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Palash Bansal 11 个月前
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共有 2 个文件被更改,包括 4 次插入2 次删除
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      examples/shadertoy-player/script.ts
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      website/notes/shadertoy-player.md

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examples/shadertoy-player/script.ts 查看文件

@@ -15,6 +15,8 @@ import {
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
// import {BlueprintJsUiPlugin} from '@threepipe/plugin-blueprintjs'

// Checkout the code breakup and explanation here - https://threepipe.org/notes/shadertoy-player.html

async function init() {

const material = new ExtendedShaderMaterial({

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website/notes/shadertoy-player.md 查看文件

@@ -9,10 +9,10 @@ aside: false

# ShaderToy Shaders in Three.js

<iframe src="https://threepipe.org/examples/shadertoy-player/" style="width:100%;height:600px;border:none;"></iframe>

This tutorial shows how to use shaders from ShaderToy in a Three.js scene by using them as custom screen shaders. You'll learn how to run ShaderToy shaders in a Three.js context, pass uniforms, and create interactive controls.

<iframe src="https://threepipe.org/examples/shadertoy-player/" style="width:100%;height:600px;border:none;"></iframe>

## Overview

ShaderToy is a popular online shader editor that uses a specific format for fragment shaders. To use these shaders in Three.js, we need to:

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