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- import {Color, ColorRepresentation, DirectionalLight, DirectionalLightShadow, Euler, Vector2, Vector3} from 'three'
- import {ILight} from './ILight'
- import {iLightCommons} from '../object/iLightCommons'
- import {IObject3D} from '../IObject'
- import {uiColor, uiFolderContainer, uiNumber, UiObjectConfig, uiSlider, uiToggle, uiVector} from 'uiconfig.js'
- import {onChange2, onChange3} from 'ts-browser-helpers'
- import {bindToValue} from '../../three'
-
- /**
- * Extension of three.js DirectionalLight with additional properties for serialization and UI
- * A directional light is a light source that has a position but no dimensions - a single point in space that emits light in a specific direction.
- *
- * Note - gltf serialization is handled by {@link GLTFLightExtrasExtension}
- *
- * @category Lights
- */
- // todo: add Light section in the readme detailing these ...2 lights
- @uiFolderContainer('Directional Light')
- export class DirectionalLight2 extends DirectionalLight implements ILight<DirectionalLightShadow> {
- assetType = 'light' as const
- setDirty = iLightCommons.setDirty
- refreshUi = iLightCommons.refreshUi
- declare uiConfig: UiObjectConfig
- readonly isDirectionalLight2 = true
-
- @uiToggle('Enabled')
- @onChange3('setDirty')
- declare visible: boolean
-
- @uiColor('Color', (that: DirectionalLight2)=>({onChange: ()=>that.setDirty()}))
- declare color: Color
- @uiSlider('Intensity', [0, 100], 0.01)
- @onChange3('setDirty')
- declare intensity: number
- @uiVector('Position', undefined, undefined, (that: DirectionalLight2)=>({onChange: ()=>that.setDirty()}))
- declare readonly position: Vector3
- @uiVector('Rotation', undefined, undefined, (that: DirectionalLight2)=>({onChange: ()=>that.setDirty()}))
- declare readonly rotation: Euler
- @uiToggle('Cast Shadow')
- @onChange3('setDirty')
- declare castShadow: boolean
-
- @uiVector('Shadow Map Size')
- @bindToValue({obj: 'shadow', key: 'mapSize', onChange: DirectionalLight2.prototype._mapSizeChanged, onChangeParams: false})
- shadowMapSize: Vector2
-
- protected _mapSizeChanged() {
- this.shadow.map?.dispose()
- this.shadow.mapPass?.dispose()
- this.shadow.map = null as any
- this.shadow.mapPass = null as any
- this.setDirty({change: 'shadowMapSize'})
- }
-
- @uiSlider('Shadow Bias', [-0.001, 0.001], 0.00001)
- @bindToValue({obj: 'shadow', key: 'bias', onChange: 'setDirty'})
- shadowBias: number
-
- @uiSlider('Shadow Normal Bias', [-0.1, 0.1], 0.005)
- @bindToValue({obj: 'shadow', key: 'normalBias', onChange: 'setDirty'})
- shadowNormalBias: number
-
- @uiSlider('Shadow Radius', [0, 5], 0.01)
- @bindToValue({obj: 'shadow', key: 'radius', onChange: 'setDirty'})
- shadowRadius: number
-
- @uiSlider('Shadow Frustum', [0.1, 50], 0.01)
- @onChange2(DirectionalLight2.prototype._shadowFrustumChanged)
- shadowFrustum: number
-
- @uiNumber('Shadow Near')
- @bindToValue({obj: 'shadow', key: ['camera', 'near'], onChange: DirectionalLight2.prototype._shadowCamUpdate})
- shadowNear: number
-
- @uiNumber('Shadow Far')
- @bindToValue({obj: 'shadow', key: ['camera', 'far'], onChange: DirectionalLight2.prototype._shadowCamUpdate})
- shadowFar: number
-
- protected _shadowFrustumChanged() {
- const v = this.shadowFrustum
- this.shadow.camera.left = -v / 2
- this.shadow.camera.right = v / 2
- this.shadow.camera.top = v / 2
- this.shadow.camera.bottom = -v / 2
- this.shadow.camera.updateProjectionMatrix()
- this.setDirty({change: 'shadowFrustum'})
- }
-
- protected _shadowCamUpdate(change?: string) {
- this.shadow.camera.updateProjectionMatrix()
- this.setDirty({change})
- }
-
- constructor(color?: ColorRepresentation, intensity?: number) {
- super(color, intensity)
- this.target.position.set(0, 0, -1) // because of GLTF spec: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_lights_punctual
- this.add(this.target) // todo: make sure the child isn't exported in gltf
- iLightCommons.upgradeLight.call(this)
- this.shadowFrustum = 10
- }
-
- autoScale() {
- console.warn('DirectionalLight2: AutoScale not supported on Lights')
- return this
- }
-
- autoCenter() {
- console.warn('DirectionalLight2: AutoCenter not supported on Lights')
- return this
- }
-
- /**
- * @deprecated use `this` instead
- */
- get lightObject(): this {
- return this
- }
-
- /**
- * @deprecated use `this` instead
- */
- get modelObject(): this {
- return this
- }
-
- // region inherited type fixes
- // re-declaring from IObject3D because: https://github.com/microsoft/TypeScript/issues/16936
-
- traverse: (callback: (object: IObject3D) => void) => void
- traverseVisible: (callback: (object: IObject3D) => void) => void
- traverseAncestors: (callback: (object: IObject3D) => void) => void
- getObjectById: <T extends IObject3D = IObject3D>(id: number) => T | undefined
- getObjectByName: <T extends IObject3D = IObject3D>(name: string) => T | undefined
- getObjectByProperty: <T extends IObject3D = IObject3D>(name: string, value: string) => T | undefined
- copy: (source: DirectionalLight|IObject3D, recursive?: boolean, ...args: any[]) => this
- clone: (recursive?: boolean) => this
- remove: (...object: IObject3D[]) => this
- // dispatchEvent: (event: ILightEvent) => void
- declare parent: IObject3D | null
- declare children: IObject3D[]
-
- // endregion
-
- }
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