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- import {
- AddEquation,
- AlwaysStencilFunc,
- ColorManagement,
- FrontSide,
- KeepStencilOp,
- LessEqualDepth,
- Material,
- MaterialParameters,
- NormalBlending,
- OneMinusSrcAlphaFactor,
- Scene,
- Shader,
- SrcAlphaFactor,
- WebGLRenderer,
- } from 'three'
- import {copyProps} from 'ts-browser-helpers'
- import {copyMaterialUserData} from '../../utils/serialization'
- import {MaterialExtender, MaterialExtension} from '../../materials'
- import {IScene} from '../IScene'
- import {IMaterial, IMaterialSetDirtyOptions} from '../IMaterial'
-
- /**
- * Map of all material properties and their default values in three.js - Material.js
- * This is used to copy properties and serialize/deserialize them.
- * @note: Upgrade note: keep updated from three.js/src/Material.js:22
- */
- export const threeMaterialPropList = {
- // uuid: '', // DONT COPY, should remain commented
- name: '',
- blending: NormalBlending,
- side: FrontSide,
- vertexColors: false,
- opacity: 1,
- transparent: false,
- blendSrc: SrcAlphaFactor,
- blendDst: OneMinusSrcAlphaFactor,
- blendEquation: AddEquation,
- blendSrcAlpha: null,
- blendDstAlpha: null,
- blendEquationAlpha: null,
- depthFunc: LessEqualDepth,
- depthTest: true,
- depthWrite: true,
- stencilWriteMask: 0xff,
- stencilFunc: AlwaysStencilFunc,
- stencilRef: 0,
- stencilFuncMask: 0xff,
- stencilFail: KeepStencilOp,
- stencilZFail: KeepStencilOp,
- stencilZPass: KeepStencilOp,
- stencilWrite: false,
- clippingPlanes: null,
- clipIntersection: false,
- clipShadows: false,
- shadowSide: null,
- colorWrite: true,
- precision: null,
- polygonOffset: false,
- polygonOffsetFactor: 0,
- polygonOffsetUnits: 0,
- dithering: false,
- alphaToCoverage: false,
- premultipliedAlpha: false,
- forceSinglePass: false,
- visible: true,
- toneMapped: true,
- userData: {},
- // wireframeLinecap: 'round',
- // wireframeLinejoin: 'round',
- alphaTest: 0,
- // fog: true,
- }
- export const iMaterialCommons = {
- threeMaterialPropList,
- setDirty: function(this: IMaterial, options?: IMaterialSetDirtyOptions): void {
- this.needsUpdate = true
- this.dispatchEvent({bubbleToObject: true, ...options, type: 'materialUpdate', material: this}) // this sets sceneUpdate in root scene
- this.uiConfig?.uiRefresh?.(true, 'postFrame', 1)
- },
- setValues: (superSetValues: Material['setValues']): IMaterial['setValues'] =>
- function(this: IMaterial, parameters: Material | (MaterialParameters & {type?: string})): IMaterial {
-
- // legacy check for old color management(non-sRGB) in material.setValues todo: move this to Material.fromJSON
- const legacyColors = (parameters as any)?.metadata && (parameters as any)?.metadata.version <= 4.5
- const lastColorManagementEnabled = ColorManagement.enabled
- if (legacyColors) ColorManagement.enabled = false
-
- const propList = this.constructor.MaterialProperties
- const params: any = !propList ? {...parameters} : copyProps(parameters, {} as any, Array.from(Object.keys(propList)))
-
- // remove undefined values
- for (const key of Object.keys(params)) if (params[key] === undefined) delete params[key]
-
- const userData = params.userData
- delete params.userData
-
- // todo: can migrate to @serialize for properties which have UI etc and use super.setValues for the rest like threeMaterialPropList
- superSetValues.call(this, params)
-
- if (userData) copyMaterialUserData(this.userData, userData)
-
- if (legacyColors) ColorManagement.enabled = lastColorManagementEnabled
-
- this.setDirty?.()
- return this
- },
- clone: (superClone: Material<any, any>['clone']): IMaterial['clone'] =>
