threepipe
Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.

script.ts 2.3KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. import {
  2. _testFinish,
  3. BaseGroundPlugin,
  4. GBufferPlugin,
  5. IObject3D, LoadingScreenPlugin,
  6. PickingPlugin,
  7. RenderTargetPreviewPlugin, SSAAPlugin,
  8. ThreeViewer,
  9. } from 'threepipe'
  10. import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
  11. // @ts-expect-error todo fix
  12. import {BloomPlugin, SSReflectionPlugin, TemporalAAPlugin} from '@threepipe/webgi-plugins'
  13. async function init() {
  14. const viewer = new ThreeViewer({
  15. canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
  16. msaa: true,
  17. dropzone: {
  18. addOptions: {
  19. disposeSceneObjects: true,
  20. },
  21. },
  22. plugins: [LoadingScreenPlugin, GBufferPlugin, BloomPlugin, SSAAPlugin, TemporalAAPlugin],
  23. // rgbm: false,
  24. })
  25. viewer.renderManager.stableNoise = true
  26. const inline = true
  27. const ssrefl = viewer.addPluginSync(new SSReflectionPlugin(inline))
  28. const ground = viewer.addPluginSync(BaseGroundPlugin)
  29. viewer.addPluginSync(PickingPlugin)
  30. console.log(ssrefl)
  31. const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
  32. await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr', {
  33. setBackground: true,
  34. })
  35. await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
  36. autoCenter: true,
  37. autoScale: true,
  38. })
  39. // const model = result?.getObjectByName('node_damagedHelmet_-6514')
  40. // const materials = (model?.materials || []) as PhysicalMaterial[]
  41. ui.setupPluginUi(ssrefl)
  42. ui.setupPluginUi(BaseGroundPlugin)
  43. ui.setupPluginUi(PickingPlugin)
  44. ui.setupPluginUi(BloomPlugin)
  45. // for (const material of materials) {
  46. // ui.appendChild(material.uiConfig)
  47. // }
  48. // bloom.pass!.intensity = 3
  49. // bloom.pass!.threshold = 1
  50. // viewer.scene.background = null
  51. // bloom.pass!.bloomDebug = true
  52. ground.material!.roughness = 0.2
  53. const targetPreview = await viewer.addPlugin(RenderTargetPreviewPlugin)
  54. if (!ssrefl.inlineShaderRayTrace) {
  55. targetPreview.addTarget(() => ssrefl.target, 'ssrefl')
  56. }
  57. // const gb = viewer.getPlugin(GBufferPlugin)
  58. // targetPreview.addTarget(() => gb?.target, 'depth')
  59. }
  60. init().then(_testFinish)