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ProgressivePlugin.ts 7.9KB

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  1. import {IUniform, Texture, TextureDataType, UnsignedByteType, WebGLRenderTarget} from 'three'
  2. import {IPassID, IPipelinePass} from '../../postprocessing'
  3. import {ThreeViewer} from '../../viewer'
  4. import {PipelinePassPlugin} from '../base/PipelinePassPlugin'
  5. import {uiFolderContainer, uiImage, uiInput} from 'uiconfig.js'
  6. import {ICamera, IRenderManager, IScene, IWebGLRenderer} from '../../core'
  7. import {AddBlendTexturePass} from '../../postprocessing/AddBlendTexturePass'
  8. import {getOrCall, serialize, ValOrFunc} from 'ts-browser-helpers'
  9. import {IShaderPropertiesUpdater} from '../../materials'
  10. export type ProgressivePluginEventTypes = ''
  11. export type ProgressivePluginTarget = WebGLRenderTarget
  12. /**
  13. * Progressive Plugin
  14. *
  15. * Adds a post-render pass to blend the last frame with the current frame.
  16. * This can be used to create a progressive rendering effect which is useful for progressive shadows, gi, denoising, baking, anti-aliasing, and many other effects.
  17. * @category Plugins
  18. */
  19. @uiFolderContainer('Progressive Plugin')
  20. export class ProgressivePlugin
  21. extends PipelinePassPlugin<ProgressiveBlendPass, 'progressive', ProgressivePluginEventTypes> implements IShaderPropertiesUpdater {
  22. readonly passId = 'progressive'
  23. public static readonly PluginType = 'ProgressivePlugin'
  24. /**
  25. * Different targets for different render cameras.
  26. * Need to save them all here since we need them in the next frame.
  27. * @protected
  28. */
  29. protected _targets = new Map<string, ProgressivePluginTarget>()
  30. @serialize() @uiInput('Frame count') maxFrameCount: number
  31. // todo: deserialize jitter
  32. // @uiImage('Last Texture' /* {readOnly: true}*/) texture?: Texture
  33. get texture(): Texture | undefined {
  34. return this.target?.texture
  35. }
  36. get target(): ProgressivePluginTarget | undefined {
  37. return this._viewer ? this._targets.get(this._viewer.scene.renderCamera.uuid) : undefined
  38. }
  39. getTarget(camera?: ICamera) {
  40. return this._viewer ? this._targets.get((camera ? camera : this._viewer.scene.renderCamera).uuid) : undefined
  41. }
  42. get textures() {
  43. return this._viewer ? Array.from(this._targets.values()).map(t => t.texture) : []
  44. }
  45. @uiImage('Last Texture' /* {readOnly: true}*/)
  46. get mainTexture() {
  47. return this._viewer ? this.getTarget(this._viewer.scene.mainCamera)?.texture : undefined
  48. }
  49. // @onChange2(ProgressivePlugin.prototype._createTarget)
  50. // @uiDropdown('Buffer Type', threeConstMappings.TextureDataType.uiConfig)
  51. readonly bufferType: TextureDataType // cannot be changed after creation (for now)
  52. constructor(
  53. maxFrameCount = 32,
  54. bufferType: TextureDataType = UnsignedByteType,
  55. enabled = true,
  56. ) {
  57. super()
  58. this.maxFrameCount = maxFrameCount
  59. this.enabled = enabled
  60. this.bufferType = bufferType
  61. }
  62. protected _createTarget(camera?: ICamera, recreate = false) {
  63. if (!this._viewer) return
  64. camera = camera ?? this._viewer.scene.renderCamera
  65. if (recreate) this._disposeTarget(camera)
  66. if (this._targets.has(camera.uuid)) return this._targets.get(camera.uuid)
  67. const target = this._viewer.renderManager.composerTarget.clone(true) as WebGLRenderTarget
  68. target.texture.name = 'progressiveLastBuffer_' + camera.uuid
  69. // target.texture.type = this.bufferType
  70. this._targets.set(camera.uuid, target)
  71. // if (this._pass) this._pass.target = this.target
  72. return target
  73. }
  74. protected _disposeTarget(camera?: ICamera) {
  75. if (!this._viewer) return
  76. if (!camera) {
  77. this._targets.forEach((t) => this._viewer!.renderManager.disposeTarget(t))
  78. this._targets.clear()
  79. } else {
  80. const t = this._targets.get(camera.uuid)
  81. if (t) {
  82. this._viewer!.renderManager.disposeTarget(t)
  83. this._targets.delete(camera.uuid)
  84. }
  85. }
  86. }
  87. protected _createPass() {
  88. // this._createTarget(true)
  89. const pass = new ProgressiveBlendPass(this.passId, ()=>this.target ?? this._createTarget()) // todo: disposeTarget somewhere
  90. pass.dirty = () => (this._viewer?.renderManager.frameCount || 0) < this.maxFrameCount // todo use isConverged function
  91. return pass
  92. }
  93. onAdded(viewer: ThreeViewer) {
  94. super.onAdded(viewer)
  95. }
  96. onRemove(viewer: ThreeViewer): void {
  97. this._disposeTarget()
  98. return super.onRemove(viewer)
  99. }
  100. /**
  101. *
  102. * @param postRender - if called after rendering frame.
