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dispatch hitObject when no object is hit

master
Palash Bansal 1 ano atrás
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1 arquivos alterados com 2 adições e 2 exclusões
  1. 2
    2
      src/three/utils/ObjectPicker.ts

+ 2
- 2
src/three/utils/ObjectPicker.ts Ver arquivo

@@ -184,8 +184,8 @@ export class ObjectPicker extends EventDispatcher<Event, 'hoverObjectChanged'|'s
this.updateMouseFromEvent(event)

const intersects = this.checkIntersection()
if (intersects)
this.dispatchEvent({type: 'hitObject', time: this._mouseUpTime, intersects})
if (intersects) this.dispatchEvent({type: 'hitObject', time: this._mouseUpTime, intersects})
else this.dispatchEvent({type: 'hitObject', time: this._mouseUpTime, intersects: {selectedObject: null, intersect: null, intersects: []}})
this.selectedObject = intersects?.selectedObject || null
}


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