import { BaseEvent, Color, Event, EventDispatcher, LinearSRGBColorSpace, Object3D, Quaternion, Vector2, Vector3, } from 'three' import {Class, createCanvasElement, onChange, serialize, ValOrArr} from 'ts-browser-helpers' import {TViewerScreenShader} from '../postprocessing' import { AddObjectOptions, IAnimationLoopEvent, IMaterial, IObject3D, IObjectProcessor, ITexture, PerspectiveCamera2, RootScene, } from '../core' import {ViewerRenderManager} from './ViewerRenderManager' import { convertArrayBufferToStringsInMeta, EasingFunctionType, getEmptyMeta, GLStatsJS, IDialogWrapper, jsonToBlob, metaFromResources, MetaImporter, metaToResources, SerializationMetaType, SerializationResourcesType, ThreeSerialization, windowDialogWrapper, } from '../utils' import { AssetManager, AssetManagerOptions, BlobExt, ExportFileOptions, IAsset, ImportAddOptions, ImportAssetOptions, ImportResult, RootSceneImportResult, } from '../assetmanager' import {IViewerPlugin, IViewerPluginSync} from './IViewerPlugin' import {uiConfig, uiFolderContainer, UiObjectConfig} from 'uiconfig.js' import {IRenderTarget} from '../rendering' import type {CameraViewPlugin, ProgressivePlugin} from '../plugins' // noinspection ES6PreferShortImport import {DropzonePlugin, DropzonePluginOptions} from '../plugins/interaction/DropzonePlugin' // noinspection ES6PreferShortImport import {TonemapPlugin} from '../plugins/postprocessing/TonemapPlugin' import {VERSION} from './version' import {Easing} from 'popmotion' import {OrbitControls3} from '../three' export type IViewerEvent = BaseEvent & { type: 'update'|'preRender'|'postRender'|'preFrame'|'postFrame'|'dispose'|'addPlugin'|'renderEnabled'|'renderDisabled' } export type IViewerEventTypes = IViewerEvent['type'] export interface ISerializedConfig { assetType: 'config', type: string, metadata?: { generator: string, version: number, [key: string]: any }, [key: string]: any } export interface ISerializedViewerConfig extends ISerializedConfig{ type: 'ThreeViewer'|'ViewerApp', version: string, plugins: ISerializedConfig[], resources?: Partial | SerializationMetaType renderManager?: any // todo scene?: any [key: string]: any } export type IConsoleWrapper = Partial & Pick /** * Options for the ThreeViewer creation. * @category Viewer */ export interface ThreeViewerOptions { /** * The canvas element to use for rendering. Only one of container and canvas must be specified. */ canvas?: HTMLCanvasElement, /** * The container for the canvas. A new canvas will be created in this container. Only one of container and canvas must be specified. */ container?: HTMLElement, /** * The fragment shader snippet to render on screen. */ screenShader?: TViewerScreenShader, /** * Use MSAA. */ msaa?: boolean, /** * Use Uint8 RGBM HDR Render Pipeline. * Provides better performance with post-processing. * RenderManager Uses Half-float if set to false. */ rgbm?: boolean /** * Use rendered gbuffer as depth-prepass / z-prepass. */ zPrepass?: boolean /* * Render scale, 1 = full resolution, 0.5 = half resolution, 2 = double resolution. * Same as pixelRatio in three.js * Can be set to `window.devicePixelRatio` to render at device resolution in browsers. * An optimal value is `Math.min(2, window.devicePixelRatio)` to prevent issues on mobile. */ renderScale?: number debug?: boolean /** * Add initial plugins. */ plugins?: (IViewerPluginSync | Class)[] load?: { /** * Load one or more source files */ src?: ValOrArr /** * Load environment map */ environment?: string | IAsset | ITexture | undefined | null /** * Load background map */ background?: string | IAsset | ITexture | undefined | null } onLoad?: (results: any) => void /** * TonemapPlugin is added to the viewer if this is true. * @default true */ tonemap?: boolean /** * Options for the asset manager. */ assetManager?: AssetManagerOptions /** * Add the dropzone plugin to the viewer, allowing to drag and drop files into the viewer over the canvas/container. * Set to true/false to enable/disable the plugin, or pass options to configure the plugin. Assuming true if options are passed. * @default - false */ dropzone?: boolean|DropzonePluginOptions /** * @deprecated use {@link msaa} instead */ isAntialiased?: boolean, /** * @deprecated use {@link rgbm} instead */ useRgbm?: boolean /** * @deprecated use {@link zPrepass} instead */ useGBufferDepth?: boolean } /** * Three Viewer * * The ThreeViewer is the main class in the framework to manage a scene, render and add plugins to it. * @category Viewer */ @uiFolderContainer('Viewer') export class ThreeViewer extends EventDispatcher { public static readonly VERSION = VERSION public static readonly ConfigTypeSlug = 'vjson' uiConfig!: UiObjectConfig static Console: IConsoleWrapper = { log: console.log.bind(console), warn: console.warn.bind(console), error: console.error.bind(console), } static Dialog: IDialogWrapper = windowDialogWrapper /** * If the viewer is enabled. Set this `false` to disable RAF