org/guide/viewer-api.html#assetimporter)
  194. - [AssetExporter](https://threepipe.org/guide/viewer-api.html#assetexporter)
  195. - [MaterialManager](https://threepipe.org/guide/viewer-api.html#materialmanager)
  196. - [Other classes and interfaces](https://threepipe.org/guide/viewer-api.html#other-classes-and-interfaces)
  197. - [Plugins](https://threepipe.org/guide/core-plugins.html#threepipe-plugins)
  198. - [TonemapPlugin](https://threepipe.org/plugin/TonemapPlugin.html) - Add tonemap to the final screen pass
  199. - [DropzonePlugin](https://threepipe.org/plugin/DropzonePlugin.html) - Drag and drop local files to import and load
  200. - [ProgressivePlugin](https://threepipe.org/plugin/ProgressivePlugin.html) - Post-render pass to blend the last frame with the current frame
  201. - [SSAAPlugin](https://threepipe.org/plugin/SSAAPlugin.html) - Add [Super Sample Anti-Aliasing](https://en.wikipedia.org/wiki/Supersampling) by applying jitter to the camera.
  202. - [DepthBufferPlugin](https://threepipe.org/plugin/DepthBufferPlugin.html) - Pre-rendering of [depth buffer](https://en.wikipedia.org/wiki/Z-buffering)
  203. - [NormalBufferPlugin](https://threepipe.org/plugin/NormalBufferPlugin.html) - Pre-rendering of normal buffer ([deferred shading](https://en.wikipedia.org/wiki/Deferred_shading))
  204. - [GBufferPlugin](https://threepipe.org/plugin/GBufferPlugin.html) - Pre-rendering of depth-normal and flags buffers in a single pass ([deferred shading](https://en.wikipedia.org/wiki/Deferred_shading))
  205. - [SSAOPlugin](https://threepipe.org/plugin/SSAOPlugin.html) - Add [SSAO(Screen Space Ambient Occlusion)](https://en.wikipedia.org/wiki/Screen_space_ambient_occlusion) for physical materials.
  206. - [CanvasSnapshotPlugin](https://threepipe.org/plugin/CanvasSnapshotPlugin.html) - Add support for taking snapshots of the canvas with anti-aliasing and other options
  207. - [PickingPlugin](https://threepipe.org/plugin/PickingPlugin.html) - Adds support for selecting objects in the viewer with user interactions and selection widgets
  208. - [AssetExporterPlugin](https://threepipe.org/plugin/AssetExporterPlugin.html) - Provides options and methods to export the scene/object GLB or Viewer Configuration JSON
  209. - [LoadingScreenPlugin](https://threepipe.org/plugin/LoadingScreenPlugin.html) - Shows a configurable loading screen overlay over the canvas
  210. - [FullScreenPlugin](https://threepipe.org/plugin/FullScreenPlugin.html) - Adds support for moving the canvas or the container fullscreen mode in browsers
  211. - [InteractionPromptPlugin](https://threepipe.org/plugin/InteractionPromptPlugin.html) - Adds an animated hand icon over canvas to prompt the user to interact
  212. - [TransformControlsPlugin](https://threepipe.org/plugin/TransformControlsPlugin.html) - Adds support for moving, rotating and scaling objects in the viewer with interactive widgets
  213. - [ContactShadowGroundPlugin](https://threepipe.org/plugin/ContactShadowGroundPlugin.html) - Adds a ground plane at runtime with contact shadows
  214. - [GLTFAnimationPlugin](https://threepipe.org/plugin/GLTFAnimationPlugin.html) - Add support for playing and seeking glTF animations
  215. - [PopmotionPlugin](https://threepipe.org/plugin/PopmotionPlugin.html) - Integrates with popmotion.io library for animation/tweening
  216. - [CameraViewPlugin](https://threepipe.org/plugin/CameraViewPlugin.html) - Add support for saving, loading, animating, looping between camera views
  217. - [TransformAnimationPlugin](https://threepipe.org/plugin/TransformAnimationPlugin.html) - Add support for saving, loading, animating, between object transforms
  218. - [RenderTargetPreviewPlugin](https://threepipe.org/plugin/RenderTargetPreviewPlugin.html) - Preview any render target in a UI panel over the canvas
  219. - [GeometryUVPreviewPlugin](https://threepipe.org/plugin/GeometryUVPreviewPlugin.html) - Preview UVs of any geometry in a UI panel over the canvas
  220. - [FrameFadePlugin](https://threepipe.org/plugin/FrameFadePlugin.html) - Post-render pass to smoothly fade to a new rendered frame over time
