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PointerLockControlsPlugin.md 1.4KB

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  1. ---
  2. prev:
  3. text: 'DeviceOrientationControlsPlugin'
  4. link: './DeviceOrientationControlsPlugin'
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  6. text: 'ThreeFirstPersonControlsPlugin'
  7. link: './ThreeFirstPersonControlsPlugin'
  8. ---
  9. # PointerLockControlsPlugin
  10. [//]: # (todo: image)
  11. [Example](https://threepipe.org/examples/#pointer-lock-controls-plugin/) —
  12. [Source Code](https://github.com/repalash/threepipe/blob/master/src/plugins/interaction/PointerLockControlsPlugin.ts) —
  13. [API Reference](https://threepipe.org/docs/classes/PointerLockControlsPlugin.html)
  14. PointerLockControlsPlugin adds support for using PointerLockControls from three.js. It works similar to controls in first-person shooter, captures the mouse pointer and uses it to look around with the camera.
  15. After the plugin is added, it adds support for setting `pointerLock` as the key in `scene.mainCamera.controlMode`.
  16. Sample Usage
  17. ```typescript
  18. import {ThreeViewer, PointerLockControlsPlugin, Mesh2} from 'threepipe'
  19. const viewer = new ThreeViewer({...})
  20. viewer.addPluginSync(PointerLockControlsPlugin)
  21. // after some user action
  22. viewer.scene.mainCamera.controlsMode = 'pointerLock'
  23. // listen to lock/unlock events
  24. viewer.scene.mainCamera.controls?.addEventListener('lock', ()=> console.log('pointer locked'))
  25. viewer.scene.mainCamera.controls?.addEventListener('unlock', ()=> console.log('pointer unlocked'))
  26. // switch back to default orbit controls
  27. viewer.scene.mainCamera.controlsMode = 'orbit'
  28. ```