threepipe
Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.

3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
3 лет назад
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648
  1. import {
  2. Color,
  3. FloatType,
  4. HalfFloatType,
  5. IUniform,
  6. NoBlending,
  7. NoColorSpace,
  8. NormalBlending,
  9. NoToneMapping,
  10. PCFShadowMap,
  11. Texture,
  12. Vector2,
  13. Vector4,
  14. WebGLRenderer,
  15. WebGLRenderTarget,
  16. WebGLRenderTargetOptions,
  17. } from 'three'
  18. import {EffectComposer2, IPassID, IPipelinePass, sortPasses} from '../postprocessing'
  19. import {IRenderTarget} from './RenderTarget'
  20. import {RenderTargetManager} from './RenderTargetManager'
  21. import {IShaderPropertiesUpdater} from '../materials'
  22. import {
  23. IRenderManager,
  24. IRenderManagerEvent,
  25. IRenderManagerEventTypes,
  26. type IRenderManagerOptions,
  27. IRenderManagerUpdateEvent,
  28. IScene,
  29. IWebGLRenderer,
  30. upgradeWebGLRenderer,
  31. } from '../core'
  32. import {
  33. base64ToArrayBuffer,
  34. canvasFlipY,
  35. Class,
  36. getOrCall,
  37. onChange2,
  38. serializable,
  39. serialize,
  40. ValOrArr,
  41. } from 'ts-browser-helpers'
  42. import {uiButton, uiConfig, uiFolderContainer, uiMonitor, uiSlider, uiToggle} from 'uiconfig.js'
  43. import {generateUUID, textureDataToImageData} from '../three'
  44. import {BlobExt, EXRExporter2} from '../assetmanager'
  45. import {RendererBlitOptions} from '../core/IRenderer'
  46. @serializable('RenderManager')
  47. @uiFolderContainer('Render Manager')
  48. export class RenderManager extends RenderTargetManager<IRenderManagerEvent, IRenderManagerEventTypes> implements IShaderPropertiesUpdater, IRenderManager {
  49. private readonly _isWebGL2: boolean
  50. private readonly _composer: EffectComposer2
  51. private readonly _context: WebGLRenderingContext
  52. @uiMonitor('Render Size')
  53. private readonly _renderSize = new Vector2(512, 512) // this is updated automatically.
  54. protected readonly _renderer: IWebGLRenderer<this>
  55. private _renderScale = 1.
  56. @uiConfig(undefined, {label: 'Passes'})
  57. private _passes: IPipelinePass[] = []
  58. private _pipeline: IPassID[] = []
  59. private _passesNeedsUpdate = true
  60. private _frameCount = 0
  61. private _lastTime = 0
  62. private _totalFrameCount = 0
  63. public static readonly POWER_PREFERENCE: 'high-performance' | 'low-power' | 'default' = 'high-performance'
  64. get renderer() {return this._renderer}
  65. /**
  66. * Use total frame count, if this is set to true, then frameCount won't be reset when the viewer is set to dirty.
  67. * Which will generate different random numbers for each frame during postprocessing steps. With TAA set properly, this will give a smoother result.
  68. */
  69. @uiToggle() @serialize() stableNoise = false
  70. public frameWaitTime = 0 // time to wait before next frame // used by canvas recorder //todo/
  71. protected _dirty = true
  72. /**
  73. * Set autoBuildPipeline = false to be able to set the pipeline manually.
  74. */
  75. @onChange2(RenderManager.prototype.rebuildPipeline)
  76. public autoBuildPipeline = true
  77. @uiButton('Rebuild Pipeline')
  78. rebuildPipeline(setDirty = true): void {
  79. this._passesNeedsUpdate = true
  80. if (setDirty) this._updated({change: 'rebuild'})
  81. }
  82. /**
  83. * Regenerates the render pipeline by resolving dependencies and sorting the passes.
  84. * This is called automatically when the passes are changed.