loop. * @type {boolean} */ enabled = true /** * Enable or disable all rendering, Animation loop including any frame/render events won't be fired when this is false. */ @onChange(ThreeViewer.prototype._renderEnabledChanged) renderEnabled = true renderStats: GLStatsJS readonly assetManager: AssetManager @uiConfig() @serialize('renderManager') readonly renderManager: ViewerRenderManager get materialManager() { return this.assetManager.materials } public readonly plugins: Record = {} /** * Scene with object hierarchy used for rendering */ get scene(): RootScene { return this._scene } /** * Specifies how many frames to render in a single request animation frame. Keep to 1 for realtime rendering. * Note: should be max (screen refresh rate / animation frame rate) like 60Hz / 30fps * @type {number} */ public maxFramePerLoop = 1 readonly debug: boolean /** * Get the HTML Element containing the canvas * @returns {HTMLElement} */ get container(): HTMLElement { return this._container } /** * Get the HTML Canvas Element where the viewer is rendering * @returns {HTMLCanvasElement} */ get canvas(): HTMLCanvasElement { return this._canvas } get console(): IConsoleWrapper { return ThreeViewer.Console } get dialog(): IDialogWrapper { return ThreeViewer.Dialog } @serialize() readonly type = 'ThreeViewer' /** * The ResizeObserver observing the canvas element. Add more elements to this observer to resize viewer on their size change. * @type {ResizeObserver | undefined} */ readonly resizeObserver = window?.ResizeObserver ? new window.ResizeObserver(_ => this.resize()) : undefined private readonly _canvas: HTMLCanvasElement // this can be used by other plugins to add ui elements alongside the canvas private readonly _container: HTMLElement // todo: add a way to move the canvas to a new container... and dispatch event... /** * The Scene attached to the viewer, this cannot be changed. * @type {RootScene} */ @uiConfig() @serialize('scene') private readonly _scene: RootScene private _needsResize = false private _isRenderingFrame = false private _objectProcessor: IObjectProcessor = { processObject: (object: IObject3D)=>{ if (object.material) { if (Array.isArray(object.material)) this.assetManager.materials.registerMaterials(object.material) else this.assetManager.materials.registerMaterial(object.material) } }, } private _needsReset = true // renderer needs reset // Helpers for tracking main camera change and setting dirty automatically private _lastCameraPosition: Vector3 = new Vector3() private _lastCameraQuat: Quaternion = new Quaternion() private _lastCameraTarget: Vector3 = new Vector3() private _tempVec: Vector3 = new Vector3() private _tempQuat: Quaternion = new Quaternion() /** * Create a viewer instance for using the webgi viewer SDK. * @param options - {@link ThreeViewerOptions} */ constructor({debug = false, ...options}: ThreeViewerOptions) { super() this.debug = debug this._canvas = options.canvas || createCanvasElement() let container = options.container if (container && !options.canvas) container.appendChild(this._canvas) if (!container) container = this._canvas.parentElement ?? undefined if (!container) throw new Error('No container.') this._container = container this.setDirty = this.setDirty.bind(this) this._animationLoop = this._animationLoop.bind(this) this._setActiveCameraView = this._setActiveCameraView.bind(this) this.renderStats = new GLStatsJS(this._container) if (debug) this.renderStats.show() if (!(window as any).threeViewers) (window as any).threeViewers = []; (window as any).threeViewers.push(this) // camera const camera = new PerspectiveCamera2('orbit', this._canvas) camera.name = 'Default Camera' camera.position.set(0, 0, 5) camera.userData.autoLookAtTarget = true // only for when controls are disabled / not available // Update camera controls postFrame if allowed to interact this.addEventListener('postFrame', () => { // todo: move inside RootScene. const cam = this._scene.mainCamera if (cam && cam.canUserInteract) { const d = this.getPlugin('ProgressivePlugin')?.postFrameConvergedRecordingDelta() // if (d && d > 0) delta = d if (d !== undefined && d === 0) return // not converged yet. // if d < 0 or undefined: not recording, do nothing cam.controls?.update() } }) // if camera position or target changed in last frame, call setDirty on camera this.addEventListener('preFrame', () => { // todo: move inside RootScene. const cam = this._scene.mainCamera if ( cam.getWorldPosition(this._tempVec).sub(this._lastCameraPosition).lengthSq() // position is in local space + this._tempVec.subVectors(cam.target, this._lastCameraTarget).lengthSq() // target is in world space + cam.getWorldQuaternion(this._tempQuat).angleTo(this._lastCameraQuat) > 0.000001) cam.setDirty() }) // scene this._scene = new