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- import {
- _testFinish, _testStart,
- BaseGroundPlugin,
- DirectionalLight2,
- GBufferPlugin,
- IObject3D, LoadingScreenPlugin,
- PCFSoftShadowMap,
- PickingPlugin,
- RenderTargetPreviewPlugin,
- SSAAPlugin,
- ThreeViewer,
- } from 'threepipe'
- import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
- // @ts-expect-error todo fix
- import {SSContactShadowsPlugin} from '@threepipe/webgi-plugins'
-
- async function init() {
-
- const viewer = new ThreeViewer({
- canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
- msaa: true,
- rgbm: false,
- dropzone: {
- addOptions: {
- disposeSceneObjects: true,
- },
- },
- plugins: [LoadingScreenPlugin, GBufferPlugin, BaseGroundPlugin, SSAAPlugin],
- // rgbm: false,
- })
- viewer.renderManager.stableNoise = true
-
- const sscs = viewer.addPluginSync(SSContactShadowsPlugin)
- viewer.addPluginSync(PickingPlugin)
- console.log(sscs)
- const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
-
- // await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr', {
- // setBackground: true,
- // })
- await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
- autoCenter: true,
- autoScale: true,
- })
- // const model = result?.getObjectByName('node_damagedHelmet_-6514')
- // const materials = (model?.materials || []) as PhysicalMaterial[]
-
- ui.setupPluginUi(sscs)
- ui.setupPluginUi(BaseGroundPlugin)
- ui.setupPluginUi(PickingPlugin)
-
-
- const light = viewer.scene.addObject(new DirectionalLight2(0xffffff, 4))
- light.position.set(2, 2, 2)
- light.lookAt(0, 0, 0)
- light.castShadow = true
- light.shadowMapSize.setScalar(1024)
- light.shadowNear = 0.1
- light.shadowFar = 10
- light.shadowFrustum = 4
-
- viewer.renderManager.renderer.shadowMap.type = PCFSoftShadowMap
-
- const rt = viewer.addPluginSync(RenderTargetPreviewPlugin)
- rt.addTarget(()=>light.shadow.map || undefined, 'shadow', true, true, true)
-
- // const gb = viewer.getPlugin(GBufferPlugin)
- // rt.addTarget(()=>({texture: gb!.normalDepthTexture}), 'shadow2')
-
- ui.appendChild(light.uiConfig, {expanded: true})
-
- // for (const material of materials) {
- // ui.appendChild(material.uiConfig)
- // }
-
- }
-
- _testStart()
- init().then(_testFinish)
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