threepipe
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script.ts 2.7KB

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  1. import {
  2. _testFinish,
  3. BasicShadowMap,
  4. Box3B,
  5. DirectionalLight2,
  6. IObject3D,
  7. LoadingScreenPlugin,
  8. Mesh,
  9. PhysicalMaterial,
  10. PlaneGeometry,
  11. ProgressivePlugin,
  12. RenderTargetPreviewPlugin,
  13. SSAAPlugin,
  14. ThreeViewer,
  15. Vector3,
  16. } from 'threepipe'
  17. import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
  18. async function init() {
  19. const viewer = new ThreeViewer({
  20. canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
  21. msaa: true,
  22. rgbm: false,
  23. dropzone: {
  24. addOptions: {
  25. disposeSceneObjects: true,
  26. importConfig: true,
  27. },
  28. },
  29. plugins: [LoadingScreenPlugin],
  30. })
  31. viewer.addPluginSync(new ProgressivePlugin((window as any).TESTING ? 20 : 200))
  32. viewer.addPluginSync(new SSAAPlugin())
  33. // viewer.scene.addObject(new HemisphereLight(0xffffff, 0x444444, 10))
  34. const result = await viewer.load<IObject3D>('https://threejs.org/examples/models/fbx/Samba Dancing.fbx', {
  35. autoCenter: true,
  36. autoScale: true,
  37. })
  38. const ground = new Mesh(
  39. new PlaneGeometry(100, 100)
  40. .rotateX(-Math.PI / 2)
  41. .translate(0, new Box3B().expandByObject(result!).getSize(new Vector3()).y / -2, 0),
  42. new PhysicalMaterial({
  43. color: '#ffffff',
  44. })
  45. )
  46. ground.castShadow = false
  47. ground.receiveShadow = true
  48. viewer.scene.addObject(ground)
  49. const directionalLight = viewer.scene.addObject(new DirectionalLight2(0xffffff, 4))
  50. directionalLight.position.set(2, 2, 2)
  51. directionalLight.lookAt(0, 0, 0)
  52. directionalLight.castShadow = true
  53. directionalLight.shadowMapSize.setScalar(1024)
  54. directionalLight.shadowNear = 0.1
  55. directionalLight.shadowFar = 10
  56. directionalLight.shadowFrustum = 4
  57. viewer.renderManager.renderer.shadowMap.type = BasicShadowMap
  58. viewer.scene.mainCamera.position.set(1, 2, 2.5)
  59. viewer.scene.mainCamera.target.set(0, 0.25, 0)
  60. viewer.scene.mainCamera.setDirty()
  61. const rt = viewer.addPluginSync(RenderTargetPreviewPlugin)
  62. rt.addTarget(()=>directionalLight.shadow.map || undefined, 'shadow', true, true, true)
  63. viewer.addEventListener('postFrame', ()=>{
  64. if (viewer.renderManager.frameCount < 1) return
  65. directionalLight.position.set(
  66. 2 + Math.sin(viewer.renderManager.frameCount) / 5,
  67. 2,
  68. 2 + Math.cos(viewer.renderManager.frameCount) / 5
  69. )
  70. directionalLight.lookAt(0, 0, 0)
  71. viewer.renderManager.resetShadows()
  72. })
  73. viewer.addPluginSync(TweakpaneUiPlugin).setupPlugins(ProgressivePlugin)
  74. await viewer.getPlugin(ProgressivePlugin)?.convergedPromise
  75. console.log('converged')
  76. }
  77. init().finally(_testFinish)