RootScene(camera, this._objectProcessor) this._scene.setBackgroundColor('#ffffff') // this._scene.addEventListener('addSceneObject', this._addSceneObject) this._scene.addEventListener('setView', this._setActiveCameraView) this._scene.addEventListener('activateMain', this._setActiveCameraView) this._scene.addEventListener('materialUpdate', (e) => this.setDirty(this._scene, e)) this._scene.addEventListener('materialChanged', (e) => this.setDirty(this._scene, e)) this._scene.addEventListener('objectUpdate', (e) => this.setDirty(this._scene, e)) this._scene.addEventListener('textureUpdate', (e) => this.setDirty(this._scene, e)) this._scene.addEventListener('sceneUpdate', (e) => { this.setDirty(this._scene, e) if (e.geometryChanged === false) return this.renderManager.resetShadows() }) this._scene.addEventListener('mainCameraUpdate', () => { this._scene.mainCamera.getWorldPosition(this._lastCameraPosition) this._lastCameraTarget.copy(this._scene.mainCamera.target) this._scene.mainCamera.getWorldQuaternion(this._lastCameraQuat) }) // render manager if (options.isAntialiased !== undefined || options.useRgbm !== undefined || options.useGBufferDepth !== undefined) { this.console.warn('isAntialiased, useRgbm and useGBufferDepth are deprecated, use msaa, rgbm and zPrepass instead.') } this.renderManager = new ViewerRenderManager({ canvas: this._canvas, msaa: options.msaa ?? options.isAntialiased ?? false, rgbm: options.rgbm ?? options.useRgbm ?? false, zPrepass: options.zPrepass ?? options.useGBufferDepth ?? false, depthBuffer: !(options.zPrepass ?? options.useGBufferDepth ?? false), screenShader: options.screenShader, renderScale: options.renderScale, }) this.renderManager.addEventListener('animationLoop', this._animationLoop as any) this.renderManager.addEventListener('resize', ()=> this._scene.mainCamera.refreshAspect()) this.renderManager.addEventListener('update', (e) => { if (e.change === 'registerPass' && e.pass?.materialExtension) this.assetManager.materials.registerMaterialExtension(e.pass.materialExtension) else if (e.change === 'unregisterPass' && e.pass?.materialExtension) this.assetManager.materials.unregisterMaterialExtension(e.pass.materialExtension) this.setDirty(this.renderManager, e) }) this.assetManager = new AssetManager(this, options.assetManager) if (this.resizeObserver) this.resizeObserver.observe(this._canvas) // sometimes resize observer is late, so extra check window && window.addEventListener('resize', this.resize) this._canvas.addEventListener('webglcontextrestored', this._onContextRestore, false) this._canvas.addEventListener('webglcontextlost', this._onContextLost, false) if (options.dropzone) { this.addPluginSync(new DropzonePlugin(typeof options.dropzone === 'object' ? options.dropzone : undefined)) } if (options.tonemap !== false) { this.addPluginSync(new TonemapPlugin()) } for (const p of options.plugins ?? []) this.addPluginSync(p) this.console.log('ThreePipe Viewer instance initialized, version: ', ThreeViewer.VERSION) if (options.load) { const sources = [options.load.src].flat().filter(s=> s) const promises: Promise[] = sources.map(async s=> s && this.load(s)) if (options.load.environment) promises.push(this.setEnvironmentMap(options.load.environment)) if (options.load.background) promises.push(this.setBackgroundMap(options.load.background)) Promise.all(promises).then(options.onLoad) } } /** * Add an object/model/material/viewer-config/plugin-preset/... to the viewer scene from url or an {@link IAsset} object. * Same as {@link AssetManager.addAssetSingle} * @param obj * @param options */ async load(obj: string | IAsset | null, options?: ImportAddOptions) { if (!obj) return return await this.assetManager.addAssetSingle(obj, options) } /** * Imports an object/model/material/texture/viewer-config/plugin-preset/... to the viewer scene from url or an {@link IAsset} object. * Same as {@link AssetImporter.importSingle} * @param obj * @param options */ async import(obj: string | IAsset | null, options?: ImportAddOptions) { if (!obj) return return await this.assetManager.importer.importSingle(obj, options) } /** * Set the environment map of the scene from url or an {@link IAsset} object. * @param map * @param setBackground - Set the background image of the scene from the same map. * @param options - Options for importing the asset. See {@link ImportAssetOptions} */ async setEnvironmentMap(map: string | IAsset | null | ITexture | undefined, {setBackground = false, ...options}: ImportAssetOptions&{setBackground?: boolean} = {}): Promise { this._scene.environment = map && !(map).isTexture ? await this.assetManager.importer.importSingle(map as string|IAsset, options) || null : map || null if (setBackground) return this.setBackgroundMap(this._scene.environment) return this._scene.environment } /** * Set the background image of the scene from url or an {@link IAsset} object. * @param map * @param setEnvironment - Set the environment map of the scene from the same map. * @param options - Options for importing the asset. See {@link ImportAssetOptions} */ async setBackgroundMap(map: string | IAsset | null | ITexture | undefined, {setEnvironment = false, ...options}: ImportAssetOptions&{setBackground?: boolean} = {}): Promise { this._scene.background = map && !