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iMaterialCommons.ts 11KB

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  1. import {
  2. AddEquation,
  3. AlwaysStencilFunc,
  4. ColorManagement,
  5. FrontSide,
  6. KeepStencilOp,
  7. LessEqualDepth,
  8. Material,
  9. MaterialParameters,
  10. NormalBlending,
  11. OneMinusSrcAlphaFactor,
  12. Scene,
  13. Shader,
  14. SrcAlphaFactor,
  15. WebGLRenderer,
  16. } from 'three'
  17. import {copyProps} from 'ts-browser-helpers'
  18. import {copyMaterialUserData} from '../../utils/serialization'
  19. import {MaterialExtender, MaterialExtension} from '../../materials'
  20. import {IScene} from '../IScene'
  21. import {IMaterial, IMaterialEvent, IMaterialSetDirtyOptions} from '../IMaterial'
  22. import {isInScene} from '../../three/utils'
  23. /**
  24. * Map of all material properties and their default values in three.js - Material.js
  25. * This is used to copy properties and serialize/deserialize them.
  26. * @note: Upgrade note: keep updated from three.js/src/Material.js:22
  27. */
  28. export const threeMaterialPropList = {
  29. // uuid: '', // DONT COPY, should remain commented
  30. name: '',
  31. blending: NormalBlending,
  32. side: FrontSide,
  33. vertexColors: false,
  34. opacity: 1,
  35. transparent: false,
  36. blendSrc: SrcAlphaFactor,
  37. blendDst: OneMinusSrcAlphaFactor,
  38. blendEquation: AddEquation,
  39. blendSrcAlpha: null,
  40. blendDstAlpha: null,
  41. blendEquationAlpha: null,
  42. depthFunc: LessEqualDepth,
  43. depthTest: true,
  44. depthWrite: true,
  45. stencilWriteMask: 0xff,
  46. stencilFunc: AlwaysStencilFunc,
  47. stencilRef: 0,
  48. stencilFuncMask: 0xff,
  49. stencilFail: KeepStencilOp,
  50. stencilZFail: KeepStencilOp,
  51. stencilZPass: KeepStencilOp,
  52. stencilWrite: false,
  53. clippingPlanes: null,
  54. clipIntersection: false,
  55. clipShadows: false,
  56. shadowSide: null,
  57. colorWrite: true,
  58. precision: null,
  59. polygonOffset: false,
  60. polygonOffsetFactor: 0,
  61. polygonOffsetUnits: 0,
  62. dithering: false,
  63. alphaToCoverage: false,
  64. premultipliedAlpha: false,
  65. forceSinglePass: false,
  66. visible: true,
  67. toneMapped: true,
  68. userData: {},
  69. // wireframeLinecap: 'round',
  70. // wireframeLinejoin: 'round',
  71. alphaTest: 0,
  72. // fog: true,
  73. }
  74. export const iMaterialCommons = {
  75. threeMaterialPropList,
  76. setDirty: function(this: IMaterial, options?: IMaterialSetDirtyOptions): void {
  77. if (options?.needsUpdate !== false) this.needsUpdate = true
  78. this.dispatchEvent({bubbleToObject: true, bubbleToParent: true, ...options, type: 'materialUpdate'}) // this sets sceneUpdate in root scene
  79. this.uiConfig?.uiRefresh?.(true, 'postFrame', 1)
  80. },
  81. setValues: (superSetValues: Material['setValues']): IMaterial['setValues'] =>
  82. function(this: IMaterial, parameters: Material | (MaterialParameters & {type?: string})): IMaterial {
  83. // legacy check for old color management(non-sRGB) in material.setValues todo: move this to Material.fromJSON
  84. const legacyColors = (parameters as any)?.metadata && (parameters as any)?.metadata.version <= 4.5
  85. const lastColorManagementEnabled = ColorManagement.enabled
  86. if (legacyColors) ColorManagement.enabled = false
  87. const propList = this.constructor.MaterialProperties
  88. const params: any = !propList ? {...parameters} : copyProps(parameters, {} as any, Array.from(Object.keys(propList)))
  89. // remove undefined values
  90. for (const key of Object.keys(params)) if (params[key] === undefined) delete params[key]
  91. const userData = params.userData
  92. delete params.userData
  93. // todo: can migrate to @serialize for properties which have UI etc and use super.setValues for the rest like threeMaterialPropList