  221. - [VignettePlugin](https://threepipe.org/plugin/VignettePlugin.html) - Add Vignette effect by patching the final screen pass
  222. - [ChromaticAberrationPlugin](https://threepipe.org/plugin/ChromaticAberrationPlugin.html) - Add [Chromatic Aberration](https://en.wikipedia.org/wiki/Chromatic_aberration) effect by patching the final screen pass
  223. - [FilmicGrainPlugin](https://threepipe.org/plugin/FilmicGrainPlugin.html) - Add [Filmic Grain](https://en.wikipedia.org/wiki/Film_grain) effect by patching the final screen pass
  224. - [NoiseBumpMaterialPlugin](https://threepipe.org/plugin/NoiseBumpMaterialPlugin.html) - Sparkle Bump/Noise Bump material extension for PhysicalMaterial
  225. - [CustomBumpMapPlugin](https://threepipe.org/plugin/CustomBumpMapPlugin.html) - Adds multiple bump map support and bicubic filtering material extension for PhysicalMaterial
  226. - [ClearcoatTintPlugin](https://threepipe.org/plugin/ClearcoatTintPlugin.html) - Clearcoat Tint material extension for PhysicalMaterial
  227. - [FragmentClippingExtensionPlugin](https://threepipe.org/plugin/FragmentClippingExtensionPlugin.html) - Fragment/SDF Clipping material extension for PhysicalMaterial
  228. - [ParallaxMappingPlugin](https://threepipe.org/plugin/ParallaxMappingPlugin.html) - Relief Parallax Bump Mapping extension for PhysicalMaterial
  229. - [HDRiGroundPlugin](https://threepipe.org/plugin/HDRiGroundPlugin.html) - Add support for ground projected hdri/skybox to the webgl background shader.
  230. - [VirtualCamerasPlugin](https://threepipe.org/plugin/VirtualCamerasPlugin.html) - Add support for rendering virtual cameras before the main one every frame.
  231. - [EditorViewWidgetPlugin](https://threepipe.org/plugin/EditorViewWidgetPlugin.html) - Adds an interactive `ViewHelper`/`AxisHelper` that syncs with the main camera.
  232. - [Object3DWidgetsPlugin](https://threepipe.org/plugin/Object3DWidgetsPlugin.html) - Automatically create light and camera helpers/gizmos when they are added to the scene.
  233. - [Object3DGeneratorPlugin](https://threepipe.org/plugin/Object3DGeneratorPlugin.html) - Provides an API and UI to create scene objects like lights, cameras, meshes, etc.
  234. - [DeviceOrientationControlsPlugin](https://threepipe.org/plugin/DeviceOrientationControlsPlugin.html) - Adds a `controlsMode` to the `mainCamera` for device orientation controls(gyroscope rotation control).
  235. - [PointerLockControlsPlugin](https://threepipe.org/plugin/PointerLockControlsPlugin.html) - Adds a `controlsMode` to the `mainCamera` for pointer lock controls.
  236. - [ThreeFirstPersonControlsPlugin](https://threepipe.org/plugin/ThreeFirstPersonControlsPlugin.html) - Adds a `controlsMode` to the `mainCamera` for first person controls from threejs.
  237. - [GLTFKHRMaterialVariantsPlugin](https://threepipe.org/plugin/GLTFKHRMaterialVariantsPlugin.html) - Support using for variants from KHR_materials_variants extension in glTF models.
  238. - [Rhino3dmLoadPlugin](https://threepipe.org/plugin/Rhino3dmLoadPlugin.html) - Add support for loading .3dm files ([Rhino 3D](https://www.rhino3d.com/))
  239. - [PLYLoadPlugin](https://threepipe.org/plugin/PLYLoadPlugin.html) - Add support for loading .ply files
  240. - [STLLoadPlugin](https://threepipe.org/plugin/STLLoadPlugin.html) - Add support for loading .stl files ([STL](https://en.wikipedia.org/wiki/STL_(file_format)))
  241. - [KTX2LoadPlugin](https://threepipe.org/plugin/KTX2LoadPlugin.html) - Add support for loading .ktx2 files ([KTX2 - GPU Compressed Textures](https://doc.babylonjs.com/features/featuresDeepDive/materials/using/ktx2Compression))
  242. - [KTXLoadPlugin](https://threepipe.org/plugin/KTXLoadPlugin.html) - Add support for loading .ktx files (Note - use ktx2)
  243. - [USDZLoadPlugin](https://threepipe.org/plugin/USDZLoadPlugin.html) - Add partial support for loading .usdz, .usda files ([USDZ](https://en.wikipedia.org/wiki/Universal_Scene_Description))
  244. - [GLTFMeshOptDecodePlugin](https://threepipe.org/plugin/GLTFMeshOptDecodePlugin.html) - Decode glTF files with [EXT_meshopt_compression](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_meshopt_compression/README.md) extension.
