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- import {
- _testFinish,
- BaseGroundPlugin, DirectionalLight2,
- GBufferPlugin,
- IObject3D, LoadingScreenPlugin, PhysicalMaterial,
- PickingPlugin,
- RenderTargetPreviewPlugin, SSAAPlugin,
- ThreeViewer, Object3DWidgetsPlugin, TransformControlsPlugin, AssetExporterPlugin, OrbitControls3,
- } from 'threepipe'
- import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
- // @ts-expect-error todo fix
- import {BloomPlugin, SSReflectionPlugin, TemporalAAPlugin, VelocityBufferPlugin, SSGIPlugin} from '@threepipe/webgi-plugins'
-
- async function init() {
-
- const viewer = new ThreeViewer({
- canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
- msaa: true,
- rgbm: true,
- zPrepass: false,
- renderScale: 'auto',
- maxRenderScale: 1.5,
- dropzone: {
- addOptions: {
- disposeSceneObjects: true,
- },
- },
- plugins: [LoadingScreenPlugin, GBufferPlugin, BloomPlugin, SSAAPlugin, TemporalAAPlugin, Object3DWidgetsPlugin, TransformControlsPlugin, AssetExporterPlugin, new VelocityBufferPlugin(undefined, false), SSReflectionPlugin],
- // rgbm: false,
- })
- viewer.renderManager.stableNoise = true
-
- viewer.getPlugin(SSReflectionPlugin)!.enabled = false
-
- const ssgi = viewer.addPluginSync(new SSGIPlugin())
- viewer.addPluginSync(new BaseGroundPlugin())
-
- const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
- await viewer.setEnvironmentMap('https://hdrihaven.r2cache.com/hdr/1k/empty_warehouse_01_1k.hdr', {
- setBackground: true,
- })
- await viewer.load<IObject3D>('https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Sponza/glTF/Sponza.gltf', {
- autoCenter: false,
- autoScale: true,
- autoScaleRadius: 30,
- })
-
- viewer.scene.modelRoot.traverse((o) => {
- if (o.material) {
- const mat = o.material as PhysicalMaterial
- mat.emissiveIntensity *= 10
- }
- })
- viewer.scene.envMapIntensity = 0.0
-
- ui.setupPluginUi(ssgi)
- ui.setupPluginUi(SSReflectionPlugin)
- ui.setupPluginUi(BaseGroundPlugin)
- ui.setupPluginUi(PickingPlugin)
- ui.setupPluginUi(BloomPlugin)
- ui.setupPluginUi(TemporalAAPlugin)
- ui.setupPluginUi(VelocityBufferPlugin)
- ui.setupPluginUi(AssetExporterPlugin)
-
- const targetPreview = await viewer.addPlugin(RenderTargetPreviewPlugin)
- targetPreview.addTarget(() => ssgi.target, 'ssgi')
- // const gb = viewer.getPlugin(GBufferPlugin)
- // targetPreview.addTarget(() => gb?.target, 'depth')
-
- const camera = viewer.scene.mainCamera
- camera.position.set(-1, 5, -0.7)
- camera.target.set(-4, 4, -0.7)
- const controls = camera.controls as OrbitControls3
- controls.minDistance = 2
- controls.maxDistance = 3
- controls.autoPushTarget = true
- controls.autoPullTarget = true
-
- const light = new DirectionalLight2()
- viewer.scene.addObject(light)
- light.position.set(0, 20, 0)
- light.lookAt(-25, 0, 0)
- light.intensity = 30
- light.castShadow = true
- light.shadow.camera.left = -25
- light.shadow.camera.right = 25
- light.shadow.camera.top = 25
- light.shadow.camera.bottom = -25
- light.shadow.mapSize.set(1024, 1024)
-
- // todo add to DirectionalLight
- light.uiConfig.children!.push({
- type: 'vec2',
- label: 'Shadow Map Size',
- property: [light?.shadow, 'mapSize'],
- onChange: ()=>{
- light.shadow.map?.dispose()
- light.shadow.mapPass?.dispose()
- light.shadow.map = null as any
- light.shadow.mapPass = null as any
- },
- },
- {
- type: 'slider',
- bounds: [-0.001, 0.001],
- stepSize: 0.00002,
- label: 'Shadow Bias',
- property: [light?.shadow, 'bias'],
- onChange: (e)=>light.setDirty(e),
- },
- {
- type: 'slider',
- bounds: [-0.1, 0.1],
- stepSize: 0.005,
- label: 'Shadow Normal Bias',
- property: [light?.shadow, 'normalBias'],
- onChange: (e)=>light.setDirty(e),
- },
- {
- type: 'slider',
- bounds: [0, 5],
- label: 'Shadow radius',
- property: [light?.shadow, 'radius'],
- onChange: (e)=>light.setDirty(e),
- },
- {
- type: 'slider',
- bounds: [0.1, 50],
- label: 'Shadow frustum',
- // property: [light.shadow, 'radius'],
- getValue: ()=>{
- return light.shadow.camera.right * 2
- },
- setValue: (v: number)=>{
- light.shadow.camera.left = -v / 2
- light.shadow.camera.right = v / 2
- light.shadow.camera.top = v / 2
- light.shadow.camera.bottom = -v / 2
- },
- onChange: (e)=>light.setDirty(e),
- })
-
- ui.appendChild(light.uiConfig)
- }
-
- init().then(_testFinish)
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