  94. superSetValues.call(this, params)
  95. if (userData) copyMaterialUserData(this.userData, userData)
  96. if (legacyColors) ColorManagement.enabled = lastColorManagementEnabled
  97. this.setDirty?.()
  98. return this
  99. },
  100. dispose: (superDispose: Material<any, any>['dispose']): IMaterial['dispose'] =>
  101. function(this: IMaterial, force = true): void {
  102. if (!force && (this.userData.disposeOnIdle === false || isInScene(this))) return
  103. superDispose.call(this)
  104. },
  105. clone: (superClone: Material<any, any>['clone']): IMaterial['clone'] =>
  106. function(this: IMaterial): IMaterial {
  107. if (!this.userData.cloneId) {
  108. this.userData.cloneId = '0'
  109. }
  110. if (!this.userData.cloneCount) {
  111. this.userData.cloneCount = 0
  112. }
  113. this.userData.cloneCount += 1
  114. const material: IMaterial = this.generator?.({})?.setValues(this, false) ?? superClone.call(this)
  115. material.userData.cloneId = material.userData.cloneId + '_' + this.userData.cloneCount
  116. material.userData.cloneCount = 0
  117. material.name = material.name + '_' + material.userData.cloneId
  118. return material
  119. },
  120. dispatchEvent: (superDispatchEvent: Material['dispatchEvent']): IMaterial['dispatchEvent'] =>
  121. function(this: IMaterial, event: IMaterialEvent): void {
  122. superDispatchEvent.call(this, event)
  123. const type = event.type
  124. if (event.bubbleToObject && (
  125. type === 'beforeDeserialize' || type === 'materialUpdate' || type === 'textureUpdate' // todo - add more events
  126. )) {
  127. this.appliedMeshes.forEach(m => m.dispatchEvent({...event, material: this, type}))
  128. }
  129. },
  130. customProgramCacheKey: function(this: IMaterial): string {
  131. return MaterialExtender.CacheKeyForExtensions(this, this.materialExtensions) + this.userData.inverseAlphaMap
  132. },
  133. registerMaterialExtensions: function(this: IMaterial, customMaterialExtensions: MaterialExtension[]): void {
  134. MaterialExtender.RegisterExtensions(this, customMaterialExtensions)
  135. },
  136. unregisterMaterialExtensions: function(this: IMaterial, customMaterialExtensions: MaterialExtension[]): void {
  137. MaterialExtender.UnregisterExtensions(this, customMaterialExtensions)
  138. },
  139. // shader is not Shader but WebglUniforms.getParameters return value type so includes defines
  140. onBeforeCompile: function(this: IMaterial, shader: Shader, renderer: WebGLRenderer): void {
  141. if (this.materialExtensions) MaterialExtender.ApplyMaterialExtensions(this, shader, this.materialExtensions, renderer)
  142. this.dispatchEvent({type: 'beforeCompile', shader, renderer})
  143. shader.fragmentShader = shader.fragmentShader.replaceAll('#glMarker', '// ')
  144. shader.vertexShader = shader.vertexShader.replaceAll('#glMarker', '// ')
  145. },
  146. onBeforeRender: function(this: IMaterial, renderer, scene: Scene & Partial<IScene>, camera, geometry, object) {
  147. if (this.envMapIntensity !== undefined && !this.userData.separateEnvMapIntensity && scene.envMapIntensity !== undefined) {
  148. this.userData.__envIntensity = this.envMapIntensity
  149. this.envMapIntensity = scene.envMapIntensity
  150. }
  151. if (this.defines && this.envMap !== undefined && scene.fixedEnvMapDirection !== undefined) {
  152. if (scene.fixedEnvMapDirection) {
  153. if (!this.defines.FIX_ENV_DIRECTION) {
  154. this.defines.FIX_ENV_DIRECTION = '1'
  155. this.needsUpdate = true
  156. }
  157. } else if (this.defines.FIX_ENV_DIRECTION !== undefined) {
  158. delete this.defines.FIX_ENV_DIRECTION
  159. this.needsUpdate = true
  160. }
  161. }
  162. this.dispatchEvent({type: 'beforeRender', renderer, scene, camera, geometry, object})