(map).isTexture ? await this.assetManager.importer.importSingle(map as string|IAsset, options) || null : map || null if (setEnvironment) return this.setEnvironmentMap(this._scene.background) return this._scene.background } /** * Exports an object/mesh/material/texture/render-target/plugin-preset/viewer to a blob. * If no object is given, a glb is exported with the current viewer state. * @param obj * @param options */ async export(obj?: IObject3D|IMaterial|ITexture|IRenderTarget|IViewerPlugin|(typeof this), options?: ExportFileOptions) { if (!obj) obj = this._scene // this will export the glb with the scene and viewer config if ((obj).type === this.type) return jsonToBlob((obj).exportConfig()) if ((obj).constructor?.PluginType) return jsonToBlob(this.exportPluginConfig(obj)) return await this.assetManager.exporter.exportObject(obj, options) } /** * Export the scene to a file (default: glb with viewer config) and return a blob * @param options */ async exportScene(options?: ExportFileOptions): Promise { return this.assetManager.exporter.exportObject(this._scene.modelRoot, options) } async getScreenshotBlob({mimeType = 'image/jpeg', quality = 90} = {}): Promise { const blobPromise = async()=> new Promise((resolve) => { this._canvas.toBlob((blob) => { resolve(blob) }, mimeType, quality) }) if (!this.renderEnabled) return blobPromise() return await this.doOnce('postFrame', async() => { this.renderEnabled = false const blob = await blobPromise() this.renderEnabled = true return blob }) } async getScreenshotDataUrl({mimeType = 'image/jpeg', quality = 90} = {}): Promise { if (!this.renderEnabled) return this._canvas.toDataURL(mimeType, quality) return await this.doOnce('postFrame', () => this._canvas.toDataURL(mimeType, quality)) } /** * Disposes the viewer and frees up all resource and events. Do not use the viewer after calling dispose. * @note - If you want to reuse the viewer, set viewer.enabled to false instead, then set it to true again when required. To dispose all the objects, materials in the scene use `viewer.scene.disposeSceneModels()` * This function is not fully implemented yet. There might be some memory leaks. * @todo - return promise? */ public dispose(): void { // todo: dispose stuff from constructor etc for (const plugin of [...Object.values(this.plugins)]) { this.removePlugin(plugin, true) } this._scene.dispose() this.renderManager.dispose() this._canvas.removeEventListener('webglcontextrestored', this._onContextRestore, false) this._canvas.removeEventListener('webglcontextlost', this._onContextLost, false) ;(window as any).threeViewers?.splice((window as any).threeViewers.indexOf(this), 1) if (this.resizeObserver) this.resizeObserver.unobserve(this._canvas) else window.removeEventListener('resize', this.resize) this.dispatchEvent({type: 'dispose'}) } /** * Mark that the canvas is resized. If the size is changed, the renderer and all render targets are resized. This happens before the render of the next frame. */ resize = () => { this._needsResize = true this.setDirty() } /** * Set the viewer to dirty and trigger render of the next frame. * @param source - The source of the dirty event. like plugin or 3d object * @param event - The event that triggered the dirty event. */ setDirty(source?: any, event?: Event): void { this._needsReset = true source = source ?? this this.dispatchEvent({...event ?? {}, type: 'update', source}) } protected _animationLoop(event: IAnimationLoopEvent): void { if (!this.enabled || !this.renderEnabled) return if (this._isRenderingFrame) { this.console.warn('animation loop: frame skip') // not possible actually, since this is not async return } this._isRenderingFrame = true this.renderStats.begin() for (let i = 0; i < this.maxFramePerLoop; i++) { if (this._needsReset) { this.renderManager.reset() this._needsReset = false } if (this._needsResize) { const size = [this._canvas.clientWidth, this._canvas.clientHeight] if (event.xrFrame) { // todo: find a better way to resize for XR. const cam = this.renderManager.webglRenderer.xr.getCamera()?.cameras[0]?.viewport if (cam) { if (cam.x !== 0 || cam.y !