  85. */
  86. private _refreshPipeline(): IPassID[] {
  87. if (!this.autoBuildPipeline) return this._pipeline
  88. const ps = this._passes
  89. return this._pipeline = sortPasses(ps)
  90. }
  91. private _animationLoop(time: number, frame?:XRFrame) {
  92. const deltaTime = time - this._lastTime
  93. this._lastTime = time
  94. this.frameWaitTime -= deltaTime
  95. if (this.frameWaitTime > 0) return
  96. this.frameWaitTime = 0
  97. this.dispatchEvent({type: 'animationLoop', deltaTime, time, renderer: this._renderer, xrFrame: frame})
  98. }
  99. constructor({canvas, alpha = true, renderScale = 1, targetOptions}:IRenderManagerOptions) {
  100. super()
  101. this._animationLoop = this._animationLoop.bind(this)
  102. // this._xrPreAnimationLoop = this._xrPreAnimationLoop.bind(this)
  103. this._renderSize = new Vector2(canvas.clientWidth, canvas.clientHeight)
  104. this._renderScale = renderScale
  105. this._renderer = this._initWebGLRenderer(canvas, alpha)
  106. this._context = this._renderer.getContext()
  107. this._isWebGL2 = this._renderer.capabilities.isWebGL2
  108. this.resetShadows()
  109. const composerTarget = this.createTarget<WebGLRenderTarget>(targetOptions, false)
  110. composerTarget.texture.name = 'EffectComposer.rt1'
  111. this._composer = new EffectComposer2(this._renderer, composerTarget)
  112. // if (animationLoop) this.addEventListener('animationLoop', animationLoop) // todo: from viewer
  113. }
  114. protected _initWebGLRenderer(canvas: HTMLCanvasElement, alpha: boolean): IWebGLRenderer<this> {
  115. const renderer = new WebGLRenderer({
  116. canvas,
  117. antialias: false,
  118. alpha,
  119. premultipliedAlpha: false, // todo: see this, maybe use this with rgbm mode.
  120. preserveDrawingBuffer: true,
  121. powerPreference: RenderManager.POWER_PREFERENCE,
  122. })
  123. renderer.useLegacyLights = false
  124. renderer.setAnimationLoop(this._animationLoop)
  125. renderer.onContextLost = (event: WebGLContextEvent) => {
  126. this.dispatchEvent({type: 'contextLost', event})
  127. }
  128. renderer.onContextRestore = () => {
  129. // console.log('restored')
  130. this.dispatchEvent({type: 'contextRestored'})
  131. }
  132. renderer.setSize(this._renderSize.width, this._renderSize.height, false)
  133. renderer.setPixelRatio(this._renderScale)
  134. renderer.toneMapping = NoToneMapping
  135. renderer.toneMappingExposure = 1
  136. renderer.outputColorSpace = NoColorSpace // or SRGBColorSpace
  137. renderer.shadowMap.enabled = true
  138. renderer.shadowMap.type = PCFShadowMap // use? THREE.PCFShadowMap. dont use VSM if need ground: https://github.com/mrdoob/three.js/issues/17473
  139. // renderer.shadowMap.type = BasicShadowMap // use? THREE.PCFShadowMap. dont use VSM if need ground: https://github.com/mrdoob/three.js/issues/17473
  140. renderer.shadowMap.autoUpdate = false
  141. return upgradeWebGLRenderer.call(renderer, this)
  142. }
  143. setSize(width?: number, height?: number, force = false) {
  144. if (!force &&
  145. (width ? Math.abs(width - this._renderSize.width) : 0) +
  146. (height ? Math.abs(height - this._renderSize.height) : 0) < 0.1
  147. ) return
  148. if (width) this._renderSize.width = width
  149. if (height) this._renderSize.height = height
  150. if (!this.webglRenderer.xr.enabled) {
  151. this._renderer.setSize(this._renderSize.width, this._renderSize.height, false)
  152. this._renderer.setPixelRatio(this._renderScale)
  153. }
  154. this._composer.setPixelRatio(this._renderScale, false)
  155. this._composer.setSize(this._renderSize.width, this._renderSize.height)
  156. this.resizeTrackedTargets()
  157. // console.log('setSize', {...this._renderSize}, this._trackedTargets.length)
  158. this.dispatchEvent({type: 'resize'})
  159. this._updated({change: 'size', data: this._renderSize.toArray()})
  160. this.reset()
  161. }
  162. // render(scene: RenderScene): void {
  163. // const camera = scene.activeCamera
  164. // const activeScene = scene.activeScene
  165. // if(!camera) return
  166. // this._renderer.render(scene.threeScene, camera)
  167. // // todo gizmos
  168. // }
  169. render(scene: IScene): void {
  170. if (this._passesNeedsUpdate) {
  171. this._refreshPipeline()
  172. this.refreshPasses()
  173. }
  174. for (const pass of this._passes) {
  175. if (pass.enabled && pass.beforeRender) pass.beforeRender(scene, scene.mainCamera, this)
  176. }
  177. this._composer.render()
  178. this._frameCount += 1
  179. this._totalFrameCount += 1
  180. this._dirty = false
  181. }
  182. onPostFrame = () => {
  183. for (const pass of this._passes) {
  184. if (pass.enabled && pass.onPostFrame) pass.onPostFrame?.(this)
  185. }
  186. }
  187. get needsRender(): boolean {
  188. this._dirty = this._dirty || this._passes.findIndex(value => getOrCall(value.dirty)) >= 0 // todo: check for enabled passes only.