- function(this: IMaterial): IMaterial {
- if (!this.userData.cloneId) {
- this.userData.cloneId = '0'
- }
- if (!this.userData.cloneCount) {
- this.userData.cloneCount = 0
- }
- this.userData.cloneCount += 1
-
- const material: IMaterial = this.generator?.({})?.setValues(this, false) ?? superClone.call(this)
-
- material.userData.cloneId = material.userData.cloneId + '_' + this.userData.cloneCount
- material.userData.cloneCount = 0
- material.name = material.name + '_' + material.userData.cloneId
-
- return material
- },
-
- registerMaterialExtensions: function(this: IMaterial, customMaterialExtensions: MaterialExtension[]): void {
- MaterialExtender.RegisterExtensions(this, customMaterialExtensions)
- },
- unregisterMaterialExtensions: function(this: IMaterial, customMaterialExtensions: MaterialExtension[]): void {
- MaterialExtender.UnregisterExtensions(this, customMaterialExtensions)
- },
-
- onBeforeCompile: function(this: IMaterial, shader: Shader, renderer: WebGLRenderer): void {
- if (this.materialExtensions) MaterialExtender.ApplyMaterialExtensions(this, shader, this.materialExtensions, renderer)
-
- this.dispatchEvent({type: 'beforeCompile', shader, renderer})
-
- shader.fragmentShader = shader.fragmentShader.replaceAll('#glMarker', '// ')
- shader.vertexShader = shader.vertexShader.replaceAll('#glMarker', '// ')
- },
-
- onBeforeRender: function(this: IMaterial, renderer, scene: Scene & Partial<IScene>, camera, geometry, object) {
- if (this.envMapIntensity !== undefined && !this.userData.separateEnvMapIntensity && scene.envMapIntensity !== undefined) {
- this.userData.__envIntensity = this.envMapIntensity
- this.envMapIntensity = scene.envMapIntensity
- }
- if (this.defines && this.envMap !== undefined && scene.fixedEnvMapDirection !== undefined) {
- if (scene.fixedEnvMapDirection) {
- if (!this.defines.FIX_ENV_DIRECTION) {
- this.defines.FIX_ENV_DIRECTION = '1'
- this.needsUpdate = true
- }
- } else if (this.defines.FIX_ENV_DIRECTION !== undefined) {
- delete this.defines.FIX_ENV_DIRECTION
- this.needsUpdate = true
- }
- }
- this.dispatchEvent({type: 'beforeRender', renderer, scene, camera, geometry, object})
- } as IMaterial['onBeforeRender'],
- onAfterRender: function(this: IMaterial, renderer, scene: Scene & Partial<IScene>, camera, geometry, object) {
- if (this.userData.__envIntensity !== undefined) {
- this.envMapIntensity = this.userData.__envIntensity
- delete this.userData.__envIntensity
- }
- this.dispatchEvent({type: 'afterRender', renderer, scene, camera, geometry, object})
- } as IMaterial['onAfterRender'],
-
- upgradeMaterial: upgradeMaterial,
- // todo;
- } as const
-
- /**
- * Convert a standard three.js {@link Material} to {@link IMaterial}
- */
- export function upgradeMaterial(this: IMaterial): IMaterial {
- if (!this.isMaterial) {
- console.error('Material is not a material', this)
- return this
- }
- if (!this.setDirty) this.setDirty = iMaterialCommons.setDirty
- if (!this.appliedMeshes) this.appliedMeshes = new Set()
- if (!this.userData) this.userData = {}
- this.userData.uuid = this.uuid
-
- // legacy
- if (!this.userData.setDirty) this.userData.setDirty = (e: any) => {
- console.warn('userData.setDirty is deprecated. Use setDirty instead.')
- this.setDirty(e)
- }
-
- if (this.assetType === 'material') return this // already upgraded
- this.assetType = 'material'
- this.setValues = iMaterialCommons.setValues(this.setValues)
- this.clone = iMaterialCommons.clone(this.clone)
-
- // todo: add uiconfig, serialization, other stuff from UnlitMaterial?
- // dispose uiconfig etc. on dispose
-
- return this
- }
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