== 0) { this.console.warn('x and y must be 0?') } size[0] = cam.width size[1] = cam.height this.console.log('resize for xr', size) } else { this._needsResize = false } } if (this._needsResize) { this.renderManager.setSize(...size) this._needsResize = false } } this.dispatchEvent({...event, type: 'preFrame', target: this}) // event will have time, deltaTime and xrFrame const dirtyPlugins = Object.values(this.plugins).filter(value => value.dirty) if (dirtyPlugins.length > 0) { // console.log('dirty plugins', dirtyPlugins) this.setDirty(dirtyPlugins) } if (this._needsReset) { this.renderManager.reset() this._needsReset = false } // Check if the renderManger is dirty, which happens when it's reset above or if any pass in the composer is dirty const needsRender = this.renderManager.needsRender if (needsRender) { this.dispatchEvent({type: 'preRender', target: this}) if (this.debug) this.renderManager.render(this._scene) else { try { this.renderManager.render(this._scene) } catch (e) { this.console.error(e) // this.enabled = false } } this.dispatchEvent({type: 'postRender', target: this}) } this.dispatchEvent({type: 'postFrame', target: this}) this.renderManager.onPostFrame() if (!needsRender) // break if no frame rendered break } this.renderStats.end() this._isRenderingFrame = false } /** * Get the Plugin by a constructor type or by the string type. * Use string type if the plugin is not a dependency and you don't want to bundle the plugin. * @param type - The class of the plugin to get, or the string type of the plugin to get which is in the static PluginType property of the plugin * @returns {T | undefined} - The plugin of the specified type. */ getPlugin(type: Class|string): T | undefined { return this.plugins[typeof type === 'string' ? type : (type as any).PluginType] as T | undefined } /** * Get the Plugin by a constructor type or add a new plugin of the specified type if it doesn't exist. * @param type * @param args - arguments for the constructor of the plugin, used when a new plugin is created. */ async getOrAddPlugin(type: Class, ...args: ConstructorParameters>): Promise { const plugin = this.getPlugin(type) if (plugin) return plugin return this.addPlugin(type, ...args) } /** * Get the Plugin by a constructor type or add a new plugin to the viewer of the specified type if it doesn't exist(sync). * @param type * @param args - arguments for the constructor of the plugin, used when a new plugin is created. */ getOrAddPluginSync(type: Class, ...args: ConstructorParameters>): T { const plugin = this.getPlugin(type) if (plugin) return plugin return this.addPluginSync(type, ...args) } /** * Add a plugin to the viewer. * @param plugin - The instance of the plugin to add or the class of the plugin to add. * @param args - Arguments for the constructor of the plugin, in case a class is passed. * @returns {Promise} - The plugin added. */ async addPlugin(plugin: T | Class, ...args: ConstructorParameters>): Promise { const p = this._resolvePluginOrClass(plugin, ...args) const type = p.constructor.PluginType if (!p.constructor.PluginType) { this.console.error('PluginType is not defined for', p) return p } for (const d of p.dependencies || []) { await this.getOrAddPlugin(d) } if (this.plugins[type]) { this.console.error(`Plugin of type ${type} already exists, removing and disposing old plugin. This might break functionality, ensure only one plugin of a type is added`, this.plugins[type], p) await this.removePlugin(this.plugins[type]) } this.plugins[type] = p await p.onAdded(this) this.dispatchEvent({type: 'addPlugin', target: this, plugin: p}) this.setDirty(p) return p } /** * Add a plugin to the viewer(sync). * @param plugin * @param args */ addPluginSync(plugin: T|Class, ...args: ConstructorParameters>): T { const p = this._resolvePluginOrClass(plugin, ...args) const type = p.constructor.PluginType if (!p.constructor.PluginType) { this.console.error('PluginType is not defined for', p) return p } for (const d of p.dependencies || []) { this.getOrAddPluginSync(d) } if (this.plugins[type]) { this.console.error(`Plugin of type ${type} already exists, removing and disposing old plugin. This might break functionality, ensure only one plugin of a type is added`, this.plugins[type], p) this.removePluginSync(this.plugins[type]) } this.plugins[type] = p p.onAdded(this) this.dispatchEvent({type: 'addPlugin', target: this, plugin: p}) this.setDirty(p) return p } /** * Add multiple plugins to the viewer. * @param plugins - List of plugin instances or classes */ async addPlugins(plugins: (IViewerPlugin | Class)[]): Promise { for (const p of plugins) await this.addPlugin(p) } /** * Add multiple plugins to the viewer(sync). * @param plugins - List of plugin instances or classes */ addPluginsSync(plugins: (IViewerPluginSync | Class)[]): void { for (const p of plugins) this.addPluginSync(p) } /** * Remove a plugin instance or a plugin class. Works similar to {@link ThreeViewer.addPlugin} * @param p * @param dispose * @returns {Promise} */ async removePlugin(p: IViewerPlugin, dispose = true): Promise { const type = p.constructor.PluginType if (!this.plugins[type]) return await p.onRemove(this) delete this.plugins[type] if (dispose) await p.dispose() // todo await? this.setDirty(p) } /** * Remove a plugin instance or a plugin class(sync). Works similar to {@link ThreeViewer.addPluginSync} * @param p * @param dispose */ removePluginSync(p: IViewerPluginSync, dispose = true): void { const type = p.constructor.PluginType if (!this.plugins[type]) return p.onRemove(this) delete this.plugins[type] if (dispose) p.dispose() this.setDirty(p) } /** * Set size of the canvas and update