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- import {IObject3D} from '../IObject'
- import {IUiConfigContainer, UiObjectConfig} from 'uiconfig.js'
- import {ICamera} from '../ICamera'
-
- export function makeIObject3DUiConfig(this: IObject3D, isMesh?:boolean): UiObjectConfig {
- if (!this) return {}
- if (this.uiConfig) return this.uiConfig
- const config: UiObjectConfig = {
- type: 'folder',
- label: this.name || 'unnamed',
- expanded: true,
- limitedUi: true,
- children: [
- {
- type: 'checkbox',
- label: 'Visible',
- property: [this, 'visible'],
- limitedUi: true,
- },
- {
- type: 'button',
- label: 'Pick/Focus',
- value: ()=>{
- // todo instead of dispatching, make a IObject3D.select function
- this.dispatchEvent({type: 'select', ui: true, value: this, bubbleToParent: true, focusCamera: true})
- },
- },
- {
- type: 'button',
- label: 'Pick Parent',
- hidden: ()=>!this.parent,
- value: ()=>{
- const parent = this.parent
- if (parent) {
- parent.dispatchEvent({type: 'select', ui: true, bubbleToParent: true, value: parent})
- }
- },
- },
- {
- type: 'input',
- label: 'Name',
- property: [this, 'name'],
- },
- {
- type: 'checkbox',
- label: 'Casts Shadow',
- hidden: () => !(this as any).isMesh,
- property: [this, 'castShadow'],
- // onChange: this.setDirty,
- },
- {
- type: 'checkbox',
- label: 'Receive Shadow',
- hidden: () => !(this as any).isMesh,
- property: [this, 'receiveShadow'],
- // onChange: this.setDirty,
- },
- {
- type: 'checkbox',
- label: 'Frustum culled',
- property: [this, 'frustumCulled'],
- // onChange: this.setDirty,
- },
- {
- type: 'vec3',
- label: 'Position',
- property: [this, 'position'],
- limitedUi: true,
- },
- {
- type: 'vec3',
- label: 'Rotation',
- property: [this, 'rotation'],
- limitedUi: true,
- },
- {
- type: 'vec3',
- label: 'Scale',
- property: [this, 'scale'],
- },
- {
- type: 'input',
- label: 'Render Order',
- property: [this, 'renderOrder'],
- },
- {
- type: 'button',
- label: 'Auto Scale',
- hidden: ()=>!this.autoScale,
- prompt: ['Auto Scale Radius: Object will be scaled to the given radius', this.userData.autoScaleRadius || '2', true],
- value: ()=>{
- const def = (this.userData.autoScaleRadius || 2) + ''
- const res = prompt('Auto Scale Radius: Object will be scaled to the given radius', def)
- if (res === null) return
- const rad = parseFloat(res || def)
- if (Math.abs(rad) > 0) this.autoScale?.(rad)
- },
- },
- // {
- // type: 'button',
- // label: 'Auto Center',
- // value: ()=>{
- // autoCenterObject3D(object)
- // },
- // },
- this.userData.license !== undefined ? {
- type: 'input',
- label: 'License/Credits',
- property: [this.userData, 'license'],
- limitedUi: true,
- } : {},
- ],
- }
- if (this.isMesh && isMesh !== false) {
- // todo: move to make mesh ui function?
- const ui = [
- // morph targets
- ()=>{
- const dict = Object.entries(this.morphTargetDictionary || {})
- return dict.length ? {
- label: 'Morph Targets',
- type: 'folder',
- children: dict.map(([name, i])=>({
- type: 'slider',
- label: name,
- bounds: [0, 1],
- stepSize: 0.0001,
- property: [this.morphTargetInfluences, i as any],
- onChange: (e: any)=>{
- this.setDirty?.({refreshScene: e.last, frameFade: false, refreshUi: false})
- },
- })),
- } : undefined
- },
- // geometry
- ()=>(this.geometry as IUiConfigContainer)?.uiConfig,
- // material(s)
- ()=>Array.isArray(this.material) ? this.material.length < 1 ? undefined : {
- label: 'Materials',
- type: 'folder',
- children: (this.material as IUiConfigContainer[]).map((a)=>a?.uiConfig).filter(a=>a),
- } : (this.material as IUiConfigContainer)?.uiConfig,
- ]
- ;(config.children as UiObjectConfig[]).push(...ui)
- }
- // todo: if we are replacing all the cameras in the scene, is this even required?
- if (this.isCamera) {
- // todo: move to make camera ui function?
- const ui: UiObjectConfig[] = [
- {
- type: 'button',
- label: 'Set View',
- value: ()=>{
- // todo: call setView on the camera, which will dispatch the event
- (this as ICamera).dispatchEvent({type: 'setView', ui: true, camera: this as ICamera})
- config.uiRefresh?.(true, 'postFrame')
- },
- },
- {
- type: 'button',
- label: 'Activate main',
- hidden: ()=>(this as ICamera)?.isMainCamera,
- value: ()=>{
- // todo: call activateMain on the camera, which will dispatch the event
- (this as ICamera).dispatchEvent({type: 'activateMain', ui: true, camera: this as ICamera})
- config.uiRefresh?.(true, 'postFrame')
- },
- },
- {
- type: 'button',
- label: 'Deactivate main',
- hidden: ()=>!(this as ICamera)?.isMainCamera,
- value: ()=>{
- // todo: call activateMain on the camera, which will dispatch the event
- (this as ICamera).dispatchEvent({type: 'activateMain', ui: true, camera: undefined})
- config.uiRefresh?.(true, 'postFrame')
- },
- },
- {
- type: 'checkbox',
- label: 'Auto LookAt Target',
- getValue: ()=>(this as ICamera).userData.autoLookAtTarget ?? false,
- setValue: (v)=>{
- (this as ICamera).userData.autoLookAtTarget = v
- config.uiRefresh?.(true, 'postFrame')
- },
- },
- ]
- ;(config.children as UiObjectConfig[]).push(...ui)
- }
-
- // todo: lights?
-
- // todo: issue when selected object is moved to picking from SceneUI
- // (config.children as UiObjectConfig[]).push(makeHierarchyUi(object))
- this.uiConfig = config
- return config
-
- }
-
- // function makeHierarchyUi(object: Object3D, root?: Object3D): UiObjectConfig {
- // const dispatch = ()=>(root || object).dispatchEvent({type: 'select', ui: true, value: object})
- // if (object.children.length === 0) return {
- // type: 'button',
- // label: 'Select ' + (object.name || 'unnamed'),
- // // limitedUi: true,
- // value: dispatch,
- // }
- // return {
- // type: 'folder',
- // label: 'Select ' + (object.name || 'unnamed'),
- // // limitedUi: true,
- // children: object.children.map((child)=>makeHierarchyUi(child, root || object)),
- // value: dispatch,
- // onExpand: dispatch,
- // }
- // }
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