  189. return this._dirty
  190. }
  191. setDirty(reset = false): void {
  192. this._dirty = true
  193. if (reset) this.reset()
  194. // do NOT call _updated from here.
  195. }
  196. reset(): void {
  197. this._frameCount = 0
  198. this._dirty = true
  199. // do NOT call _updated from here.
  200. }
  201. resetShadows(): void {
  202. this._renderer.shadowMap.needsUpdate = true
  203. }
  204. refreshPasses(): void {
  205. if (!this._passesNeedsUpdate) return
  206. this._passesNeedsUpdate = false
  207. const p = []
  208. for (const passId of this._pipeline) {
  209. const a = this._passes.find(value => value.passId === passId)
  210. if (!a) {
  211. console.warn('Unable to find pass: ', passId)
  212. continue
  213. }
  214. p.push(a)
  215. }
  216. [...this._composer.passes].forEach(p1=>this._composer.removePass(p1))
  217. p.forEach(p1=>this._composer.addPass(p1))
  218. this._updated({change: 'passRefresh'})
  219. }
  220. dispose(): void {
  221. super.dispose()
  222. this._renderer.dispose()
  223. }
  224. updateShaderProperties(material: {defines: Record<string, string|number|undefined>, uniforms: {[name: string]: IUniform}}): this {
  225. // if (material.uniforms.currentFrameCount) material.uniforms.currentFrameCount.value = this.frameCount
  226. if (!this.stableNoise) {
  227. if (material.uniforms.frameCount) material.uniforms.frameCount.value = this._totalFrameCount
  228. else console.warn('RenderManager: no uniform: frameCount')
  229. } else {
  230. if (material.uniforms.frameCount) material.uniforms.frameCount.value = this.frameCount
  231. else console.warn('RenderManager: no uniform: frameCount')
  232. }
  233. return this
  234. }
  235. // region Passes
  236. registerPass(pass: IPipelinePass, replaceId = true): void {
  237. if (replaceId) {
  238. for (const pass1 of [...this._passes]) {
  239. if (pass.passId === pass1.passId) this.unregisterPass(pass1)
  240. }
  241. }
  242. this._passes.push(pass)
  243. pass.onRegister?.(this)
  244. this.rebuildPipeline(false)
  245. this._updated({change: 'registerPass', pass})
  246. }
  247. unregisterPass(pass: IPipelinePass): void {
  248. const i = this._passes.indexOf(pass)
  249. if (i >= 0) {
  250. pass.onUnregister?.(this)
  251. this._passes.splice(i, 1)
  252. this.rebuildPipeline(false)
  253. this._updated({change: 'unregisterPass', pass})
  254. }
  255. }
  256. // endregion
  257. // region Getters and Setters
  258. get frameCount(): number {
  259. return this._frameCount
  260. }
  261. get totalFrameCount(): number {
  262. return this._totalFrameCount
  263. }
  264. resetTotalFrameCount(): void {
  265. this._totalFrameCount = 0
  266. }
  267. set pipeline(value: IPassID[]) {
  268. this._pipeline = value
  269. if (this.autoBuildPipeline) {
  270. console.warn('RenderManager: pipeline changed, but autoBuildPipeline is true. This will not have any effect.')