the renderer. * If no width/height is passed, canvas is set to 100% of the container. * @param size */ setSize(size?: {width?: number, height?: number}) { this._canvas.style.width = size?.width ? size.width + 'px' : '100%' this._canvas.style.height = size?.height ? size.height + 'px' : '100%' // this._canvas.style.maxWidth = '100%' // this is upto the app to do. // this._canvas.style.maxHeight = '100%' this.resize() } /** * Traverse all objects in scene model root. * @param callback */ traverseSceneObjects(callback: (o: T)=>void): void { this._scene.modelRoot.traverse(callback) } /** * Add an object to the scene model root. * If an imported scene model root is passed, it will be loaded with viewer configuration, unless importConfig is false * @param imported * @param options */ async addSceneObject(imported: T, options?: AddObjectOptions): Promise { if (imported.userData?.rootSceneModelRoot) { const obj = imported if (obj.importedViewerConfig && options?.importConfig !== false) await this.importConfig(obj.importedViewerConfig) this._scene.loadModelRoot(obj, options) return this._scene.modelRoot as T } this._scene.addObject(imported, options) return imported } /** * Serialize all the plugins and their settings to save or create presets. Used in {@link toJSON}. * @param meta - The meta object. * @param filter - List of PluginType for the to include. If empty, no plugins will be serialized. If undefined, all plugins will be serialized. * @returns {any[]} */ serializePlugins(meta: SerializationMetaType, filter?: string[]): any[] { if (filter && filter.length === 0) return [] return Object.entries(this.plugins).map(p=> { if (filter && !filter.includes(p[1].constructor.PluginType)) return // if (!p[1].toJSON) this.console.log(`Plugin of type ${p[0]} is not serializable`) return p[1].serializeWithViewer !== false ? p[1].toJSON?.(meta) : undefined }).filter(p=> !!p) } /** * Deserialize all the plugins and their settings from a preset. Used in {@link fromJSON}. * @param plugins - The output of {@link serializePlugins}. * @param meta - The meta object. * @returns {this} */ deserializePlugins(plugins: any[], meta?: SerializationMetaType): this { plugins.forEach(p=>{ if (!p.type) { this.console.warn('Invalid plugin to import ', p) return } const plugin = this.getPlugin(p.type) if (!plugin) { // this.console.warn(`Plugin of type ${p.type} is not added, cannot deserialize`) return } plugin.fromJSON?.(p, meta) }) return this } /** * Serialize a single plugin settings. */ exportPluginConfig(plugin?: string|Class|IViewerPlugin): ISerializedConfig | Record { if (plugin && typeof plugin === 'string' || (plugin as any).PluginType) plugin = this.getPlugin(plugin as any) if (!plugin) return {} const meta = getEmptyMeta() const data = (plugin).toJSON?.(meta) if (!data) return {} data.resources = metaToResources(meta) return data } /** * Deserialize and import a single plugin settings. * Can also use {@link ThreeViewer.importConfig} to import only plugin config. * @param json * @param plugin */ async importPluginConfig(json: ISerializedConfig, plugin?: IViewerPlugin) { // this.console.log('importing plugin preset', json, plugin) const type = json.type plugin = plugin || this.getPlugin(type) if (!plugin) { this.console.warn(`No plugin found for type ${type} to import config`) return undefined } if (!plugin.fromJSON) { this.console.warn(`Plugin ${type} does not support importing presets`) return undefined } const resources = json.resources || {} if (json.resources) delete json.resources const meta = await this.loadConfigResources(resources) await plugin.fromJSON(json, meta) if (meta) json.resources = meta return plugin } /** * Serialize multiple plugin settings. * @param filter - List of PluginType to include. If empty, no plugins will be serialized. If undefined, all plugins will be serialized. */ exportPluginsConfig(filter?: string[]): ISerializedViewerConfig { const meta = getEmptyMeta() const plugins = this.serializePlugins(meta, filter) convertArrayBufferToStringsInMeta(meta) // assuming not binary return { ...this._defaultConfig, plugins, resources: metaToResources(meta), } } /** * Serialize all the viewer and plugin settings. * @param binary - Indicate that the output will be converted and saved as binary data. (default: false) * @param pluginFilter - List of PluginType to include. If empty, no plugins will be serialized. If undefined, all plugins will be serialized. */ exportConfig(binary = false, pluginFilter?: string[]) { return this.toJSON(binary, pluginFilter) } /** * Deserialize and import all the viewer and plugin settings, exported with {@link exportConfig}. */ async importConfig(json: ISerializedConfig|ISerializedViewerConfig) { if (json.type !== this.type && json.type !