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- import {
- _testFinish,
- IObject3D,
- IPipelinePass,
- LoadingScreenPlugin, onChange,
- PhysicalMaterial,
- SSAAPlugin,
- ThreeViewer, uiFolderContainer, uiSlider,
- Vector2, UiObjectConfig,
- } from 'threepipe'
- import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
- import {UnrealBloomPass} from 'three/examples/jsm/postprocessing/UnrealBloomPass.js'
- // @ts-expect-error todo fix ts import
- import {TemporalAAPlugin} from '@threepipe/webgi-plugins'
-
- async function init() {
- const viewer = new ThreeViewer({
- canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
- msaa: true,
- rgbm: false, // The pass from three.js doesn't support RGBM encoded render targets
- zPrepass: false,
- renderScale: 1,
- maxHDRIntensity: 8,
- dropzone: {
- addOptions: {
- disposeSceneObjects: true,
- },
- },
- plugins: [LoadingScreenPlugin, SSAAPlugin, TemporalAAPlugin],
- })
-
- // Extend the pass to add UI and pipeline pass options
- @uiFolderContainer('Unreal Bloom')
- class UnrealBloomPass2 extends UnrealBloomPass implements IPipelinePass {
- declare uiConfig: UiObjectConfig
- passId = 'unrealBloom'
- after = ['render', 'progressive']
- before = ['screen']
- required = ['render']
-
- @uiSlider('Strength', [0, 5], 0.01)
- @onChange(UnrealBloomPass2.prototype.setDirty)
- declare strength
- @uiSlider('Radius', [0, 1], 0.01)
- @onChange(UnrealBloomPass2.prototype.setDirty)
- declare radius
- @uiSlider('Threshold', [0, 8], 0.01)
- @onChange(UnrealBloomPass2.prototype.setDirty)
- declare threshold
-
- setDirty() {
- viewer.setDirty()
- }
- }
-
- const bloomPass = new UnrealBloomPass2(new Vector2(window.innerWidth, window.innerHeight), 1., 0.5, 1.5)
-
- viewer.renderManager.registerPass(bloomPass)
-
- const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
-
- await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr', {
- setBackground: true,
- })
- const result = await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
- autoCenter: true,
- autoScale: true,
- })
- const model = result?.getObjectByName('node_damagedHelmet_-6514')
- const materials = (model?.materials || []) as PhysicalMaterial[]
-
- ui.appendChild(bloomPass.uiConfig)
- for (const material of materials) {
- ui.appendChild(material.uiConfig)
- }
-
- }
-
- init().then(_testFinish)
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