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- import {IObject3D} from '../IObject'
- import {IUiConfigContainer, UiObjectConfig} from 'uiconfig.js'
- import {ICamera} from '../ICamera'
- import {Vector3} from 'three'
-
- export function makeICameraCommonUiConfig(this: ICamera, config: UiObjectConfig): UiObjectConfig[] {
- return [
- {
- type: 'button',
- label: 'Set View',
- value: ()=>{
- this.setViewToMain({ui: true})
- config.uiRefresh?.(true, 'postFrame') // config is parent config
- },
- },
- {
- type: 'button',
- label: 'Activate main',
- hidden: ()=>this?.isMainCamera,
- value: ()=>{
- this.activateMain({ui: true})
- config.uiRefresh?.(true, 'postFrame')
- },
- },
- {
- type: 'button',
- label: 'Deactivate main',
- hidden: ()=>!this?.isMainCamera,
- value: ()=>{
- this.deactivateMain({ui: true})
- config.uiRefresh?.(true, 'postFrame')
- },
- },
- {
- type: 'checkbox',
- label: 'Auto LookAt Target',
- getValue: ()=>this.userData.autoLookAtTarget ?? false,
- setValue: (v: boolean)=>{
- this.userData.autoLookAtTarget = v
- config.uiRefresh?.(true, 'postFrame')
- },
- },
- ]
- }
-
- export function makeIObject3DUiConfig(this: IObject3D, isMesh?:boolean): UiObjectConfig {
- if (!this) return {}
- if (this.uiConfig) return this.uiConfig
- const config: UiObjectConfig = {
- type: 'folder',
- label: ()=>this.name || 'unnamed',
- expanded: true,
- onChange: (ev)=>{
- if (!ev.config || ev.config.onChange) return
- this.setDirty({uiChangeEvent: ev, refreshScene: false, refreshUi: true})
- },
- children: [
- {
- type: 'checkbox',
- label: 'Visible',
- property: [this, 'visible'],
- },
- {
- type: 'button',
- label: 'Pick/Focus', // todo: move to the plugin that does the picking
- value: ()=>{
- this.dispatchEvent({type: 'select', ui: true, object: this, bubbleToParent: true, focusCamera: true})
- },
- },
- {
- type: 'button',
- label: 'Pick Parent', // todo: move to the plugin that does the picking
- hidden: ()=>!this.parent,
- value: ()=>{
- const parent = this.parent
- if (parent) {
- parent.dispatchEvent({type: 'select', ui: true, bubbleToParent: true, object: parent})
- }
- },
- },
- {
- type: 'input',
- label: 'Name',
- property: [this, 'name'],
- onChange: (e: any)=>{
- if (e.last) this.setDirty?.({refreshScene: true, frameFade: false, refreshUi: true})
- },
- },
- {
- type: 'checkbox',
- label: 'Casts Shadow',
- hidden: () => !(this as any).isMesh,
- property: [this, 'castShadow'],
- },
- {
- type: 'checkbox',
- label: 'Receive Shadow',
- hidden: () => !(this as any).isMesh,
- property: [this, 'receiveShadow'],
- },
- {
- type: 'checkbox',
- label: 'Frustum culled',
- property: [this, 'frustumCulled'],
- },
- {
- type: 'vec3',
- label: 'Position',
- property: [this, 'position'],
- },
- {
- type: 'vec3',
- label: 'Rotation',
- property: [this, 'rotation'],
- },
- {
- type: 'vec3',
- label: 'Scale',
- property: [this, 'scale'],
- },
- {
- type: 'input',
- label: 'Render Order',
- property: [this, 'renderOrder'],
- },
- {
- type: 'button',
- label: 'Auto Scale',
- hidden: ()=>!this.autoScale,
- prompt: ['Auto Scale Radius: Object will be scaled to the given radius', this.userData.autoScaleRadius || '2', true],
- value: async()=>{
- const def = (this.userData.autoScaleRadius || 2) + ''
- const res = prompt('Auto Scale Radius: Object will be scaled to the given radius', def)
- if (res === null) return
- const rad = parseFloat(res || def)
- if (Math.abs(rad) > 0) {
- this.autoScale?.(rad)
- return ()=>this.autoScale?.(rad, undefined, undefined, true)
- }
- },
- },
- {
- type: 'button',
- label: 'Auto Center',
- value: ()=>{
- const res = confirm('Auto Center: Object will be centered, are you sure you want to proceed?')
- if (!res) return
- this.autoCenter?.(true)
- return ()=>this.autoCenter?.(true, true)
- },
- },
- {
- type: 'folder',
- label: 'Rotate model',
- children: [
- 'X +', 'X -', 'Y +', 'Y -', 'Z +', 'Z -',
- ].map((l)=>{
- return {
- type: 'button',
- label: 'Rotate ' + l + '90',
- value: ()=>{
- this.rotateOnAxis(new Vector3(l.includes('X') ? 1 : 0, l.includes('Y') ? 1 : 0, l.includes('Z') ? 1 : 0), Math.PI / 2 * (l.includes('-') ? -1 : 1))
- this.setDirty?.({refreshScene: true, refreshUi: false})
- },
- }
- }),
- },
- this.userData.license !== undefined ? {
- type: 'input',
- label: 'License/Credits',
- property: [this.userData, 'license'],
- } : {},
- ],
- }
- if ((this.isLine || this.isMesh) && isMesh !== false) {
- // todo: move to make mesh ui function?
- const ui = [
- // morph targets
- ()=>{
- const dict = Object.entries(this.morphTargetDictionary || {})
- return dict.length ? {
- label: 'Morph Targets',
- type: 'folder',
- children: dict.map(([name, i])=>({
- type: 'slider',
- label: name,
- bounds: [0, 1],
- stepSize: 0.0001,
- property: [this.morphTargetInfluences, i as any],
- onChange: (e: any)=>{
- this.setDirty?.({refreshScene: e.last, frameFade: false, refreshUi: false})
- },
- })),
- } : undefined
- },
- // geometry
- ()=>(this.geometry as IUiConfigContainer)?.uiConfig,
- // material(s)
- ()=>Array.isArray(this.material) ? this.material.length < 1 ? undefined : {
- label: 'Materials',
- type: 'folder',
- children: (this.material as IUiConfigContainer[]).map((a)=>a?.uiConfig).filter(a=>a),
- } : (this.material as IUiConfigContainer)?.uiConfig,
- ]
- ;(config.children as UiObjectConfig[]).push(...ui)
- }
- // todo: if we are replacing all the cameras in the scene, is this even required?
- if (this.isCamera) {
- const ui: UiObjectConfig[] = makeICameraCommonUiConfig.call(this as ICamera, config)
- ;(config.children as UiObjectConfig[]).push(...ui)
- }
-
- // todo: lights?
-
- this.uiConfig = config
- return config
-
- }
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