  163. } as IMaterial['onBeforeRender'],
  164. onAfterRender: function(this: IMaterial, renderer, scene: Scene & Partial<IScene>, camera, geometry, object) {
  165. if (this.userData.__envIntensity !== undefined) {
  166. this.envMapIntensity = this.userData.__envIntensity
  167. delete this.userData.__envIntensity
  168. }
  169. this.dispatchEvent({type: 'afterRender', renderer, scene, camera, geometry, object})
  170. } as IMaterial['onAfterRender'],
  171. onBeforeCompileOverride: (superOnBeforeCompile: Material['onBeforeCompile']): IMaterial['onBeforeCompile'] =>
  172. function(this: IMaterial, shader: Shader, renderer: WebGLRenderer): void {
  173. iMaterialCommons.onBeforeCompile.call(this, shader, renderer)
  174. superOnBeforeCompile.call(this, shader, renderer)
  175. },
  176. onBeforeRenderOverride: (superOnBeforeRender: Material['onBeforeRender']): IMaterial['onBeforeRender'] =>
  177. function(this: IMaterial, ...args: Parameters<Material['onBeforeRender']>): void {
  178. superOnBeforeRender.call(this, ...args)
  179. iMaterialCommons.onBeforeRender.call(this, ...args)
  180. },
  181. onAfterRenderOverride: (superOnAfterRender: Material['onAfterRender']): IMaterial['onAfterRender'] =>
  182. function(this: IMaterial, ...args: Parameters<Material['onAfterRender']>): void {
  183. superOnAfterRender.call(this, ...args)
  184. iMaterialCommons.onAfterRender.call(this, ...args)
  185. },
  186. customProgramCacheKeyOverride: (superCustomPropertyCacheKey: Material['customProgramCacheKey']): IMaterial['customProgramCacheKey'] =>
  187. function(this: IMaterial): string {
  188. return superCustomPropertyCacheKey.call(this) + iMaterialCommons.customProgramCacheKey.call(this)
  189. },
  190. upgradeMaterial: upgradeMaterial,
  191. // todo;
  192. } as const
  193. /**
  194. * Convert a standard three.js {@link Material} to {@link IMaterial}
  195. */
  196. export function upgradeMaterial(this: IMaterial): IMaterial {
  197. if (!this.isMaterial) {
  198. console.error('Material is not a material', this)
  199. return this
  200. }
  201. if (!this.setDirty) this.setDirty = iMaterialCommons.setDirty
  202. if (!this.appliedMeshes) this.appliedMeshes = new Set()
  203. if (!this.userData) this.userData = {}
  204. this.userData.uuid = this.uuid // for serialization
  205. // legacy
  206. if (!this.userData.setDirty) this.userData.setDirty = (e: any) => {
  207. console.warn('userData.setDirty is deprecated. Use setDirty instead.')
  208. this.setDirty(e)
  209. }
  210. if (this.assetType === 'material') return this // already upgraded
  211. this.assetType = 'material'
  212. this.setValues = iMaterialCommons.setValues(this.setValues)
  213. this.dispose = iMaterialCommons.dispose(this.dispose)
  214. this.clone = iMaterialCommons.clone(this.clone)
  215. this.dispatchEvent = iMaterialCommons.dispatchEvent(this.dispatchEvent)
  216. // material extensions
  217. if (!this.extraUniformsToUpload) this.extraUniformsToUpload = {}
  218. if (!this.materialExtensions) this.materialExtensions = []
  219. if (!this.registerMaterialExtensions) this.registerMaterialExtensions = iMaterialCommons.registerMaterialExtensions
  220. if (!this.unregisterMaterialExtensions) this.unregisterMaterialExtensions = iMaterialCommons.unregisterMaterialExtensions
  221. this.onBeforeCompile = iMaterialCommons.onBeforeCompileOverride(this.onBeforeCompile)
  222. this.onBeforeRender = iMaterialCommons.onBeforeRenderOverride(this.onBeforeRender)
  223. this.onAfterRender = iMaterialCommons.onAfterRenderOverride(this.onAfterRender)
  224. this.customProgramCacheKey = iMaterialCommons.customProgramCacheKeyOverride(this.customProgramCacheKey)
  225. // todo: add uiconfig, serialization, other stuff from UnlitMaterial?
  226. // dispose uiconfig etc. on dispose
  227. return this
  228. }