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Palash Bansal 4286cfa904
Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers
2 年前
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camera Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年前
geometry Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年前
material Add react, vue, svelte samples 2 年前
object Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年前
ICamera.ts Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年前
IGeometry.ts Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年前
IMaterial.ts Add BufferGeometry2, Fix children import of RootSceneImportResult, clamp near to 0.001 in autoNearFar computation in RootScene 2 年前
IObject.ts Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年前
IRenderer.ts Add msaa transmission test, Add multi viewer test, Add LegacyPhongMaterial, Allow custom numeric samples in msaa, temporary fix for transmission not working with msaa, circular import fixes, stats.js position fix, disable debug by default in ThreeViewer. 2 年前
IScene.ts Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年前
ITexture.ts Material framework improvements, minor fixes 2 年前
index.ts Add BufferGeometry2, Fix children import of RootSceneImportResult, clamp near to 0.001 in autoNearFar computation in RootScene 2 年前