import { BufferGeometry, Camera, Color, FrontSide, HalfFloatType, LinearSRGBColorSpace, MeshNormalMaterial, NearestFilter, NoBlending, Object3D, Scene, TangentSpaceNormalMap, Texture, TextureDataType, WebGLRenderer, WebGLRenderTarget, } from 'three' import {GBufferRenderPass} from '../../postprocessing' import {ThreeViewer} from '../../viewer' import {PipelinePassPlugin} from '../base/PipelinePassPlugin' import type {IMaterial, PhysicalMaterial} from '../../core' import {uiFolderContainer, uiImage} from 'uiconfig.js' export type NormalBufferPluginEventTypes = '' // type NormalBufferPluginTarget = WebGLMultipleRenderTargets | WebGLRenderTarget export type NormalBufferPluginTarget = WebGLRenderTarget export type NormalBufferPluginPass = GBufferRenderPass<'normal', NormalBufferPluginTarget> @uiFolderContainer('Normal Buffer Plugin') export class NormalBufferPlugin extends PipelinePassPlugin { readonly passId = 'normal' public static readonly PluginType = 'NormalBufferPlugin' target?: NormalBufferPluginTarget @uiImage('Normal Buffer' /* {readOnly: true}*/) texture?: Texture readonly material: MeshNormalMaterial = new MeshNormalMaterial2({ blending: NoBlending, }) // @onChange2(NormalBufferPlugin.prototype._createTarget) // @uiDropdown('Buffer Type', threeConstMappings.TextureDataType.uiConfig) readonly bufferType: TextureDataType // cannot be changed after creation (for now) protected _createTarget(recreate = true) { if (!this._viewer) return if (recreate) this._disposeTarget() if (!this.target) this.target = this._viewer.renderManager.createTarget( { depthBuffer: true, // samples: v.renderManager.composerTarget.samples || 0, samples: 0, type: this.bufferType, magFilter: NearestFilter, minFilter: NearestFilter, generateMipmaps: false, colorSpace: LinearSRGBColorSpace, }) this.texture = this.target.texture this.texture.name = 'normalBuffer' } protected _disposeTarget() { if (!this._viewer) return if (this.target) { this._viewer.renderManager.disposeTarget(this.target) this.target = undefined } this.texture = undefined } protected _createPass() { this._createTarget(true) if (!this.target) throw new Error('NormalBufferPlugin: target not created') this.material.userData.isGBufferMaterial = true const pass = new GBufferRenderPass('normal', this.target, this.material, new Color(0, 0, 0), 1) const preprocessMaterial = pass.preprocessMaterial pass.preprocessMaterial = (m) => preprocessMaterial(m, true) pass.before = ['render'] pass.after = [] pass.required = ['render'] return pass } constructor( bufferType: TextureDataType = HalfFloatType, enabled = true, ) { super() this.enabled = enabled this.bufferType = bufferType } onRemove(viewer: ThreeViewer): void { this._disposeTarget() return super.onRemove(viewer) } } class MeshNormalMaterial2 extends MeshNormalMaterial { onBeforeRender(renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, object: Object3D) { super.onBeforeRender(renderer, scene, camera, geometry, object) if (!(object as any).material) return const material = (object as any).material as IMaterial & Partial if (material.bumpMap !== undefined) this.bumpMap = material.bumpMap if (material.bumpScale !== undefined) this.bumpScale = material.bumpScale if (material.normalMap !== undefined) this.normalMap = material.normalMap if (material.normalMapType !== undefined) this.normalMapType = material.normalMapType if (material.normalScale !== undefined) this.normalScale.copy(material.normalScale) if (material.displacementMap !== undefined) this.displacementMap = material.displacementMap if (material.displacementScale !== undefined) this.displacementScale = material.displacementScale if (material.displacementBias !== undefined) this.displacementBias = material.displacementBias if (material.flatShading !== undefined) this.flatShading = material.flatShading if (material.side !== undefined) this.side = material.side } onAfterRender(renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, object: Object3D) { super.onAfterRender(renderer, scene, camera, geometry, object) this.bumpMap = null this.bumpScale = 1 this.normalMap = null this.normalMapType = TangentSpaceNormalMap this.displacementMap = null this.displacementScale = 1 this.displacementBias = 0 this.flatShading = false this.side = FrontSide } }