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A new way to work with three.js, 3D models and rendering on the web.
ThreePipe — Github — Examples — API Reference — WebGi
ThreePipe is a 3D framework built on top of three.js in TypeScript with a focus on rendering quality, modularity and extensibility.
Key features include:
Code samples and demos covering various usecases and test are present in the examples folder.
Try them: https://threepipe.org/examples/
View the source code by pressing the code button on the top left of the example page.
To make changes and run the example, click on the CodePen button on the top right of the source code.
npm install threepipe
First, create a canvas element in your HTML page:
<canvas id="three-canvas" style="width: 800px; height: 600px;"></canvas>
Then, import the viewer and create a new instance:
import {ThreeViewer, IObject3D} from 'threepipe'
// Create a viewer
const viewer = new ThreeViewer({canvas: document.getElementById('three-canvas') as HTMLCanvasElement})
// Load an environment map
await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr')
// Load a model
const result = await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
autoCenter: true,
autoScale: true,
})
That’s it! You should now see a 3D model on your page.
The 3D model can be opened in the editor to view and edit the scene settings, objects, materials, lights, cameras, post-processing, etc. and exported as a GLB file. All settings are automatically serialized and saved in the GLB file, which can be loaded into the viewer. Any plugins used in the editor can be added to the viewer to add the same functionality. The plugin data is automatically loaded(if the plugin is added) when the model is added to the scene.
The viewer initializes with a Scene, Camera, Camera controls(Orbit Controls), several importers, exporters and a default rendering pipeline. Additional functionality can be added with plugins.
Check out the GLTF Load example to see it in action or to check the JS equivalent code: https://threepipe.org/examples/gltf-load/
Check out the Plugins section below to learn how to add additional functionality to the viewer.
The core framework(src, dist, examples folders) and any plugins without a separate license are under the Apache 2.0 license.
Some plugins(in the plugins folder) might have different licenses. Check the individual plugin documentation and the source folder/files for more details.
The project is in alpha stage and under active development. Many features will be added but the core API will not change significantly in future releases.
Check out WebGi for an advanced tailor-made solution for e-commerce, jewelry, automobile, apparel, furniture etc.
Check the list of all functions, classes and types in the API Reference Docs.
Check out WebGi - Premium Photo-realistic 3D rendering framework and tools for web applications and online commerce along with custom modules and rendering solutions for e-commerce, jewelry, automobile, apparel, furniture and other retail applications.
Contributions to ThreePipe are welcome and encouraged! Feel free to open issues and pull requests on the GitHub repository.
ThreePipe Asset Manager supports the import of the following file formats out of the box:
Plugins can add additional formats:
ThreePipe has a simple plugin system that allows you to easily add new features to the viewer. Plugins can be added to the viewer using the addPlugin and addPluginSync methods. The plugin system is designed to be modular and extensible. Plugins can be added to the viewer at any time and can be removed using the removePlugin and removePluginSync methods.
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Example: https://threepipe.org/examples/#tonemap-plugin/
Source Code: src/plugins/postprocessing/TonemapPlugin.ts
API Reference: TonemapPlugin
TonemapPlugin adds a post-processing material extension to the ScreenPass in render manager
that applies tonemapping to the color. The tonemapping operator can be changed
by setting the toneMapping property of the plugin. The default tonemapping operator is ACESFilmicToneMapping.
Other Tonemapping properties can be like exposure, contrast and saturation
TonemapPlugin is added by default in ThreeViewer unless tonemap is set to false in the options.
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Example: https://threepipe.org/examples/#dropzone-plugin/
Source Code: src/plugins/interaction/DropzonePlugin.ts
API Reference: DropzonePlugin
DropzonePlugin adds support for drag and drop of local files to automatically import, process and load them into the viewer.
DropzonePlugin can be added by default in ThreeViewer
by setting the dropzone property to true or an object of DropzonePluginOptions in the options.
import {DropzonePlugin, ThreeViewer} from 'threepipe'
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
dropzone: true, // just set to true to enable drag drop functionatility in the viewer
})
To set custom options,
pass an object of DropzonePluginOptions type to the dropzone property.
import {DropzonePlugin, ThreeViewer} from 'threepipe'
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
dropzone: { // this can also be set to true and configured by getting a reference to the DropzonePlugin
allowedExtensions: ['gltf', 'glb', 'hdr', 'png', 'jpg', 'json', 'fbx', 'obj'], // only allow these file types. If undefined, all files are allowed.
addOptions: {
disposeSceneObjects: true, // auto dispose of old scene objects
autoSetEnvironment: true, // when hdr is dropped
autoSetBackground: true, // when any image is dropped
autoCenter: true, // auto center the object
autoScale: true, // auto scale according to radius
autoScaleRadius: 2,
license: 'Imported from dropzone', // Any license to set on imported objects
importConfig: true, // import config from file
},
// check more options in the DropzonePluginOptions interface
},
})
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Example: https://threepipe.org/examples/#depth-buffer-plugin/
Source Code: src/plugins/pipeline/DepthBufferPlugin.ts
API Reference: DepthBufferPlugin
Depth Buffer Plugin adds a pre-render pass to the render manager and renders a depth buffer to a target. The render target can be accessed by other plugins throughout the rendering pipeline to create effects like depth of field, SSAO, SSR, etc.
import {ThreeViewer, DepthBufferPlugin} from 'threepipe'
const viewer = new ThreeViewer({...})
const depthPlugin = viewer.addPluginSync(new DepthBufferPlugin(HalfFloatType))
const depthTarget = depthPlugin.target;
// Use the depth target by accesing `depthTarget.texture`.
