Parcourir la source

Add doc link in example

master
Palash Bansal il y a 11 mois
Parent
révision
c6870fc305
Aucun compte lié à l'adresse e-mail de l'auteur
2 fichiers modifiés avec 4 ajouts et 2 suppressions
  1. 2
    0
      examples/shadertoy-player/script.ts
  2. 2
    2
      website/notes/shadertoy-player.md

+ 2
- 0
examples/shadertoy-player/script.ts Voir le fichier

@@ -15,6 +15,8 @@ import {
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
// import {BlueprintJsUiPlugin} from '@threepipe/plugin-blueprintjs'

// Checkout the code breakup and explanation here - https://threepipe.org/notes/shadertoy-player.html

async function init() {

const material = new ExtendedShaderMaterial({

+ 2
- 2
website/notes/shadertoy-player.md Voir le fichier

@@ -9,10 +9,10 @@ aside: false

# ShaderToy Shaders in Three.js

<iframe src="https://threepipe.org/examples/shadertoy-player/" style="width:100%;height:600px;border:none;"></iframe>

This tutorial shows how to use shaders from ShaderToy in a Three.js scene by using them as custom screen shaders. You'll learn how to run ShaderToy shaders in a Three.js context, pass uniforms, and create interactive controls.

<iframe src="https://threepipe.org/examples/shadertoy-player/" style="width:100%;height:600px;border:none;"></iframe>

## Overview

ShaderToy is a popular online shader editor that uses a specific format for fragment shaders. To use these shaders in Three.js, we need to:

Chargement…
Annuler
Enregistrer