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- import {AmbientLight, Color, ColorRepresentation} from 'three'
- import {ILight, ILightEvent} from './ILight'
- import {iLightCommons} from '../object/iLightCommons'
- import {IObject3D} from '../IObject'
- import {uiColor, UiObjectConfig, uiPanelContainer, uiSlider, uiToggle} from 'uiconfig.js'
- import {onChange3} from 'ts-browser-helpers'
-
- @uiPanelContainer('Ambient Light')
- export class AmbientLight2 extends AmbientLight implements ILight<undefined> {
- assetType = 'light' as const
- setDirty = iLightCommons.setDirty
- refreshUi = iLightCommons.refreshUi
- declare uiConfig: UiObjectConfig
- readonly isAmbientLight2 = true
-
- @uiToggle('Enabled')
- @onChange3('setDirty')
- declare visible: boolean
-
- @uiColor('Color', (that: AmbientLight2)=>({onChange: ()=>that.setDirty()}))
- declare color: Color
- @uiSlider('Intensity', [0, 30], 0.01)
- @onChange3('setDirty')
- declare intensity: number
-
- constructor(color?: ColorRepresentation, intensity?: number) {
- super(color, intensity)
- iLightCommons.upgradeLight.call(this)
- }
-
- autoScale() {
- console.warn('AutoScale not supported on Lights')
- return this
- }
-
- autoCenter() {
- console.warn('AutoCenter not supported on Lights')
- return this
- }
-
- /**
- * @deprecated use `this` instead
- */
- get lightObject(): this {
- return this
- }
-
- /**
- * @deprecated use `this` instead
- */
- get modelObject(): this {
- return this
- }
-
-
- // region inherited type fixes
- // re-declaring from IObject3D because: https://github.com/microsoft/TypeScript/issues/16936
-
- traverse: (callback: (object: IObject3D) => void) => void
- traverseVisible: (callback: (object: IObject3D) => void) => void
- traverseAncestors: (callback: (object: IObject3D) => void) => void
- getObjectById: <T extends IObject3D = IObject3D>(id: number) => T | undefined
- getObjectByName: <T extends IObject3D = IObject3D>(name: string) => T | undefined
- getObjectByProperty: <T extends IObject3D = IObject3D>(name: string, value: string) => T | undefined
- copy: (source: AmbientLight|IObject3D, recursive?: boolean, ...args: any[]) => this
- clone: (recursive?: boolean) => this
- remove: (...object: IObject3D[]) => this
- dispatchEvent: (event: ILightEvent) => void
- declare parent: IObject3D | null
- declare children: IObject3D[]
-
- // endregion
-
- }
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