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- import {MeshPhysicalMaterial} from 'threepipe'
-
- // todo see blender gltf exporter and convert to js. structure is the same
- export function createMaterial(mat: any) {
- const material = new MeshPhysicalMaterial()
- material.color.setRGB(mat.r, mat.g, mat.b)
- material.roughness = mat.roughness !== undefined ? mat.roughness : 0.4
- material.metalness = mat.metallic !== undefined ? mat.metallic : 0.0
- material.opacity = mat.alpha !== undefined ? mat.alpha : 0.0
- material.transparent = material.opacity < 1.0
- return material
- }
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