The depth values are based on camera near far values, which are controlled automatically by the viewer. To manually specify near, far values and limits, it can be set in the camera userData. Check the example for more details.
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Example: https://threepipe.org/examples/#normal-buffer-plugin/
Source Code: src/plugins/pipeline/NormalBufferPlugin.ts
API Reference: NormalBufferPlugin
Normal Buffer Plugin adds a pre-render pass to the render manager and renders a normal buffer to a target. The render target can be accessed by other plugins throughout the rendering pipeline to create effects like SSAO, SSR, etc.
Note: Use DepthNormalBufferPlugin if using both DepthBufferPlugin and NormalBufferPlugin to render both depth and normal buffers in a single pass.
import {ThreeViewer, NormalBufferPlugin} from 'threepipe'
const viewer = new ThreeViewer({...})
const normalPlugin = viewer.addPluginSync(new NormalBufferPlugin())
const normalTarget = normalPlugin.target;
// Use the normal target by accessing `normalTarget.texture`.
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Example: https://threepipe.org/examples/#render-target-preview/
Source Code: src/plugins/ui/RenderTargetPreviewPlugin.ts
API Reference: RenderTargetPreviewPlugin
RenderTargetPreviewPlugin is a useful development and debugging plugin that renders any registered render-target to the screen in small collapsable panels.
import {ThreeViewer, RenderTargetPreviewPlugin, NormalBufferPlugin} from 'threepipe'
const viewer = new ThreeViewer({...})
const normalPlugin = viewer.addPluginSync(new NormalBufferPlugin(HalfFloatType))
const previewPlugin = viewer.addPluginSync(new RenderTargetPreviewPlugin())
// Show the normal buffer in a panel
previewPlugin.addTarget(()=>normalPlugin.target, 'normal', false, false)
Example: https://threepipe.org/examples/#rhino3dm-load/
Source Code: src/plugins/import/Rhino3dmLoadPlugin.ts
API Reference: Rhino3dmLoadPlugin
Adds support for loading .3dm files generated by Rhino 3D. This plugin includes some changes with how 3dm files are loaded in three.js. The changes are around loading layer and primitive properties when set as reference in the 3dm files.
Additional plugins can be found in the plugins directory. These add support for integrating with other libraries, adding new features, and other functionality with different licenses.
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Example: https://threepipe.org/examples/#viewer-uiconfig/
Source Code: plugins/tweakpane/src/TweakpaneUiPlugin.ts
API Reference: TweakpaneUiPlugin
NPM: npm install @threepipe/plugin-tweakpane
CDN: https://threepipe.org/plugins/tweakpane/dist/index.mjs
TweakpaneUiPlugin adds support for using uiconfig-tweakpane to create a configuration UI in applications using the Tweakpane library.
The plugin takes the uiconfig that’s defined in the viewer and all the objects to automatically render a UI in the browser.
import {IObject3D, ThreeViewer, TonemapPlugin} from 'threepipe'
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
const viewer = new ThreeViewer({...})
// Add the plugin
const plugin = viewer.addPluginSync(new TweakpaneUiPlugin(true)) // true to show expanded the UI by default
// Add the UI for the viewer
plugin.appendChild(viewer.uiConfig)
// Add UI for some plugins
plugin.setupPlugins(TonemapPlugin, DropzonePlugin)
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Example: https://threepipe.org/examples/#tweakpane-editor/
Source Code: plugins/tweakpane-editor/src/TweakpaneEditorPlugin.ts
API Reference: TweakpaneEditorPlugin
NPM: npm install @threepipe/plugin-tweakpane-editor
CDN: https://threepipe.org/plugins/tweakpane-editor/dist/index.mjs
TweakpaneEditorPlugin uses TweakpaneUiPlugin to create an editor for editing viewer, plugins, model and material configurations in the browser.
import {IObject3D, ThreeViewer, TonemapPlugin} from 'threepipe'
import {TweakpaneEditorPlugin} from '@threepipe/plugin-tweakpane-editor'
const viewer = new ThreeViewer({...})
viewer.addPluginSync(new TweakpaneUiPlugin(true))
const editor = viewer.addPluginSync(new TweakpaneEditorPlugin())
// Add some plugins to the viewer
await viewer.addPlugins([
new ViewerUiConfigPlugin(),
// new SceneUiConfigPlugin(), // this is already in ViewerUiPlugin
new DepthBufferPlugin(HalfFloatType, true, true),
new NormalBufferPlugin(HalfFloatType, false),
new RenderTargetPreviewPlugin(false),
])
// Load the plugin UI in the editor and tweakpane ui with categories.
editor.loadPlugins({
['Viewer']: [ViewerUiConfigPlugin, SceneUiConfigPlugin, DropzonePlugin, FullScreenPlugin],
['GBuffer']: [DepthBufferPlugin, NormalBufferPlugin],
['Post-processing']: [TonemapPlugin],
['Debug']: [RenderTargetPreviewPlugin],
})