  103. */
  104. public isConverged(postRender = false): boolean {
  105. return (this._viewer?.renderManager.frameCount || 0) >= this.maxFrameCount - 1 + (postRender ? 1 : 0)
  106. }
  107. updateShaderProperties(material: {defines: Record<string, string | number | undefined>; uniforms: {[p: string]: IUniform}}): this {
  108. if (material.uniforms.tLastFrame) material.uniforms.tLastFrame.value = this.target?.texture ?? undefined
  109. return this
  110. }
  111. /**
  112. * Get recording delta post render, For use with animations to sync with converge mode in canvas recorder. See PopmotionPlugin for usage.
  113. * @returns {number} - delta time in milliseconds, or 0 when converging, or -1 in case of not recording in converge mode
  114. */
  115. postFrameConvergedRecordingDelta(_ = 'CanvasRecorder'): number {
  116. // const recorder = this._viewer!.getPluginByType<IConvergedCanvasRecorder&IViewerPlugin>(recorderPlugin)
  117. // if (recorder && recorder.isRecording() && recorder.convergeMode)
  118. // return this.isConverged(true) ? 1. / recorder.videoFrameRate : 0
  119. return -1
  120. }
  121. get convergedPromise() {
  122. return new Promise<void>(resolve=>{
  123. if (this.isConverged()) {
  124. this._viewer?.doOnce('postFrame', ()=>resolve())
  125. } else {
  126. const l = ()=>{
  127. if (!this.isConverged(true)) return
  128. this._viewer?.removeEventListener('postRender', l)
  129. this._viewer?.doOnce('postFrame', ()=>resolve())
  130. }
  131. this._viewer?.addEventListener('postRender', l)
  132. }
  133. })
  134. }
  135. }
  136. class ProgressiveBlendPass extends AddBlendTexturePass implements IPipelinePass {
  137. before = ['screen']
  138. after = ['render']
  139. required = ['render']
  140. dirty: ValOrFunc<boolean> = () => false
  141. constructor(public readonly passId: IPassID, public target?: ValOrFunc<WebGLRenderTarget|undefined>) {
  142. super()
  143. }
  144. render(renderer: IWebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean) {
  145. if (!this.enabled) return
  146. const target = getOrCall(this.target)
  147. if (!target) {
  148. console.warn('ProgressiveBlendPass: target not defined')
  149. return
  150. }
  151. if (renderer.renderManager.frameCount < 1) {
  152. this.needsSwap = false
  153. if (readBuffer?.texture)
  154. renderer.renderManager.blit(target, {
  155. source: readBuffer.texture,
  156. respectColorSpace: false,
  157. })
  158. return
  159. }
  160. this.needsSwap = true
  161. super.render(renderer, writeBuffer, readBuffer, deltaTime, maskActive)
  162. renderer.renderManager.blit(target, {
  163. source: writeBuffer.texture,
  164. respectColorSpace: false,
  165. })
  166. }
  167. beforeRender(_: IScene, _1: ICamera, renderManager: IRenderManager) {
  168. if (!this.enabled) return
  169. if (!this.target) {
  170. console.error('ProgressiveBlendPass: render target undefined')
  171. return
  172. }
  173. let f = 1. / (Math.max(renderManager.frameCount, 0) + 1)
  174. this.uniforms.weight.value.set(f, f, f, f)
  175. f = 1. - f
  176. this.uniforms.weight2.value.set(f, f, f, f)
  177. this.uniforms.tDiffuse2.value = getOrCall(this.target)?.texture
  178. this.material.uniformsNeedUpdate = true
  179. }
  180. }