  271. }
  272. this.rebuildPipeline()
  273. }
  274. get pipeline(): IPassID[] {
  275. return this._pipeline
  276. }
  277. get composer(): EffectComposer2 {
  278. return this._composer
  279. }
  280. get passes(): IPipelinePass[] {
  281. return this._passes
  282. }
  283. get isWebGL2(): boolean {
  284. return this._isWebGL2
  285. }
  286. get composerTarget(): IRenderTarget {
  287. return this._composer.renderTarget1
  288. }
  289. get composerTarget2(): IRenderTarget {
  290. return this._composer.renderTarget2
  291. }
  292. get renderSize(): Vector2 {
  293. return this._renderSize
  294. }
  295. @uiSlider('Render Scale', [0.1, 8], 0.05)
  296. get renderScale(): number {
  297. return this._renderScale
  298. }
  299. set renderScale(value: number) {
  300. if (value !== this._renderScale) {
  301. this._renderScale = value
  302. this.setSize(undefined, undefined, true)
  303. }
  304. }
  305. get context(): WebGLRenderingContext {
  306. return this._context
  307. }
  308. /**
  309. * Same as {@link renderer}
  310. */
  311. get webglRenderer(): WebGLRenderer {
  312. return this._renderer
  313. }
  314. @serialize()
  315. get useLegacyLights(): boolean {
  316. return this._renderer.useLegacyLights
  317. }
  318. set useLegacyLights(v: boolean) {
  319. this._renderer.useLegacyLights = v
  320. this._updated({change: 'useLegacyLights', data: v})
  321. this.resetShadows()
  322. }
  323. get clock() {
  324. return this._composer.clock
  325. }
  326. // endregion
  327. // region Utils
  328. /**
  329. * blit - blits a texture to the screen or another render target.
  330. * @param destination - destination target, or screen if undefined or null
  331. * @param source - source Texture
  332. * @param viewport - viewport and scissor
  333. * @param material - override material
  334. * @param clear - clear before blit
  335. * @param respectColorSpace - does color space conversion when reading and writing to the target
  336. * @param blending - Note - Set to NormalBlending if transparent is set to false
  337. * @param transparent
  338. */
  339. blit(destination: IRenderTarget|undefined|null, {source, viewport, material, clear = true, respectColorSpace = false, blending = NoBlending, transparent = true}: RendererBlitOptions = {}): void {
  340. const copyPass = !respectColorSpace ? this._composer.copyPass : this._composer.copyPass2
  341. const {renderToScreen, material: oldMaterial, uniforms: oldUniforms, clear: oldClear} = copyPass
  342. if (material) {
  343. copyPass.material = material
  344. }
  345. const oldTransparent = copyPass.material.transparent
  346. const oldViewport = !destination ? this._renderer.getViewport(new Vector4()) : destination.viewport.clone()
  347. const oldScissor = !destination ? this._renderer.getScissor(new Vector4()) : destination.scissor.clone()
  348. const oldScissorTest = !destination ? this._renderer.getScissorTest() : destination.scissorTest
  349. const oldAutoClear = this._renderer.autoClear
  350. const oldTarget = this._renderer.getRenderTarget()
  351. const oldBlending = copyPass.material.blending
  352. if (viewport) {
  353. if (!destination) {
  354. this._renderer.setViewport(viewport)
  355. this._renderer.setScissor(viewport)
  356. this._renderer.setScissorTest(true)
  357. } else {
  358. destination.viewport.copy(viewport)
  359. destination.scissor.copy(viewport)
  360. destination.scissorTest = true
  361. }
  362. }
  363. this._renderer.autoClear = false
  364. copyPass.material.blending = !transparent ? NormalBlending : blending
  365. copyPass.uniforms = copyPass.material.uniforms
  366. copyPass.renderToScreen = false
  367. copyPass.clear = clear
  368. copyPass.material.transparent = transparent
  369. copyPass.material.needsUpdate = true
  370. this._renderer.renderWithModes({
  371. sceneRender: true,
  372. opaqueRender: true,
  373. shadowMapRender: false,
  374. backgroundRender: false,
  375. transparentRender: true,
  376. transmissionRender: false,
  377. }, ()=>{
  378. copyPass.render(this._renderer, <WebGLRenderTarget>destination || null, {texture: source} as any, 0, false)
  379. })
  380. copyPass.renderToScreen = renderToScreen
  381. copyPass.clear = oldClear
  382. copyPass.material = oldMaterial
  383. copyPass.uniforms = oldUniforms
  384. copyPass.material.blending = oldBlending
  385. copyPass.material.transparent = oldTransparent
  386. this._renderer.autoClear = oldAutoClear
  387. if (viewport) {
  388. if (!destination) {
  389. this._renderer.setViewport(oldViewport)
  390. this._renderer.setScissor(oldScissor)
  391. this._renderer.setScissorTest(oldScissorTest)