  245. - [SimplifyModifierPlugin](https://threepipe.org/plugin/SimplifyModifierPlugin.html) - Boilerplate for plugin to simplify geometries
  246. - [MeshOptSimplifyModifierPlugin](https://threepipe.org/plugin/MeshOptSimplifyModifierPlugin.html) - Simplify geometries using [meshoptimizer](https://github.com/zeux/meshoptimizer) library
  247. - [UndoManagerPlugin](https://threepipe.org/plugin/UndoManagerPlugin.html) - Adds support for undo/redo operations in the viewer. Used by other plugins to manage undo history.
  248. - [Packages](https://threepipe.org/guide/threepipe-packages.html)
  249. - [@threepipe/webgi-plugins](https://webgi.dev) - Web [Global Illumination](https://en.wikipedia.org/wiki/Global_illumination) - Realistic rendering plugin pack (SSR, SSRTAO, HDR Bloom, TAA, Depth of Field, SSGI, etc.)
  250. - [@threepipe/plugin-tweakpane](https://threepipe.org/package/plugin-tweakpane.html) [Tweakpane](https://tweakpane.github.io/docs/) UI Plugin
  251. - [@threepipe/plugin-blueprintjs](https://threepipe.org/package/plugin-blueprintjs.html) [BlueprintJs](https://blueprintjs.com/) UI Plugin
  252. - [@threepipe/plugin-tweakpane-editor](https://threepipe.org/package/plugin-tweakpane-editor.html) - Editor Plugin using Tweakpane for plugin UI
  253. - [@threepipe/plugin-configurator](../package/plugin-configurator) - Provides `MaterialConfiguratorPlugin` and `SwitchNodePlugin` to allow users to select variations
  254. - [@threepipe/plugin-gltf-transform](https://threepipe.org/package/plugin-gltf-transform.html) - Plugin to transform glTF models (draco compression)
  255. - [@threepipe/plugins-extra-importers](https://threepipe.org/package/plugins-extra-importers.html) - Plugin for loading more file types supported by loaders in three.js
  256. - [@threepipe/plugin-blend-importer](https://threepipe.org/package/plugin-blend-importer.html) - Add support for loading .blend file. (Partial/WIP) ([Blender](https://www.blender.org/))
  257. - [@threepipe/plugin-geometry-generator](https://threepipe.org/package/plugin-geometry-generator.html) - Generate parametric geometry types that can be re-generated from UI/API.
  258. - [@threepipe/plugin-gaussian-splatting](https://threepipe.org/package/plugin-gaussian-splatting.html) - [3D Gaussian Splatting](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) plugin for loading and rendering splat files
  259. - [@threepipe/plugin-network](https://threepipe.org/package/plugin-network.html) - Network/Cloud related plugin implementations for Threepipe
  260. - [@threepipe/plugin-svg-renderer](https://threepipe.org/package/plugin-svg-renderer.html) - Add support for exporting a 3d scene as SVG using [three-svg-renderer](https://www.npmjs.com/package/three-svg-renderer)
  261. - [@threepipe/plugin-3d-tiles-renderer](https://threepipe.org/package/plugin-3d-tiles-renderer.html) - Plugins for [3d-tiles-renderer](https://github.com/NASA-AMMOS/3DTilesRendererJS), b3dm, i3dm, cmpt, pnts, dzi, slippy maps importers.
  262. - [@threepipe/plugin-path-tracing](https://threepipe.org/package/plugin-path-tracing.html) - Plugins for [path-tracing](https://en.wikipedia.org/wiki/Path_tracing). Using [three-gpu-pathtracer](https://github.com/gkjohnson/three-gpu-pathtracer)
  263. - [@threepipe/plugin-assimpjs](https://threepipe.org/package/plugin-assimpjs.html) - Plugin and helpers to load and use [assimpjs](https://github.com/kovacsv/assimpjs) (with fbx, other exporters) in the browser.
  264. ## Documentation
  265. Check the list of all functions, classes and types in the [API Reference Docs](https://threepipe.org/docs/).
  266. ## Contributing
  267. Contributions to ThreePipe are welcome and encouraged! Feel free to open issues and pull requests on the GitHub repository.