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Palash Bansal 4286cfa904
Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers
2 年之前
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camera Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年之前
geometry Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年之前
material Add react, vue, svelte samples 2 年之前
object Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年之前
ICamera.ts Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年之前
IGeometry.ts Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年之前
IMaterial.ts Add BufferGeometry2, Fix children import of RootSceneImportResult, clamp near to 0.001 in autoNearFar computation in RootScene 2 年之前
IObject.ts Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年之前
IRenderer.ts Add msaa transmission test, Add multi viewer test, Add LegacyPhongMaterial, Allow custom numeric samples in msaa, temporary fix for transmission not working with msaa, circular import fixes, stats.js position fix, disable debug by default in ThreeViewer. 2 年之前
IScene.ts Minor type fixes, add keepWorldPosition to IGeometry.center, make interactionsEnabled readonly, add setInteractions function in ICamera, update ts-browser-helpers 2 年之前
ITexture.ts Material framework improvements, minor fixes 2 年之前
index.ts Add BufferGeometry2, Fix children import of RootSceneImportResult, clamp near to 0.001 in autoNearFar computation in RootScene 2 年之前