  392. } else {
  393. destination.viewport.copy(oldViewport)
  394. destination.scissor.copy(oldScissor)
  395. destination.scissorTest = oldScissorTest
  396. }
  397. }
  398. this._renderer.setRenderTarget(oldTarget) // todo: active cubeface etc
  399. }
  400. clearColor({r, g, b, a, target, depth = true, stencil = true, viewport}:
  401. {r?: number, g?: number, b?: number, a?: number, target?: IRenderTarget, depth?: boolean, stencil?: boolean, viewport?: Vector4}): void {
  402. const color = this._renderer.getClearColor(new Color())
  403. const alpha = this._renderer.getClearAlpha()
  404. this._renderer.setClearColor(new Color(r ?? color.r, g ?? color.g, b ?? color.b))
  405. this._renderer.setClearAlpha(a ?? alpha)
  406. const lastTarget = this._renderer.getRenderTarget()
  407. const activeCubeFace = this._renderer.getActiveCubeFace()
  408. const activeMipLevel = this._renderer.getActiveMipmapLevel()
  409. const oldViewport = !target ? this._renderer.getViewport(new Vector4()) : target.viewport.clone()
  410. const oldScissor = !target ? this._renderer.getScissor(new Vector4()) : target.scissor.clone()
  411. const oldScissorTest = !target ? this._renderer.getScissorTest() : target.scissorTest
  412. if (viewport) {
  413. if (!target) {
  414. this._renderer.setViewport(viewport)
  415. this._renderer.setScissor(viewport)
  416. this._renderer.setScissorTest(true)
  417. } else {
  418. target.viewport.copy(viewport)
  419. target.scissor.copy(viewport)
  420. target.scissorTest = true
  421. }
  422. }
  423. this._renderer.setRenderTarget((target as WebGLRenderTarget) ?? null)
  424. this._renderer.clear(true, depth, stencil)
  425. if (viewport) {
  426. if (!target) {
  427. this._renderer.setViewport(oldViewport)
  428. this._renderer.setScissor(oldScissor)
  429. this._renderer.setScissorTest(oldScissorTest)
  430. } else {
  431. target.viewport.copy(oldViewport)
  432. target.scissor.copy(oldScissor)
  433. target.scissorTest = oldScissorTest
  434. }
  435. }
  436. this._renderer.setRenderTarget(lastTarget, activeCubeFace, activeMipLevel)
  437. this._renderer.setClearColor(color)
  438. this._renderer.setClearAlpha(alpha)
  439. }
  440. /**
  441. * Converts a render target to a png/jpeg data url string.
  442. * Note: this will clamp the values to [0, 1] and converts to srgb for float and half-float render targets.
  443. * @param target
  444. * @param mimeType
  445. * @param quality
  446. */
  447. renderTargetToDataUrl(target: WebGLRenderTarget, mimeType = 'image/png', quality = 90): string {
  448. const canvas = document.createElement('canvas')
  449. canvas.width = target.width
  450. canvas.height = target.height
  451. const ctx = canvas.getContext('2d')
  452. if (!ctx) throw new Error('Unable to get 2d context')
  453. const imageData = ctx.createImageData(target.width, target.height, {colorSpace: ['display-p3', 'srgb'].includes(target.texture.colorSpace) ? <PredefinedColorSpace>target.texture.colorSpace : undefined})
  454. if (target.texture.type === HalfFloatType || target.texture.type === FloatType) {
  455. const buffer = this.renderTargetToBuffer(target)
  456. textureDataToImageData({data: buffer, width: target.width, height: target.height}, target.texture.colorSpace, imageData) // this handles converting to srgb
  457. } else {
  458. // todo: handle rgbm to srgb conversion?
  459. this._renderer.readRenderTargetPixels(target, 0, 0, target.width, target.height, imageData.data)
  460. }
  461. ctx.putImageData(imageData, 0, 0)
  462. const string = (target.texture.flipY ? canvas : canvasFlipY(canvas)).toDataURL(mimeType, quality) // intentionally inverted ternary
  463. canvas.remove()
  464. return string
  465. }
  466. /**
  467. * Rend pixels from a render target into a new Uint8Array|Uint16Array|Float32Array buffer
  468. * @param target
  469. */
  470. renderTargetToBuffer(target: WebGLRenderTarget): Uint8Array|Uint16Array|Float32Array {
  471. const buffer =
  472. target.texture.type === HalfFloatType ?
  473. new Uint16Array(target.width * target.height * 4) :
  474. target.texture.type === FloatType ?
  475. new Float32Array(target.width * target.height * 4) :
  476. new Uint8Array(target.width * target.height * 4)
  477. this._renderer.readRenderTargetPixels(target, 0, 0, target.width, target.height, buffer)
  478. return buffer
  479. }
  480. /**
  481. * Exports a render target to a blob. The type is automatically picked from exr to png based on the render target.
  482. * @param target - render target to export
  483. * @param mimeType - mime type to use.
  484. * If auto (default), then it will be picked based on the render target type.
