threepipe
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script.ts 2.8KB

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  1. import {
  2. _testFinish,
  3. BasicShadowMap,
  4. Box3B,
  5. DirectionalLight,
  6. IObject3D,
  7. Mesh,
  8. PhysicalMaterial,
  9. PlaneGeometry,
  10. ProgressivePlugin,
  11. RenderTargetPreviewPlugin,
  12. SSAAPlugin,
  13. ThreeViewer,
  14. Vector3,
  15. } from 'threepipe'
  16. import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
  17. async function init() {
  18. const viewer = new ThreeViewer({
  19. canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
  20. msaa: true,
  21. rgbm: false,
  22. dropzone: {
  23. addOptions: {
  24. disposeSceneObjects: true,
  25. importConfig: true,
  26. },
  27. },
  28. })
  29. viewer.addPluginSync(new ProgressivePlugin((window as any).TESTING ? 20 : 200))
  30. viewer.addPluginSync(new SSAAPlugin())
  31. // viewer.scene.addObject(new HemisphereLight(0xffffff, 0x444444, 10))
  32. const result = await viewer.load<IObject3D>('https://threejs.org/examples/models/fbx/Samba Dancing.fbx', {
  33. autoCenter: true,
  34. autoScale: true,
  35. })
  36. const ground = new Mesh(
  37. new PlaneGeometry(100, 100)
  38. .rotateX(-Math.PI / 2)
  39. .translate(0, new Box3B().expandByObject(result!).getSize(new Vector3()).y / -2, 0),
  40. new PhysicalMaterial({
  41. color: '#ffffff',
  42. })
  43. )
  44. ground.castShadow = false
  45. ground.receiveShadow = true
  46. viewer.scene.addObject(ground)
  47. const directionalLight = viewer.scene.addObject(new DirectionalLight(0xffffff, 4))
  48. directionalLight.position.set(2, 2, 2)
  49. directionalLight.lookAt(0, 0, 0)
  50. directionalLight.castShadow = true
  51. directionalLight.shadow.mapSize.setScalar(1024)
  52. directionalLight.shadow.camera.near = 0.1
  53. directionalLight.shadow.camera.far = 10
  54. directionalLight.shadow.camera.top = 2
  55. directionalLight.shadow.camera.bottom = -2
  56. directionalLight.shadow.camera.left = -2
  57. directionalLight.shadow.camera.right = 2
  58. viewer.renderManager.renderer.shadowMap.type = BasicShadowMap
  59. viewer.scene.mainCamera.position.set(1, 2, 2.5)
  60. viewer.scene.mainCamera.target.set(0, 0.25, 0)
  61. viewer.scene.mainCamera.setDirty()
  62. const rt = viewer.addPluginSync(RenderTargetPreviewPlugin)
  63. rt.addTarget(()=>directionalLight.shadow.map || undefined, 'shadow', true, true, true)
  64. viewer.addEventListener('postFrame', ()=>{
  65. if (viewer.renderManager.frameCount < 1) return
  66. directionalLight.position.set(
  67. 2 + Math.sin(viewer.renderManager.frameCount) / 5,
  68. 2,
  69. 2 + Math.cos(viewer.renderManager.frameCount) / 5
  70. )
  71. directionalLight.lookAt(0, 0, 0)
  72. viewer.renderManager.resetShadows()
  73. })
  74. viewer.addPluginSync(TweakpaneUiPlugin).setupPlugins(ProgressivePlugin)
  75. await viewer.getPlugin(ProgressivePlugin)?.convergedPromise
  76. console.log('converged')
  77. }
  78. init().finally(_testFinish)