import {createLight} from './light' import {createMesh} from './mesh' import {Object3D} from 'threepipe' const blenderObjectTypes = { mesh: 1, lamp: 10, } export async function createObjects(file: any) { const objects: (Object3D|null)[] = [] const blendObjects = file.objects.Object for (const object of blendObjects) { switch (object.type) { case blenderObjectTypes.mesh: objects.push(createMesh(object)) break case blenderObjectTypes.lamp: objects.push(createLight(object)) break default: console.warn('Unsupported object type', object.type) } } return objects.filter(o => !!o) as Object3D[] }