  485. */
  486. exportRenderTarget(target: WebGLRenderTarget, mimeType = 'auto'): BlobExt {
  487. const hdrFormats = ['image/x-exr']
  488. let hdr = target.texture.type === HalfFloatType || target.texture.type === FloatType
  489. if (mimeType === 'auto') {
  490. mimeType = hdr ? 'image/x-exr' : 'image/png'
  491. }
  492. if (!hdrFormats.includes(mimeType)) hdr = false
  493. let buffer: ArrayBufferLike
  494. if (!hdr) {
  495. const url = this.renderTargetToDataUrl(target, mimeType === 'auto' ? undefined : mimeType)
  496. buffer = base64ToArrayBuffer(url.split(',')[1])
  497. mimeType = url.split(';')[0].split(':')[1]
  498. } else {
  499. if (mimeType !== 'image/x-exr') {
  500. console.warn('RenderManager: mimeType ', mimeType, ' is not supported for HDR. Using EXR instead')
  501. mimeType = 'image/x-exr'
  502. }
  503. const exporter = new EXRExporter2()
  504. buffer = exporter.parse(this._renderer, target)
  505. }
  506. const b = new Blob([buffer], {type: mimeType}) as BlobExt
  507. b.ext = mimeType === 'image/x-exr' ? 'exr' : mimeType.split('/')[1]
  508. return b
  509. }
  510. // endregion
  511. // region Events Dispatch
  512. private _updated(data?: Partial<IRenderManagerUpdateEvent>) {
  513. this.dispatchEvent({...data, type: 'update'})
  514. }
  515. // endregion
  516. protected _createTargetClass(clazz: Class<WebGLRenderTarget>, size: number[], options: WebGLRenderTargetOptions): IRenderTarget {
  517. const processNewTarget = this._processNewTarget
  518. return new class RenderTarget extends clazz implements IRenderTarget {
  519. isTemporary?: boolean
  520. sizeMultiplier?: number
  521. uuid: string
  522. readonly assetType = 'renderTarget'
  523. name = 'RenderTarget'
  524. // @ts-expect-error because WebGLRenderTarget does not have texture as array
  525. texture: ValOrArr<Texture&{_target: IRenderTarget}>
  526. constructor(public readonly renderManager: IRenderManager, ...ps: any[]) {
  527. super(...ps)
  528. this.uuid = generateUUID()
  529. const ops = ps[ps.length - 1] as WebGLRenderTargetOptions
  530. if (Array.isArray(this.texture)) {
  531. this.texture.forEach(t => {
  532. if (ops.colorSpace !== undefined) t.colorSpace = ops.colorSpace
  533. t._target = this
  534. t.toJSON = () => {
  535. console.warn('Multiple render target texture.toJSON not supported yet.')
  536. return {}
  537. }
  538. })
  539. } else {
  540. this.texture._target = this
  541. this.texture.toJSON = () => ({ // todo use readRenderTargetPixels as data url or data buffer.
  542. isRenderTargetTexture: true,
  543. }) // so that it doesn't get serialized
  544. }
  545. }
  546. setSize(w: number, h: number, depth?: number) {
  547. super.setSize(Math.floor(w), Math.floor(h), depth)
  548. // console.log('setSize', w, h, depth)
  549. return this
  550. }
  551. clone(trackTarget = true): any {
  552. if (this.isTemporary) throw 'Cloning temporary render targets not supported'
  553. if (Array.isArray(this.texture)) throw 'Cloning multiple render targets not supported'
  554. // Note: todo: webgl render target.clone messes up the texture, by not copying isRenderTargetTexture prop and maybe some other stuff. So its better to just create a new one
  555. const cloned = super.clone() as IRenderTarget
  556. const tex = cloned.texture
  557. if (Array.isArray(tex)) tex.forEach(t => t.isRenderTargetTexture = true)
  558. else tex.isRenderTargetTexture = true
  559. return processNewTarget(cloned, this.sizeMultiplier || 1, trackTarget)
  560. }
  561. }(this, ...size, options)
  562. }
  563. /**
  564. * @deprecated use renderScale instead
  565. */
  566. get displayCanvasScaling() {
  567. console.error('displayCanvasScaling is deprecated, use renderScale instead')
  568. return this.renderScale
  569. }
  570. /**
  571. * @deprecated use renderScale instead
  572. */
  573. set displayCanvasScaling(value) {
  574. console.error('displayCanvasScaling is deprecated, use renderScale instead')
  575. this.renderScale = value
  576. }
  577. }