== 'ViewerApp') { if (this.getPlugin(json.type)) { return this.importPluginConfig(json) } else { this.console.error(`Unknown config type ${json.type} to import`) return undefined } } const resources = await this.loadConfigResources(json.resources || {}) this.fromJSON(json, resources) } /** * Serialize all the viewer and plugin settings and versions. * @param binary - Indicate that the output will be converted and saved as binary data. (default: true) * @param pluginFilter - List of PluginType to include. If empty, no plugins will be serialized. If undefined, all plugins will be serialized. * @returns {any} - Serializable JSON object. */ toJSON(binary = true, pluginFilter?: string[]): ISerializedViewerConfig { const meta = getEmptyMeta() const data: ISerializedViewerConfig = Object.assign({ ...this._defaultConfig, plugins: this.serializePlugins(meta, pluginFilter), }, ThreeSerialization.Serialize(this, meta, true)) // this.console.log(dat) if (!binary) convertArrayBufferToStringsInMeta(meta) data.resources = metaToResources(meta) return data } /** * Deserialize all the viewer and plugin settings. * @note use async {@link ThreeViewer.importConfig} to import a json/config exported with {@link ThreeViewer.exportConfig} or {@link ThreeViewer.toJSON}. * @param data - The serialized JSON object retured from {@link toJSON}. * @param meta - The meta object * @returns {this} */ fromJSON(data: ISerializedViewerConfig, meta?: SerializationMetaType): this|null { const data2: Partial = {...data} // shallow copy // region legacy if (data2.backgroundIntensity !== undefined && data2.scene?.backgroundIntensity === undefined) { this.console.warn('old file format, backgroundIntensity moved to RootScene') this._scene.backgroundIntensity = data2.backgroundIntensity delete data2.backgroundIntensity } if (data2.useLegacyLights !== undefined && data2.renderManager?.useLegacyLights === undefined) { this.console.warn('old file format, useLegacyLights moved to RenderManager') this.renderManager.useLegacyLights = data2.useLegacyLights delete data2.useLegacyLights } if (data2.background !== undefined && data2.scene?.background === undefined) { this.console.warn('old file format, background moved to RootScene') if (data2.background === 'envMapBackground') data2.background = 'environment' else if (typeof data2.background === 'number') data2.background = new Color().setHex(data2.background, LinearSRGBColorSpace) else if (typeof data2.background === 'string') data2.background = new Color().setStyle(data2.background, LinearSRGBColorSpace) else if (data2.background?.isColor) data2.background = new Color(data2.background) if (data2.background?.isColor) { // color this._scene.backgroundColor = data2.background this._scene.background = null } else if (!data2.background) { // null this._scene.backgroundColor = null this._scene.background = null } else { // texture or 'environment' this._scene.backgroundColor = new Color('#ffffff') if (!data2.scene) data2.scene = {} data2.scene.background = data2.background } delete data2.background } // endregion if (!meta && data2.resources && data2.resources.__isLoadedResources) { meta = data2.resources as SerializationMetaType delete data2.resources } if (!meta?.__isLoadedResources) { this.console.error('meta in fromJSON is not available or is not loaded resources, call viewer.loadConfigResources first, or directly use viewer.importConfig') return null } if (Array.isArray(data2.plugins)) { this.deserializePlugins(data2.plugins, meta) delete data2.plugins } // meta = meta || data.resources ThreeSerialization.Deserialize(data2, this, meta, true) // todo: handle // __useCount set in ThreeSerialization while deserializing resources // for (const mat of Object.values(resources.materials) as any) { // if (!mat.__useCount) this.materialManager?.unregisterMaterial(mat) // todo: also dispose? // else delete mat.__useCount // } // for (const tex of Object.values(resources.textures) as any) { // if (!tex.__useCount) { // // todo: dispose? // } else { // delete tex.__useCount // } // } return this } loadConfigResources = async(json: Partial, extraResources?: Partial): Promise => { // this.console.log(json) if (json.__isLoadedResources) return json const meta = metaFromResources(json, this) return await MetaImporter.ImportMeta(meta, extraResources) } async doOnce(event: IViewerEventTypes, func: (...args: any[]) => TRet): Promise { return new Promise((resolve) => { const listener = async(...args: any[]) => { this.removeEventListener(event, listener) resolve(await func(...args)) } this.addEventListener(event, listener) }) } private _setActiveCameraView(event: any = {}): void { if (event.type === 'setView') { if (!event.camera) { this.console.warn('Cannot find camera', event) return } const camera = this._scene.mainCamera camera.setViewFromCamera(event.camera) // default is worldSpace } else if (event.type === 'activateMain') this._scene.mainCamera = event.camera || undefined // event.camera should have been upgraded when added to the scene. } private _resolvePluginOrClass(plugin: T | Class, ...args: ConstructorParameters>): T { let p: T if ((plugin as Class).prototype) p = new (plugin as Class)(...args) else p = plugin as T if ((plugin as Class).prototype) { const p1 = this.getPlugin(plugin as Class) if (p1) { this.console.error(`Plugin of type ${p1.constructor.PluginType} already exists, no new plugin created`, p1) return p1 } p = new (plugin as Class)(...args) } else p = plugin as T return p } private _renderEnabledChanged(): void { this.dispatchEvent({type: this.renderEnabled ? 