import {Mesh} from 'threepipe' import {createBufferGeometry} from './geometry' import {createMaterial} from './material' export function createMesh(object: any) { if (!object.data) return null const geometry = createBufferGeometry(object.data, [0, 0, 0]) const mat = object.data.mat[0] const material = mat ? createMaterial(mat) : undefined const mesh = new Mesh(geometry, material) mesh.castShadow = true mesh.receiveShadow = true mesh.rotateZ(object.rot[2]) mesh.rotateY(object.rot[1]) mesh.rotateX(object.rot[0]) mesh.scale.fromArray(object.size, 0) mesh.position.fromArray([object.loc[0], object.loc[2], -object.loc[1]], 0) return mesh }