'renderEnabled' : 'renderDisabled'}) } private readonly _defaultConfig: ISerializedViewerConfig = { assetType: 'config', type: this.type, version: ThreeViewer.VERSION, metadata: { generator: 'ThreePipe', version: 1, }, plugins: [], } // todo: find a better fix for context loss and restore? private _lastSize = new Vector2() private _onContextRestore = (_: Event) => { this.enabled = true this._canvas.width = this._lastSize.width this._canvas.height = this._lastSize.height this.resize() this._scene.setDirty({refreshScene: true, frameFade: false}) } private _onContextLost = (_: Event) => { this._lastSize.set(this._canvas.width, this._canvas.height) this._canvas.width = 2 this._canvas.height = 2 this.resize() this.enabled = false } // private _addSceneObject = (e: IEvent) => { // if (!e || !e.object) return // const config = e.object.__importedViewerConfig // this is set in gltf.ts when gltf file is imported. This is done here so that scene settings are applied whenever the imported object is added to scene. // if (!config) return // this.fromJSON(config, config.resources) // } public async fitToView(selected?: Object3D, distanceMultiplier = 1.5, duration?: number, ease?: Easing|EasingFunctionType) { const camViews = this.getPlugin('CameraViews') if (!camViews) { this.console.error('CameraViewPlugin (CameraViews) is required for fitToView to work') return } await camViews?.animateToFitObject(selected, distanceMultiplier, duration, ease, {min: (( this.scene.mainCamera.controls)?.minDistance ?? 0.5) + 0.5, max: 1000.0}) } // todo: create/load texture utils // region legacy creation functions // /** // * Converts a three.js Camera instance to be used in the viewer. // * @param camera - The three.js OrthographicCamera or PerspectiveCamera instance // * @returns {CameraController} - A wrapper around the camera with some useful methods and properties. // */ // createCamera(camera: OrthographicCamera | PerspectiveCamera): CameraController { // const cam: CameraController = camera.userData.iCamera ?? new CameraController(camera, { // controlsMode: '', // controlsEnabled: false, // }, this._canvas) // if (camera.userData.autoLookAtTarget === undefined) { // cam.autoLookAtTarget = false // camera.userData.autoLookAtTarget = false // } else { // cam.autoLookAtTarget = camera.userData.autoLookAtTarget // } // return cam // } // /** // * Create a new empty object in the scene or add an existing three.js object to the scene. // * @param object // */ // async createObject3D(object?: Object3D): Promise { // return this.getManager()?.addImportedSingle(object || new Object3D(), {autoScale: false, pseudoCenter: false}) // } // /** // * Create a new physical material from a template or another material. It returns the same material if a material is passed created by the material manager. // * @param material // */ // createPhysicalMaterial(material?: Material|MeshPhysicalMaterialParameters): MeshStandardMaterial2 | undefined { // return this.createMaterial('standard', material) // } // /** // * Create a new material from a template or another material. It returns the same material if a material is passed created by the material manager. // * @param template - template name registered in MaterialManager // * @param material - three.js material object or material params to create a new material // */ // createMaterial>(template: 'standard' | 'basic' | 'diamond' | string, material?: Material|any): T | undefined { // if ((material as Material)?.isMaterial) { // const f = this.getManager()?.materials?.findMaterial((material as Material).uuid) // if (f) return f as T // } // return this.getManager()?.materials?.generateFromTemplate(template, material) as T // } // endregion /** * The renderer for the viewer that's attached to the canvas. This is wrapper around WebGLRenderer and EffectComposer and manages post-processing passes and rendering logic * @deprecated - use {@link renderManager} instead */ get renderer(): ViewerRenderManager { this.console.error('renderer is deprecated, use renderManager instead') return this.renderManager } /** * @deprecated use {@link assetManager} instead. * Gets the Asset manager, contains useful functions for managing, loading and inserting assets. */ getManager(): AssetManager|undefined { return this.assetManager } /** * Get the Plugin by the string type. * @deprecated - Use {@link getPlugin} instead. * @param type * @returns {T | undefined} */ getPluginByType(type: string): T | undefined { return this.plugins[type] as T | undefined } }